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Old school magic resist on Siege?

S

Sweeney

Guest
In the words of Barney Fife about trapped boxes.. "Let's nip it, nip it in the bud."

Seriously.. it will hurt mages, but it will also hurt dexers and other non-mages. Things will balance out eventually, just as the original change did. Don't think of your current template, think of why this skill is semi-meaningless and why it serves a better purpose to make skills worthwhile instead of sometimes-worthwhile.

I posted a similar thread on UHall and don't expect much sympathy, but I figure on Siege this might be able to get done.
 
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