you get pulled off the boat by the blackrock golems you're fighting now
It's always possible they decided to change it, And until they did they said it was legal to fight them using a boat.I assume it must be a bug because it is my understanding that this was asked specifically (about fighting Blackrock Golems from a boat) and a Developer (can't remember who...) said specifically that fighting from the Boat was OK since the Blackrock Golem did do damage to the player being on the boat.
So, the question was asked, and also from what I seem to understand it was answered (anyone got a link to the Dev answer ?) and apparently it was said, that it is a legit style of fighting. Therefore, I must conclude, this change cannot be intended and must be a bug.
It's always possible they decided to change it, And until they did they said it was legal to fight them using a boat.
Yeah, just because something is allowed it doesn't mean it can't be changed.It's always possible they decided to change it, And until they did they said it was legal to fight them using a boat.
That was my point aye, They promised people wouldn't be banned for it, not that it would remain.Yeah, just because something is allowed it doesn't mean it can't be changed.
-Galen's player
Giving mobs a bunch of special abilities is the only way this Dev Team knows to make things "harder," since, ya know, actually coding better AI tactics is WELL beyond their abilities.Their was no need to make them harder.
BINGO.Giving mobs a bunch of special abilities is the only way this Dev Team knows to make things "harder," since, ya know, actually coding better AI tactics is WELL beyond their abilities.
Remember all the 'Easy Button' UO whines? This is the result.
not true, it can be solo'd by a dexer(forget which kind.) my mouth dropped when i saw someone soloing this thing when i went to magencia. btw they were soloing it WELL, not just barely but WELL.No one on Atl even fights these things, mostly because who wants to fight one with 5-10 other people of 1 armor. Fighting them on a boat was the only way to kill them by yourself and it took forever. Their was no need to make them harder.
not true, it can be solo'd by a dexer(forget which kind.) my mouth dropped when i saw someone soloing this thing when i went to magencia. btw they were soloing it WELL, not just barely but WELL.
Everything in this game is balanced around tamers with GDs. They've had to add in so many ridiculous mob tactics to try to counter ridiculous game mechanics that it's now just....ridiculous.Giving mobs a bunch of special abilities is the only way this Dev Team knows to make things "harder," since, ya know, actually coding better AI tactics is WELL beyond their abilities.
Remember all the 'Easy Button' UO whines? This is the result.
I am positive none of the devs ever conceived that players would use these skill sets together to become unstoppable mob killing machines......which should be an indicator of who's smarter.Makes me wonder if the Developers want all players to end up playing a Sampire and be done with all other templates in Ultima Online.........
I am positive none of the devs ever conceived that players would use these skill sets together to become unstoppable mob killing machines......which should be an indicator of who's smarter.Makes me wonder if the Developers want all players to end up playing a Sampire and be done with all other templates in Ultima Online.........![]()
The beauty of a game Like Ultima Online, as I see it, is that it is a game where a variety of skills can be played thus making the game varied and creative.
But if the same one template (the Sampire), always is the one template at an edge over all other templates, that is the one template that players can fight everything in the game and even solo MoBs which other templates have a hard time fighting even in groups, then chances are that eventually all players will migrate to that template, the Sampire, given the gross advantages there are to using that particular template in fights, rather than others.
The current change to the Blackrock Golems seems to me yet another burden to players not wanting to play a Sampire and a game change that actually pushes further more players into making the move to playing a Sampire because only a Sampire can effectively fight a Blackrock Golem.
Personally, I see this as a bad thing for the game because it kills diversity of templates in the game and provides even more reasons to players to stop playing other templates and move onto playing a Sampire, only.
I really hope it is just an unwanted bug and that the situation will be reverted to allowing players to fight from boats again.
Otherwise, we'll just see more Sampires around which will further harm diversity of templates in Ultima Online.
QFTI am positive none of the devs ever conceived that players would use these skill sets together to become unstoppable mob killing machines......which should be an indicator of who's smarter.![]()
dont you know? our devs are professionals, they know what they doyou get pulled off the boat by the blackrock golems you're fighting now
For a brief period of time this was actually in place and it did nothing but cause grief to everyone. An ettin would wander into your home and destroy everything.If a monster can't find an open path to the attacker(s), they look for anything to destroy around the attacker and do so. Including any chests, loot, or other monsters in the area. Allow them to destroy things we can't, to even things up a little.
Playing a sampire or a wammy is like being a drummer in a punk band. It's a lot of micromanaging over a short span of time. While the task seems simple, the execution takes precision, and timing. Either way, you don't need a sampire to kill a golem.Once one has the right armor and the right weapon there is no much tactics in the melee fight of Blackrock Golems.
It is just standing there and bash to leech back health and mana for special moves like armor ignore or other special moves which do high damage.
The only character not harmed by the change is the meleeing Sampire.
It is a superman kind of character, but that is fine. I guess what we want then is for all our characters of any make to be superman characters. Clearly, nobody is willing to take a performance hit and just roleplay a loss to a stronger foe, or take on monsters that have crap for loot just for the sake of fighting.
Either way, you don't need a sampire to kill a golem.
If a sampire/wammy is a drummer in a punk band, a tamer is a backup folk singer playing a tambourine. You get what you play for. And dexxers doing more DPS than a tamer is nothing new. Been that way since AOS. Why are there still tamers? Because not everyone likes to play at a frantic pace.But when a Sampire can get the job done (kill the Blackrock Golem) in about 10 minutes when a Tamer will need between 60 to 90 minutes, even with a trained up pet, I think chances are that most players will end up using a Sampire, rather than a tamer, for example.......
This gets there just the same, to have most players ending up using a Sampire because it makes the fighting faster and more efficient.
But then, if most if not all players end up using a Sampire for their fights, where goes the diversity of templates in Ultima Online ??
Right. The flexibility and diversity has always been a HUGE upside for UO. But when there is one skill combination that is vastly superior to all others for PvM, you are basically funneling players towards that template.The beauty of a game Like Ultima Online, as I see it, is that it is a game where a variety of skills can be played thus making the game varied and creative.
But if the same one template (the Sampire), always is the one template at an edge over all other templates, that is the one template that players can fight everything in the game and even solo MoBs which other templates have a hard time fighting even in groups, then chances are that eventually all players will migrate to that template, the Sampire, given the gross advantages there are to using that particular template in fights, rather than others.