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[News] Publish 56 War of Shadows Event

AirmidCecht

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Publish 56 War of Shadows Event

With all the content in Publish 56, I thought I would break down the publish notes into different categories to give us a chance to test out and discuss the events as a community.

Publish 56 is on TC1 now and it would be very helpful to the developers if we could try out as much as possible.

Here are the notes on War of Shadows event as taken from uoherald.com

War of Shadows

* Factions cities will come under attack in Trammel by the forces of the Shadowlords
* Capturing a town sigil in Felucca allows the Trammel city to be invaded
o Sigil must be captured by Chaos (Shadowlords or Minax)
o Up to three towns can be invaded at a time
o Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
* All Felucca faction cities will have their guard zones will be removed, becoming warzones
* Affected cities for the invasion:
o Britain
o Skara Brae
o Magincia
o Minoc
o Moonglow
o Trinsic
o Vesper
o Yew
* Players logging into a town under invasion will be relocated to Jhelom
o Teleportation attempts into danger zones will be rerouted to Jhelom when possible
* Invading forces comprised of three types
o Shadowlord allied monsters (new alliances, beyond just daemons)
+ Britain: Dragons
+ Skara Brae: Elementals
+ Magincia: Undead
+ Minoc: Plague
+ Moonglow: Void
+ Trinsic: Orcs
+ Vesper: Rogue Ophidians
+ Yew: Daemons
o Army of Shadows (Humans and Elves)
+ Ranking and promotion system similar to the Ophidian Invasion
+ Four basic types
# Warrior
# Ranger
# Mage
# Healer
+ Ranks
# Recruit
# Scout
# Corporal
# Lieutenant
# Captain
# General
o Corrupted townspeople
+ Hatred
# NPCs aggressively attack players and other NPCs
+ Falsehood
# NPCs attempt to steal from players
# Each NPC can only steal one item, normal theft checks apply
# Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
+ Cowardice
# NPCs flee from players
* Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
* Loot
o All invasion monsters and army members drop faction silver
+ 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
+ Silver is multiplied by rank within the army
+ Rare bonuses possible
o All invasion monsters have at least double the normal loot
o Army members drop special weapons and spellbooks with properties based on their rank
o Army members drop exceptional loot at higher ranks
* Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
* Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
o Both dragon races are intelligent, and cause all dragons to go wild in their presence
* Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca
 

AirmidCecht

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
You're welcome Galen *grins*

For everyone's viewing pleasure here is a picture of the crimson dragon slain in Yew tonight. The Crimson drops like a peerless monster with gold and gems falling to the ground. I make a nice little profit off of the gems! Also the Generals with mage books drop some nice blessed spellbooks with mods as well as all fighters you come up against have pretty nice weapons!
 
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