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Gregs List
list of stuff before ealand opens:
1. finish reducing prices (objects/crafting)
2. set ea-land to paying players only (to open only)
3. add paying player weekly bonus.
4. remove top 100 bonus payouts, move to objects.
5. add player account bank account.
6. add bank kiosk for getting to the player account.
7. fix exploit.
8. economy alert circuit breaker.
9. open doors.
10. fix the login issue that is sure to come.
Merge steps left.
1. get outer zoom added and in place.
2. make map consistent in TC3 and ealand.
3. update standard move script for tc3 and ealand to remove money on the move.
4. open "standard' moves to TC3 from TC for at least 1 week...2 preferred.
5. perform move city data.
standard move is how sims move now from city to city...there will be one modification. for moves to tc3 ealand- simoleans will be removed.
in stratics folks were calling the standard move to tc3 the 'bullet train"
Polly: you mean to ealand greg?
Greg: both though tc to tc3 will be allowed and all others to ealand allowed.
Thelma Jean: Where does BV fit into all this transition?
Stir: BV sims will be able to move to EA-land.
Thelma Jean: All of them?
Stir: thelma jean - that is the plan
Thelma Jean: not just the masters?
Thelma Jean: ok great
Thelma Jean: Thanks
Polly: when BV goes to EA Land will fire go with it?
Stir: Polly - no. at some time in the future ...the distant future we may have free will lots which will have fire.
Polly: thanks and
----------------------------------------------
Changing Stirs replies to Greg (Greg's sim in TC3 is Stir)
Greg: I'm waiting on the move script to be updated (any day now) and normal moves sans simoleans will be allowed from tc to tc3.
Greg: gracie- I don't think we can restrict content to TSO stores (refering to a stratics thread)
Greg: Gracie - reasoning - non-tso players will be disallowed into tso lots.
Gracie Nito: it wouldn't be a good idea anyway. restricting content in non-tso stores tho?
Greg: ...so we're back to not having a TSO store but rather an EA-land store (non-tso)
Itsme: what's a ealand store
Greg: how so?
Shojinko: so there will be tso and non-tso stores
Gracie Nito: no more tso stores. just ea-land stores
Shojinko: okay
Greg: shojinko - look at the "motives" thread in stratics (i think)
Shojinko: thanks greg
Gracie Nito: no restrictions on stores at all?
Greg: the issue is that we could have tso stores (dont see why not)...the problem is it wont be "efficient" for players or store owners so I think they would atrophe. What restrictions on non-tso stores?
Gracie Nito: I thought you just said all stores will be non-tso stores
Greg: that is the million dollar question...
Itsme: so whats the one city going to be called
Greg: I'm saying -- I dont see how TSO Stores can work.
Itsme: ?
Gracie Nito: EA-Land
Greg: in the presence of EA-Land stores.
Greg: we can certainly have both... but in practice only EA-Land stores will remain
Greg: so that is the dilema
?: how is the buy mode going to work
Greg: before we go there...want to finish this...other thing
Itsme: ok
Gracie Nito: just auctions
Greg: well maybe.
Itsme: wont be stores in ealand
Greg: the current thinking there is to auction blocks of objects to store owners and let store owners deal at that level.
Itsme: i own auction site for tso
Greg: then using the auction block and "consignment" block let store owners take it from there.
Gracie Nito: alot of things will get left behind and not ever purchased even by stores. lol
Greg: plenty of fodder for parts
Niki-King: will we need parts to craft CC?
Greg: no
Shojinko: okay, i think understand the concept of the stores now
Gracie Nito: parts of a chair to stick to parts of a toilet?
Itsme: we should have manufactoring plants. where if no one produces it the items then no one must want them. assembly lines.
Greg: widgets
...yep they are cool. hoping to work on them next.
Itsme: widgets?
Greg: "parts of a chair to stick to parts of a toilet?"
Itsme: there needs to be homeowners manufactoring, and retailing.
Greg: there is a design we have which combines objects to make other objects.
Itsme: just like simcity 4
Greg: these sub objecting or widgets.
Itsme:commercial industry and homes
Gracie Nito: residential
Itsme: right, couldn't think of the word
Gracie Nito: industrial
Itsme: yea
Shojinko: well, i'm out, time for bed
Itsme: its 2 am here ok
Gracie Nito: light and heavy
Greg: gn
Shojinko: see you all later, good night
Niki-King: nighty sho, tell killer hi
Itsme: lol no we dont need light or heavy just basics. industry supplies
Gracie Nito: sure we do. you think I want my house next to a mega mall?
Itsme: commercial, depends u like to shop
Niki-King: NIMBY
Itsme: i know homes by malls
Gracie Nito: I don't mind living next door to a convenience store. but I don't wanna live next to mega mall
Itsme: its the sims, ur living next to god knows what
Gracie Nito: where do you live Itsme?
Itsme: i know someone here who was trying to run a nazi camp with santa cluses
Greg: actually we want to go there...including "zoning" laws...and neighborhood "governemts"
Itsme: Detroit michigan also got a place in clearwater florida and new yourk
Itsme: well anyways u can hire sims to make things on your assembly lines
Gracie Nito: I might have to change the name of Gracieville to Pleasantville to keep the brothels out.
Greg: lol
Itsme: stir is there going to be wear still
Gracie Nito: has to be wear or there is no drain on the economy for replacements
Itsme: right
Itsme: so hear is wat i think. industry for example take these chairs
Greg: ea-land will not have wear; however, tso in ea-land will have wear. hope that makes sense
Itsme: wat? gay
Itsme: anyways the owner of the the assemle line can hire sims not hire whoever is on the lot. can get to a booth and put together this chair peice at a time each station then the owner can sell it to commercial outlets. which they in return resell to others
Gracie Nito: Is the currency in EA-Land different than the simolean of TSO?
Greg: gracie - currency thus far is simoleans. though it has been debated.
Itsme whats the hot key to see what version your running
Greg: cant remember...anyone?
Itsme: ctrl b
Gracie Nito: And there is a reason of disolving all things "sim" related?
Itsme: serverruntime= no verision
Greg: a few reasons.
Greg: good and bad
Greg: *thinking*
Itsme: so basically theres free accounts and then theres paid accounts
Greg: probably the biggest most positive reason - is the social networking aspects of what TSO is...actually are ideas above
Greg: the sims franchise itself...these social aspects can carry over to other areas including other ea ips, external ips, long tail ips, special intereests...etc.
Itsme: ips as in internet protocols
Greg: intellectual property
Itsme: nvm
Greg: Sims = ip
Gracie Nito: Spore is EA?
Greg: yes
Gracie Nito if all is EA-land i don't understand the intellectual property then
Greg: pretty much the old maxis crew.
Greg: ?
Gracie Nito Sim=simulated person. Ea owns them
Greg: yes.
Itsme: is ur contract with MC donalds up
Gracie Nito: Personally i think the whole world of avatars should be referred to as sims. even in SL
Greg: itsme -in ealand there will be pay montly or pay as you go.
Itsme: no
Gracie Nito: I'm still waiting on that discounted yearly subscription myself.
Itsme: ur mcdonalds, cuz u got 2 food stands with their name on it.
Greg: Gracie - wouldn't hurt my feelings. but there are also other reasons...which i wont go into - some silly some reasonable
Greg: gracie- but in my mind not as good of a reason as trying let folds outside the sims get involved.
Greg: gracie- for some people " The Sims" gets in the way...of their thinking.
Gracie Nito: oh like people with money
Greg: lol. yep. and executives.
lots of talking
Itsme: lmao stir wat do u do exactly with ea
Gracie Nito: Stir is a thinker
Greg: Itsme- I'm the technical director, this is the showing room
list of stuff before ealand opens:
1. finish reducing prices (objects/crafting)
2. set ea-land to paying players only (to open only)
3. add paying player weekly bonus.
4. remove top 100 bonus payouts, move to objects.
5. add player account bank account.
6. add bank kiosk for getting to the player account.
7. fix exploit.
8. economy alert circuit breaker.
9. open doors.
10. fix the login issue that is sure to come.
Merge steps left.
1. get outer zoom added and in place.
2. make map consistent in TC3 and ealand.
3. update standard move script for tc3 and ealand to remove money on the move.
4. open "standard' moves to TC3 from TC for at least 1 week...2 preferred.
5. perform move city data.
standard move is how sims move now from city to city...there will be one modification. for moves to tc3 ealand- simoleans will be removed.
in stratics folks were calling the standard move to tc3 the 'bullet train"
Polly: you mean to ealand greg?
Greg: both though tc to tc3 will be allowed and all others to ealand allowed.
Thelma Jean: Where does BV fit into all this transition?
Stir: BV sims will be able to move to EA-land.
Thelma Jean: All of them?
Stir: thelma jean - that is the plan
Thelma Jean: not just the masters?
Thelma Jean: ok great
Thelma Jean: Thanks
Polly: when BV goes to EA Land will fire go with it?
Stir: Polly - no. at some time in the future ...the distant future we may have free will lots which will have fire.
Polly: thanks and
----------------------------------------------
Changing Stirs replies to Greg (Greg's sim in TC3 is Stir)
Greg: I'm waiting on the move script to be updated (any day now) and normal moves sans simoleans will be allowed from tc to tc3.
Greg: gracie- I don't think we can restrict content to TSO stores (refering to a stratics thread)
Greg: Gracie - reasoning - non-tso players will be disallowed into tso lots.
Gracie Nito: it wouldn't be a good idea anyway. restricting content in non-tso stores tho?
Greg: ...so we're back to not having a TSO store but rather an EA-land store (non-tso)
Itsme: what's a ealand store
Greg: how so?
Shojinko: so there will be tso and non-tso stores
Gracie Nito: no more tso stores. just ea-land stores
Shojinko: okay
Greg: shojinko - look at the "motives" thread in stratics (i think)
Shojinko: thanks greg
Gracie Nito: no restrictions on stores at all?
Greg: the issue is that we could have tso stores (dont see why not)...the problem is it wont be "efficient" for players or store owners so I think they would atrophe. What restrictions on non-tso stores?
Gracie Nito: I thought you just said all stores will be non-tso stores
Greg: that is the million dollar question...
Itsme: so whats the one city going to be called
Greg: I'm saying -- I dont see how TSO Stores can work.
Itsme: ?
Gracie Nito: EA-Land
Greg: in the presence of EA-Land stores.
Greg: we can certainly have both... but in practice only EA-Land stores will remain
Greg: so that is the dilema
?: how is the buy mode going to work
Greg: before we go there...want to finish this...other thing
Itsme: ok
Gracie Nito: just auctions
Greg: well maybe.
Itsme: wont be stores in ealand
Greg: the current thinking there is to auction blocks of objects to store owners and let store owners deal at that level.
Itsme: i own auction site for tso
Greg: then using the auction block and "consignment" block let store owners take it from there.
Gracie Nito: alot of things will get left behind and not ever purchased even by stores. lol
Greg: plenty of fodder for parts
Niki-King: will we need parts to craft CC?
Greg: no
Shojinko: okay, i think understand the concept of the stores now
Gracie Nito: parts of a chair to stick to parts of a toilet?
Itsme: we should have manufactoring plants. where if no one produces it the items then no one must want them. assembly lines.
Greg: widgets
Itsme: widgets?
Greg: "parts of a chair to stick to parts of a toilet?"
Itsme: there needs to be homeowners manufactoring, and retailing.
Greg: there is a design we have which combines objects to make other objects.
Itsme: just like simcity 4
Greg: these sub objecting or widgets.
Itsme:commercial industry and homes
Gracie Nito: residential
Itsme: right, couldn't think of the word
Gracie Nito: industrial
Itsme: yea
Shojinko: well, i'm out, time for bed
Itsme: its 2 am here ok
Gracie Nito: light and heavy
Greg: gn
Shojinko: see you all later, good night
Niki-King: nighty sho, tell killer hi
Itsme: lol no we dont need light or heavy just basics. industry supplies
Gracie Nito: sure we do. you think I want my house next to a mega mall?
Itsme: commercial, depends u like to shop
Niki-King: NIMBY
Itsme: i know homes by malls
Gracie Nito: I don't mind living next door to a convenience store. but I don't wanna live next to mega mall
Itsme: its the sims, ur living next to god knows what
Gracie Nito: where do you live Itsme?
Itsme: i know someone here who was trying to run a nazi camp with santa cluses
Greg: actually we want to go there...including "zoning" laws...and neighborhood "governemts"
Itsme: Detroit michigan also got a place in clearwater florida and new yourk
Itsme: well anyways u can hire sims to make things on your assembly lines
Gracie Nito: I might have to change the name of Gracieville to Pleasantville to keep the brothels out.
Greg: lol
Itsme: stir is there going to be wear still
Gracie Nito: has to be wear or there is no drain on the economy for replacements
Itsme: right
Itsme: so hear is wat i think. industry for example take these chairs
Greg: ea-land will not have wear; however, tso in ea-land will have wear. hope that makes sense
Itsme: wat? gay
Itsme: anyways the owner of the the assemle line can hire sims not hire whoever is on the lot. can get to a booth and put together this chair peice at a time each station then the owner can sell it to commercial outlets. which they in return resell to others
Gracie Nito: Is the currency in EA-Land different than the simolean of TSO?
Greg: gracie - currency thus far is simoleans. though it has been debated.
Itsme whats the hot key to see what version your running
Greg: cant remember...anyone?
Itsme: ctrl b
Gracie Nito: And there is a reason of disolving all things "sim" related?
Itsme: serverruntime= no verision
Greg: a few reasons.
Greg: good and bad
Greg: *thinking*
Itsme: so basically theres free accounts and then theres paid accounts
Greg: probably the biggest most positive reason - is the social networking aspects of what TSO is...actually are ideas above
Greg: the sims franchise itself...these social aspects can carry over to other areas including other ea ips, external ips, long tail ips, special intereests...etc.
Itsme: ips as in internet protocols
Greg: intellectual property
Itsme: nvm
Greg: Sims = ip
Gracie Nito: Spore is EA?
Greg: yes
Gracie Nito if all is EA-land i don't understand the intellectual property then
Greg: pretty much the old maxis crew.
Greg: ?
Gracie Nito Sim=simulated person. Ea owns them
Greg: yes.
Itsme: is ur contract with MC donalds up
Gracie Nito: Personally i think the whole world of avatars should be referred to as sims. even in SL
Greg: itsme -in ealand there will be pay montly or pay as you go.
Itsme: no
Gracie Nito: I'm still waiting on that discounted yearly subscription myself.
Itsme: ur mcdonalds, cuz u got 2 food stands with their name on it.
Greg: Gracie - wouldn't hurt my feelings. but there are also other reasons...which i wont go into - some silly some reasonable
Greg: gracie- but in my mind not as good of a reason as trying let folds outside the sims get involved.
Greg: gracie- for some people " The Sims" gets in the way...of their thinking.
Gracie Nito: oh like people with money
Greg: lol. yep. and executives.
lots of talking
Itsme: lmao stir wat do u do exactly with ea
Gracie Nito: Stir is a thinker
Greg: Itsme- I'm the technical director, this is the showing room