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[News] Origin to be Published

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<FONT size=2> <DIV id=heraldTitle> </DIV> <DIV class=newsItem> <DIV class=categoryIcon>
  <FONT size=4>Origin to be Published

<FONT size=3>25 Mar 2008 14:02:55 EST</FONT>

</FONT>                                </DIV> <DIV class=storyInfo> <DIV class=author>Origin is currently being updated with the following: </DIV> <DIV class=article>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Fixed a NPC Grammar Error </SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Greater Dragons now drop scales and leather when skinned</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses</SPAN></FONT></P><FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">

- F<FONT color=#000080 size=2>ixed an additional bug that caused properties to be dropped on some ML weapons</FONT></P></SPAN></FONT>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Body sculptors and hairdressers should no longer wander too far away</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.))</SPAN></FONT></P>

<FONT face=Arial <SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Ships will no longer catch fire around the island of Magincia</SPAN></FONT></P>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Leather and elf armor will no longer lose properties when runic-crafted or spawned as magic loot</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- NPC animated corpses should now deal damage and take damage in the Trammel ruleset. </SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Players should now be able to complete the summon fiend quest chain.</SPAN></FONT></P>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- All bunnies will spawn in their normal colors again</SPAN></FONT></P>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Pet summoning ball changes:</SPAN></FONT></P> <LI><FONT size=2>Pet summoning balls unhide the summoner when attempting to summon their pet. </FONT> <LI><FONT size=2>Pet summoning balls have a disruptable casting animation like other spells </FONT> <LI><FONT size=2>Pet summoning balls have a reuse delay of 15 seconds. </FONT>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Pet AI changes:</SPAN></FONT></P> <LI><FONT size=2>Guard: The pet should guard as it does currently. </FONT> <LI><FONT size=2>Follow: The pet should follow. It will not attack anything, even if it is attacked. </FONT> <LI><FONT size=2> Come:  The pet should come.  It will not attack anything, even if it is attacked.  (If the pet cannot pathfind to its owner, it will not become passive.) </FONT> <LI><FONT size=2>Kill/Attack: The pet will attack its target as it does currently. </FONT> <LI><FONT size=2>Stop: The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander. </FONT> <LI><FONT size=2>Stay: The pet will stay where it is currently, and will not attack anything, even if it is attacked. </FONT>

<FONT size=2></FONT>   </P>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Fixed an issue where Talismans were occasionally spawning without any properties</SPAN></FONT></P>

<FONT face=Arial ><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.)</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">- Quest items will now untoggle if the player dies while carrying them</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Each pet that is guarding a player will have a "Guarding" note on mouseover.</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Fixed issues with the list of guarding pets not being maintained correctly</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Provoking onto a creature will no longer cause those in combat with that creature to stop fighting</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- The Darkwood Armor set bonus now has 100 Luck instead of Night Sight</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Acid Proof Rope will no longer remove a spell from a spellbook when crafted</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- The "Bless" spell icon will no longer incorrectly disappear if the player logs out</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial"> - Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy</SPAN></FONT> </P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Fixed system message upon creating an alliance to correctly show the alliance name</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Exceptional crafted chocolate will have the maker's mark attached correctly</SPAN></FONT></P>

<FONT face=Arial color=#000080><SPAN style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">- Salvage bags will no longer recycle Age of Shadows gift clothing</SPAN></FONT></P></LI></DIV></DIV> <DIV style="CLEAR: both"></DIV></DIV> <DIV id=shoe></DIV> <DIV id=rightColumn> <DIV class=adItem> <DIV class=adItem><a target="_blank" href=http://www.mythicentertainment.com/uo/roadtrip/></A></DIV></DIV></DIV></FONT>
 
G

Guest

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<blockquote><hr>

Sorry hun!
That's what happens when you have two awesome reporters working for the same shard


[/ QUOTE ]

Damn I have a good staff...
 

Larisa

Publishing Manager, Stratics Leadership Team
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UNLEASHED
yes you do *pats self on back* LOL
 

CassieDarksong

Babbling Loonie
Stratics Veteran
*begs* a huge request....

I have my colors set to the purple and/blue themes for the forums....when you change the text colors to blue/black/other color not white or grey I can't read it....I'm sure I'm not the only one....please leave as white...please?
 
I

imported_Chaucer of TS

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Easy fix. When I have some words I can't read because of my gray background I just click and drag to highlight everything then it's easy to read.
 
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