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No more Reds on Siege Perilous...

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
Isn't the bank box deleted with the character? Are you intentionally giving bad advice? :p

Keep the soul stones in the house or even at a trusted friends house, they are account bound, not character bound, as the bank box is. Everything in the bank box gets deleted with the character.
Bank box goes poof !

*stares*
Yahaxithonix
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
Queen Zen, I just do not like all those pretending Blues...that are now seems to be
the strategy of the day...

It possible without any changes in the virtue system, that all those active reds are
going to be Blues with 1 to 4 murder counts.

Is being Red going out of fashion?

The confusion you cited may happen.

*stares*
Yahaxithonix
 
O

Ole Cheapy

Guest
Oh yeah you can still use your soulstones but make sure to put them in your bankbox tho.
Isn't the bank box deleted with the character? Are you intentionally giving bad advice? :p

Keep the soul stones in the house or even at a trusted friends house, they are account bound, not character bound, as the bank box is. Everything in the bank box gets deleted with the character.
Oh my word I was so believing him and would have deleted all my stones on a char! Thank you stalker! The only thing I hate about being red is that it makes your chivalry skill suck and imo chiv is the best skill in the game hands down...well except for maybe magery.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
No, ...I have history with a Red named Cheapsuit.
I would be in stealth mode. I have no reason to meet you. I doubt I would
ever outside of town with 1k valorite ingots.
You do not know me... so you have no reason to talk to me. There is no
interplay expected.

*stares*
Yahaxithonix

*Shake head* I too wonder what you are doing on Siege.
It takes two to RP and it do not always have to be the PK who start.
I remember many years ago on Atlantic, I was demanding money from a young guy. Insted of recall away or try to run, he faced me and handed over a nightshade and said, "A flower for you Mylady"

I could only smile and let him live.
I do agree, running around with 1k ingots would be foolish, and would never happen for me as I mine any color on my way. However I may have a few gems and 1-2k randum ingots before I hit my house to unload.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
The guards zone are slowly going away...I have noticed some of the moongates
guardzones are gone.
Once the guards are gone...color tags will have less meaning.
Now I don't use much time in town but to me, colors always did matter outside town, maybe not so much for Freja, as she will look at the guildtag. As red, any color can attack her.

For my blue char, a red name will make me a little more careful and expect to be attacked. If a blue, I would feel more safe but still guildtags matter alot to me too.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Queen Zen, I just do not like all those pretending Blues...that are now seems to be
the strategy of the day...

*stares*
Yahaxithonix
The problem is, blue have so many advantages that not belong on Siege. When the shard was young, almost half of the shard was red. Half of the shard is still PK's but they stay blue as there is alot of adventages for blues now. The virtues are one of them

Clean it up on Siege, only diff should be, blue are protected of guards and you get a count for killing a blue that will turn you red when you have 5
The old Siege house rules would make sense too.

I hate to see PK's choose to be blue and only PK in factions, guildwars and when they have less than 4 counts.

This are Siege
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
hmm, I just never had anyone Red start such interplay... ever.
So, it not going to happen ... later.

*stares*
Yahaxithonix
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
The problem is, blue have so many advantages that not belong on Siege. When the shard was young, almost half of the shard was red. Half of the shard is still PK's but they stay blue as there is alot of adventages for blues now. The virtues are one of them

Clean it up on Siege, only diff should be, blue are protected of guards and you get a count for killing a blue that will turn you red when you have 5
The old Siege house rules would make sense too.

I hate to see PK's choose to be blue and only PK in factions, guildwars and when they have less than 4 counts.

This are Siege
I too hate to see PK's choose to be blue and only PK in factions, guildwars
and when they have less than 4 counts.
... I seeing more and more Blues attacking under these conditions.
Being Blue is a way to get closer to the target.

I too like to see the old Siege house rules... i said so in the past.

"The problem is, blue have so many advantages that not belong on Siege."

I hardly ever use the Virtues... so are Reds prohibited to gain toward Virtues?
True, they can not start Champion Spawns...get rid of this and you are happier?
What other advantages are you talking about? ...
Let me guess... buying from NPC vendors inside towns...
ok, get rid of this and your are happier? Fine.
Oh, the guards are going slowly away...on Siege Perilous.

But, even if you get what you want... the strategy of being Blue and PKing
will still be there.

I just noticed this is happening...hence the reason for this posted thread.

*stares*
Yahaxithonix
 
R

Rykus

Guest
hmm, I just never had anyone Red start such interplay... ever.
So, it not going to happen ... later.

*stares*
Yahaxithonix
Again, you are in the VAST MINORITY here. If 'interplay' is what you desire, perhaps you could try a different tactic...? Did you ever stop for a moment to think that it might be possible that after all the pancakes, moaning, crying(?), and complaining you do about 'REDs', that some people might be inclined to grief you, and give you what you have come to expect? I know that at this point, if/when I see you out hunting somewhere, I will very likely kill/dry loot you, even though this is not something I would do under normal conditions, simply because I know you have already written me (and so many others) off anyway.

Consider for a moment that PKs are here to, well, KILL players. Some of them like myself, do not employ stealth to do this. We do it the old-fashioned way employing the tactic of surprise, and overwhelm. If we were to walk up on our marks, make conversation, THEN decide to attack, the element of surprise would be gone, and our intended target would be mentally prepared to defend, and/or escape much more effectively. This is the reason I have always RPd after the mark is a corpse. I rez them, *salute*, then explain why I did it. In some cases where I have been unable to rez, I would let them know I would guard their corpse until they return. I have had some very fun encounters this way. The very few people who allowed the killing of their pixels to cut them so deeply on a RL personal level as to not 'interplay' back with me, lost out on an opportunity to have good fun RPing with me, and also the opportunity to make a new friend on Siege.

Some people, myself included, play on Siege because of the inherent danger of knowing you could be killed anytime, anywhere. This adrenalin rush is something you simply cannot get on a Trammel facet, and it is what makes Siege unique, and enjoyable for so many.

I realize I may be the exception to the rule, as I PK in a very honorable way, rarely looting anything, and even then it is just an item or two. The fact remains that you have made it abundantly clear that you keep some sort of list, and the second someone does anything that is incongruous to your very narrow view of how one should act on Siege-friggin-Perilous, you instantly discard them forever, and will no longer have anything to do with them. Again, I really fail to understand why you play here.

Bottom line, not all 'REDs' are the same. Do you also judge people by the RL color of their skin, and put them into neat little categories the same way you do 'REDs' in UO? Would that be wrong in RL as well? You seem to make such broad, sweeping accusations, and assumptions about people in a game, on a shard where this is the norm, that I really am curious how you treat people in RL. Do you just take virtual death that much to heart, even if there is no loss of property (i.e. no looting of your corpse), that you can't see that we are just playing a role within a game? You are of course entitled to play your role any way you see fit, but you sir are truly missing out on some very good opportunities for 'interplay', and friendship from a great many people, much of whom are wonderful people, because of this ridiculous discrimination.

One last thing, there are PLENTY of 'REDs' who will just come up and talk, without attacking. I've done it many times, and it's happened to me many times when on one of my blue characters. Take a chance, live a little, risk a little. This is, after all, Siege Perilous.

Just my $.02
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
This posted thread is not about me wanting interplay with Reds...

I have observed that Reds are losing their murder counts down to just below
five counts so they are Blues.

Is this so the Blues can have more interplay with other Blues?... I think so.
What are the effects of this strategy if more and more Reds follow suit?
I wanted only discussion about this subject.

I am sorry you see this as an attack on the Reds strategies ... all Reds are allowed
to do whatever they want to do in the game. I am not stopping them.

*stares*
Yahaxithonix
 
R

Rykus

Guest
This posted thread is not about me wanting interplay with Reds...

I have observed that Reds are losing their murder counts down to just below
five counts so they are Blues.
This is not a new phenomenon, this has been going on since I began playing in 1999, and I was told by others who had played before me how to do it, so I would imagine it's been occurring since pretty much the dawn of UO. Back then it was to avoid stat loss upon rez, now it is for different reasons.

Is this so the Blues can have more interplay with other Blues?... I think so.
What are the effects of this strategy if more and more Reds follow suit?
I wanted only discussion about this subject.
You are asking about these effects in the context of interplay between people based on the color of their virtual skin. This is quite obviously an individual's choice, and will be variable based on the circumstance, and the participants. I do not believe the effects of such a tactic can be summed up concisely for one to digest, as there are simply too many variables involved.

I personally feel that it's less about interplay, and more about someone optimizing their character to take advantage of the benefits available to 'blues', but not to 'reds', to allow them to either fight more effectively, or die without losing (as many, or any) items via self-rez. I personally believe that if you walk like a duck, talk like a duck, be a F*****G DUCK, but not everyone believes this way, and that is their prerogative. I also believe pets have no place in PvP, but many disagree, and use them indiscriminately. These are all just more reasons for conflict on Siege, which is why most of us are here to begin with.

I am sorry you see this as an attack on the Reds strategies ... all Reds are allowed to do whatever they want to do in the game. I am not stopping them.
I do not see this as an attack on anyone's strategies, you missed my point, or didn't read the entirety of my previous post. Likewise, I am sorry you limit yourself to playing this game in such a way that by default excludes you from some very fun interaction with a large segment of the population because of your very open admission of discrimination towards those who are red. Siege is what you make of it, or don't.
 

Skylark SP

Available Storage: 0
Stratics Veteran
Stratics Legend
I tend to think a "kill count" displayed next to a player name would be a better indicator of that player's playstyle preference than the color system. It wouldn't tell you if that person preferred sneaky backstabbing and disappear in the shadows killing or faction battles, etc. but it would give you an at a glance impression of whether that person likes PvP and how often they participate (and how successful) they are in it.

For me, I always tended to look at player names and guild tags more than anything else, and relied on a gradual buildup of personal experience to govern how I interacted or avoided interaction with other players. There were "blue" tags that would make me head the other way, guaranteed, while there were red names I would head toward without hesitation if I saw them. With several of my regular game companions being "red", the tag color itself really didn't produce any reaction for me. It is true that many times, finding out a previously unknown player's intention required me becoming their "victim" and my memory did not aways serve, and I was a repeat victim at times. I really enjoyed my game time, though.

I would never have become friends with several of my favorite people in the gaming community, if I always ran the other way whenever I saw "red". What a loss that would have been to me.

Loss of the red/blue color system however, would not have had any impact to me most likely, when I played on Siege.

-Skylark
 
R

Rykus

Guest
*bows in a distinguished manner to the ever-eloquent Lady Skylark*
 
S

Shalimar/Cleo

Guest
What if you logged on Siege Perilous and all those so friendly
Reds were colored Blue instead...

Oh, you know you can still give murder counts to the pker, but
it just will never turn that pker into a Red tag named player.

Please, discuss the consequences of if this really happens.

*stares*
Yahaxithonix

I'm not 'exactly' sure what you're trying to say here Yaha, and please correct me if I'm wrong:

You're thinking that red folk are turning blue so they can get closer to you than they normally would, to ensure an attack on your person?

If this is what you're trying to get across, I have to say we've always had blue chars who will do this. Whether they'd stop at 4 counts and wait for a count or two to burn off before their next 'hit' would be decided by whether they wanted to risk being red for a time or not, usually not. Normally someone who wants to be red will stay red, and you'll know in time if this player will be someone who will attack you or not.

There was a time as I'm sure some here will remember when a red player couldn't even go into town limits without the guards whacking him/her, so, if you were a blue who was inclined to stay in town, then it would take a blue char who enjoyed pking to gain your trust and lure you out somewhere to attack you somewhat comfortably.

Of course we also had [evil] and [hero] players, with [evil] being able to enter towns where their hue was blue, not turning red until they were outside of town, with their enemy [hero] still being able to attack them anywhere, similar to factions today. (This, in my opinion, was the best system Siege has had)

You can trust/distrust either hue, it's just a matter of getting to know the player and the roles played, so I'd suggest trying to have some sort of chat even if it's just a hi there and hello, before attack, after or instead of, whatever the case may be and just be on your guard and be ready to at least defend yourself if attacked.
There are opportunities for discussion in game, but sometimes you have to make those opportunities, it's the best way to make aquaintances and sometimes learn who your enemies are too.


Sorry to ramble.
 
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