L
longshanks
Guest
i came across this post of adventures by some guy from 10 years ago who had just become a murderer for the first time. i quote his experience as flws:
quote:
Today's adventure is special, not because of an especially interesting fight, but because I became:
"The Murderer name witheld"
The actual event was not so interesting. I watched a mage work his monster for a while, and then attacked and killed him.
I think what makes this episode interesting is that everything is now different for me.
1. Guards kill Murderers on sight.
2. A Bounty is generated when you become a Murderer.
3. Vendors will charge Murderers 5 times more for their service (murderers have to pay them to be "dirty").
4. Every time a Murderer dies he will suffer stat loss (str/int/dex and skills) exponentially based on his Murder Count. Keep in mind that a murderer's death does not reset the penalty. So if you die and lose 10% and die again immediately, you'll lose another 10%. Also, stat loss is cumulative with any other stat loss. Thus Resurrecting with Penalties will result in both stat loss from the Resurrection and stat loss for being a Murderer.
5. Murderers cannot insta-log from houses.
If you have never been a murderer, let me tell you, it ain't easy.
This is not a complaint, it's just a fact.
Everyone you see will either attack or run away.
Rarely will someone stop to just chat with you.
So if you want to be a murderer, be ready for all the consequences that go along with it.
Life just got a whole lot tougher for me, but if one wants to be a murderer, learn the ways and be prepared for anything!
unquote.
I didnt play ''back in the day'' but it seems that the consequences of ones' actions were a heck of a lot greater back than. Compared with the above a red today really has no consequences...
discuss.
quote:
Today's adventure is special, not because of an especially interesting fight, but because I became:
"The Murderer name witheld"
The actual event was not so interesting. I watched a mage work his monster for a while, and then attacked and killed him.
I think what makes this episode interesting is that everything is now different for me.
1. Guards kill Murderers on sight.
2. A Bounty is generated when you become a Murderer.
3. Vendors will charge Murderers 5 times more for their service (murderers have to pay them to be "dirty").
4. Every time a Murderer dies he will suffer stat loss (str/int/dex and skills) exponentially based on his Murder Count. Keep in mind that a murderer's death does not reset the penalty. So if you die and lose 10% and die again immediately, you'll lose another 10%. Also, stat loss is cumulative with any other stat loss. Thus Resurrecting with Penalties will result in both stat loss from the Resurrection and stat loss for being a Murderer.
5. Murderers cannot insta-log from houses.
If you have never been a murderer, let me tell you, it ain't easy.
This is not a complaint, it's just a fact.
Everyone you see will either attack or run away.
Rarely will someone stop to just chat with you.
So if you want to be a murderer, be ready for all the consequences that go along with it.
Life just got a whole lot tougher for me, but if one wants to be a murderer, learn the ways and be prepared for anything!
unquote.
I didnt play ''back in the day'' but it seems that the consequences of ones' actions were a heck of a lot greater back than. Compared with the above a red today really has no consequences...
discuss.