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[NEWS] Pub 67 information

IanJames

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For those of you who don't read UHall, lots of stuff for Publish 67 which is now on TC1:


Test Center 1 - Publish 67 Available Today!
James Nichols
22 Jul 2010 15:34:44 EST
Greetings!
Publish 67 is available today on Test Center 1, please take a moment to read about the changes and features below and check them out in game. Your feedback is important to us and we look forward to hearing from you - have fun!


Publish 67 Notes
Treasure Maps
We have put HUNTING back into Treasure maps! Treasure Map locations are now have randomized locations. All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again. We have added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs.
Treasure Chests and Loot
5000 gold per level of treasure chest (level 1-6)
Removed random scrolls and reagents
Added some Imbuing Ingredients (On level 2+ maps)
Added a small chance for high property count items
There is a small chance to destroy items if lockpicking fails
Chance for Alacrity Scrolls
Chance for Decoration Vines (that players can not grow)
Chance for Tasty Treats for your pets
Chance for Recipes
Chance the chest will contain a Treasure chest map one level higher
Chance for a Skeleton Key (+ lockpicking skill)
Chance for Treasure Map Specific Artifacts (level 5+)
New Item Descriptions
New Property : Brittle. These items cannot be fortified.
Skeleton Key: Bonus to lockpicking skill for the next lockpick attempt. (Limited Charges)
Mana Phasing Orb (Talisman): Your next 2 mana checks are free, until you do damage or attempt to use mana. (Whichever comes first) (Limited Charges, Brittle) On use.
Surge Shield: Increases one of your regeneration stats by 10 for 20 seconds. (Limited Charges, Brittle, Enhanceable, Imbuable) On Use
Runed Sash of Warding: Decreases incoming damage from spells OR weapons, by 10 % for 10 seconds. (Limited Charges, Brittle) On Use
Forged Pardon: Reduces the users murder counts by 1. (Single Use)


Lockpicking Changes Lockpicking has been slightly reworked. Success chances at high skill level have been improved, as well as allowing some small success chance for lower skill levels.
Bard Changes
Bard spell songs are no longer interrupted by spellcasting.
Bards with either provocation or peacemaking mastery can have both their mastery spell songs active at the same time.
Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.
Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.
All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).
Discordance spell songs are now affected by the target's magic resistance. (PvP and specific Mobs only)
Despair Damage Tweaked: 1.5x vs Non Player, 3x Damage with Slayer Instruments
Tribulation: Damage bonus modified by 1.5 with Instruments
Bard Skill Timeout reduced to 8 Seconds.
Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.

Bug Fixes
Resilience will now add poison resistance/immunity correctly
Issue fixed with being able to polymorph while wearing the majik flippers
Statue of Finnigan’s name should return to original state.
Blinking Green Nose Reindeer were fixed in SA client
The Endless Decanter of Water will now auto-refill when cooking.
Only Owners and Co Owners can set the music order of Dawns’s Music box
Pink Champagne and Egg Nog bottles should show the correct names
Pitchers of Mile and Liquor can be used to refill pots of eggnog
Invisibility potions can now be stored and removed properly from potion kegs
Players should be able to leave a party without issues now
Players should no longer lose gold when selling above 65,536, the bank check will be placed in your bank for the full amount
Players can no longer have an unlimited amount of Spell Stones in their packs
Healing stones can no longer be transferred via bag of sending to the bank
The Community Collection Treasure Hunter and Thief NPC’s gumps should open properly when you have an item in your inventory that can be turned in
The Bardiche and Battle Axe are no longer invisible when equipped and standing in war mode on both male and female gargoyles in the legacy client only
The Evidence quest given by Sarakki can not be completed and you should be able to receive your reward
Targetted pet windows will disappear as soon as the pet is mounted
You will now get a “Your Spell Song has been Interrupted” system message associated with interrupting the Invigorate bard mastery ability
The strength of the Bane Dragon’s poison attack varies depending upon range
In the adjacent tile, the poison can be level 4 or 5
With 1 or 2 tiles separation, poison can be 3 or 4
With 3 or 4 tiles separation, poison can be 2 or 3
Fixed an issue with the Silver Sapling Resurrection gump, it should no longer appear outside of the Abyss
The rockfall in Navery’s lair should be working properly
Stygian Abyss mobiles will no longer drop Peerless encounter keys
Enchanted Apples can no longer be exceptional or have a maker’s mark; existing exceptional or marked apples will lose this status
Fixed issues with removing Exploding Tar Potions and Silver Sapling Seeds from stacks
Players can no longer place items inside of Inspected Potion Kegs (quest items)
Fixed an issue with the identification of Parasitic Poison potions stored in kegs
When a creature is tamed, it will no longer block the respawn of another creature of the same type
Fixed issues with re-stacking of items that have been removed from mailboxes and were still showing their sender information

Patch 4.0.8 (Enhanced Client)
New User Settings Options
Use English Item Names (Default: Off) - Always displays item names in English, regardless of selected language.
Ignore Mouse Actions on Self (Default: Off) - All mouse actions, such as mouse overs and clicking will be disabled for your character in the world. You will still be able to interact with yourself through user interface elements such as the portrait or health bar.
Show Corpse Names (Default: Off) - Names will automatically appear over corpses when they appear in the world.
Enable Hardware Death Effect (Default: On) - Enables the hardware accelerated death effect when dead. Turning this off may resolve graphical issues on certain hardware configurations.

Additional Changes
Buttons on the party health bars will now cast Chivalry equivalent spells if Chivalry skill is higher than Magery.
Added mouseover tooltips to the spell buttons on the party health bars.
Added a "Dismount" macro action under the "Items/Abilities" category of the Actions window.
Updated double-click action for the portrait to a "use" action instead of always opening the paperdoll.
Mobs will now highlight properly when mousing over their overhead names.
Added more icons to select from in the Macro Editor.
The camera zoom settings now save up to four decimal places instead of two.

Bug Fixes
The backpack closed and items placed onto the hotbars greyed out when mounting an ethereal mount from the hotbar.
The viewport was getting stuck on the upper left-hand corner when being resized occasionally.
The graphics of items in grid-view of a container were sometimes disappearing or becoming distorted.
The party window functionality (targeting and context menus) were lost if a member left the party.
The skill percentage of Anatomy showed the skill percentage of Animal Lore when placed onto the hotbar.
The tooltip was getting stuck on the screen when mousing over certain user interface elements.
The Skills window settings "Show Modified/Real" and "Show/Hide Caps" were not saving across game sessions.
Mouse wheel settings were not saving properly when set to "Cursor Target Current" or "Cycle Last Cursor Target".

Patch 7.0.8.0 (Classic Client)
Added “Use English Item Names” option (Default: Off) – Always displays item names in English, regardless of selected language.
Client crash reporting is now done automatically. The pop-up window to that instructs the user to e-mail the crash details to the UO staff has been disabled.
 

Draxous

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Stratics Legend
wow... I guess they listened to what I and so many others have been saying for years now. Glad to seem them address this.

:thumbup1:
 

Patty Pickaxe

Certifiable
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Stratics Legend
Wow! The changes to T-maps are loooooooooong overdue. But...

We have put HUNTING back into Treasure maps! Treasure Map locations are now have randomized locations.
Are my t-map runebooks now worthless??? :confused:
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
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Pretty much I think. And I just spent all that time updating the rune library listings too.
I put a picture of one of the new maps on the UHall thread. They're totally different, on all facets, and the one I read is just behind Compassion Shrine in the desert. There's no spot there in the current maps.
 

Draxous

Grand Poobah
Stratics Veteran
Stratics Legend
I used to have runebooks for colored ore locations.. 1 or 2 books for each ore. I can't tell you amounts I was offered for them (found them at an IDOC) and then a patch like this hits making them all... worthless.

**** happens.
 

Symma

Certifiable
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Stratics Legend
Quite interested in the Treasure Hunting changes. Finally got something good to use my GM lockpicking with hehe.

Now off to train Carto.
 

Patty Pickaxe

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You're right, Drax. I did not have runebooks for ore, but I marked up UOAM with all the colored ore at my favorite spots. That become worthless when they randomized the colors. I am in no way complaining about the changes. They were desperately needed. I guess Kelmo can decide what to do with the books when he takes over the port.
 

Draxous

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Yeah... I didn't think you were complaining. Was just empathizing with your situation.
 
S

Sturdy

Guest
What will be needed now are area based books with good names. All those little islands and geographic features need a consistent naming scheme.


Maybe a highrez map with area names could be posted on Stratics somewhere so when I go to remake the t-map books I can stay with that data?
 

Petra Fyde

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