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[News] Origin to be Published

Gheed

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

"why is it a GOOD reason for these changes?"

How about players that have been working the Bod system for years and never even seeing a single Valorite Bod since the system was first put in?

Or how about new players entering the game, then finding out that the only way for the them to have a decent chance in PvP is to amass millions almost immediately so they can afford to buy the pieces needed to make a suit that would give them a chance?

These same new players find out that they either have to cheat or pay RL money to obtain this gold, and not wanting to do either, simply give up on UO and go play something else.

How about putting a major hole in the scripter's operations, so players are no longer having to buy runics from them, but can get their own? Enough loss of revenue and it no longer becomes a profitable enough an environment for runic scripting.

There's just a few for ya.

I still haven't seen any that say the changes aren't for the betterment of the game.

[/ QUOTE ]

Well your 1st and 4th reason have absolutely nothing to do with 100% mods on low end runics. They address obtaining runics....which I happen to agree with. The 2nd and third reason are pretty much the same thing as my original response: "i am a have not and it isnt fair". I have legitimately massed 100's of millions from good ole fashioned merchanting. If I can do it, so can anyone else.

In fact I have two prime Luna locations on Cats. I'll give a vendor free of charge to anyone that doesnt want to sell high end for a few weeks then abandon the vendor. Provided there isn't a vendor already selling the same goods.

But I am still looking for that good reason.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


UO career going to get that feeling of saving for and getting their first small marble/house, their weapon, their armor, their skill, their ethys, exc,exc, the things most vets remember to this day and in some small way one of the things that made us love this game will become the non factor to the newbie.


[/ QUOTE ]

Preach on brother!

I remember vividly the day I got my first 7x7 house and I was so excited.

New players come to the game and you show them a 12x15 house and they go 'no thanks, I want an 18x18'.

I guess it depends on what makes the game fun for you. I enjoyed saving my money and building my way up in game. That is why the game is losing its luster to me.

I started with nothing. Learned how to play from some friends and made my way to my fortunes. I never bought gold on ebay or any items. I acquired all the stuff I have in game by working for it. That is the fun.

If people want the easy way out - then play test center.

Its too much of the xbox generation. If they don't have uber gear after a week of playing - they are bored.
 
G

Guest

Guest
I'm gonna have to disagree with you on that Theo.

I been playing for 10 years now, almost, and I hve to say the change is a good change. It's a reason to use our crafters again. It's a reason to wear player made items and clothing. It's a reason to bother with a vendor.

People are upset because its going to lower the price of arties even more? That problem was created when they were being handed out like halloween candy.

It's about time to make the game friendlier to the "casual" players and not just the hard core who have the time to buy/get the items they need to win at PVP.
 

wanderer1origin

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
see if they take powder out completely wont be as bad but see a lot of last weeks ubber items on luna banks floor next week! justa fter crafting a few hammers worth bronze range
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


But it's not like EVERY tiem you use a spined runic you're getting 100% is it?


[/ QUOTE ]
Not at all, but spined kits are SO easy to get and have 45 charges - you can literally make thousands of items.

Lets take horned kits. Street value about 200k before the changes. They have 30 charges.

*stumbles over to test center*

Here are the first 30 hits of a horned kit on armor for those too lazy to see what I am talking about:

1 - LRC 13, 4/8/19/23/19 (73 resist)
2 - HP5, LMC 4, 5/13/6/9/12 (45)
3 - SR 4, Stam 4, Mana 5, 8/7/7/8/8 (38)
4 - NS, LMC 5, 15/8/7/7/8 (45)
5 - RPD 13, LRC 20, 8/5/8/14/11 (46)
6 - HP2, NS, RPD 10, 5/7/21/8/9 (50)
7 - MR1,Luck 48, 7/9/5/8/9 (38)
8 - Stam 5, Luck 78, RPD 9, 6/7/5/12/16 (46)
9 - HP5, HPR1, 17/21/7/8/11 (64)
10 - Stam7, LMC 8, LRC 16, 6/8/6/10/8 (38)
11 - SR 5, RPD 7, 5/8/8/7/18 (46)
12 - Stam 6, Luck 98, 18/7/7/9/9 (50)
13 - Stam 7, Luck 77, LRC 18, 5/8/9/8/8(38)
14 - Mana 7, 8/5/5/16/25 (59)
15 - HP 3, RPD 8, 6/9/6/8/9 (38)
16 - Mana5, MR 1, LMC 8, 17/7/9/8/10 (51)
17 - SR 4, RPF 13, LRC 14, 5/8/9/18/9 (49)
18 - SR 4, Luck 63, 5/18/6/20/9 (58)
19 - MR 2, LMC 6, 18/8/8/8/16 (58)
20 - Stam 8, Luck 77, RPD 17/8/7/10/8 (50)
21 - Stam 6, 14/6/21/8/9 (58)
22 - 18/17/17/9/11 (72)
23 - Luck 98, LMC 4, 20/10/7/7/8 (52)
24 - Stam 7, SR 1, MR 1, 6/7/16/7/9(45)
25 - Mana 7, 17/6/18/9/10 (60)
26 - NS, 10/6/5/18/23 (62)
27 - HP 4, Mana 6, MR 1, LRC 9 4/7/9/8/10(38)
28 - HP 5, SR 2, MR 1, LRC 20 8/5/10/7/8(38)
29 - Stam 5, Luck 60, LMC 7, 15/7/6/9/10(47)
30 - Stam 7, NS, RPD 14, LRC 11, 6/7/8/9/8(38)

Again - I'm not saying every piece is uber - but this is just the one kit. One sample. Pick out the best and this is what you get for a 200k kit :

1 - LRC 13, 4/8/19/23/19 (73 resist)
5 - RPD 13, LRC 20, 8/5/8/14/11 (46)
9 - HP5, HPR1, 17/21/7/8/11 (64)
16 - Mana5, MR 1, LMC 8, 17/7/9/8/10 (51)
19 - MR 2, LMC 6, 18/8/8/8/16 (58)
22 - 18/17/17/9/11 (72)
25 - Mana 7, 17/6/18/9/10 (60)
26 - NS, 10/6/5/18/23 (62)

Now what makes this worse - is they haven't fixed mage armor/leather armor yet. Roughly 15% of these pieces are missing a mod. So when that gets fixed - even more good armor is going to come from kits.

Consider that for one 2.6 mil barb kit - you can acquire 13 or so Horn kits. That means 13x30 = 390 items like the list above compared to todays 15 items from a barb kit.

It is an armor overload.

Want an LRC suit? How about LRC 100/LMC 40 with all 70's?
Luck Suit? 140 luck across the board with 100% LRC or all 70's.
HP Regen/increase? All 70's with max HP and regen..

etc.

This is going to make it simple to get maxed out mods.

C'mon people. Look at those items. 5 Items over 60 resist from a horn kit? 2 more with high 50's? LRC 20 items? MR 2, Mana, LMC items?

Its crazy talk.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


It's a reason to use our crafters again.


[/ QUOTE ]

It will be a reason for about a week. Then you won't even see armor vendors anymore. There will be too much of everything.

For the 50th time - I AM IN FAVOR OF BOOSTING RUNIC RANGES. I AM NOT IN FAVOR OF LOW END RUNICS GOING TO 100%.


Boost yes, but not over the top gear at horn kit/bronze runic levels.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

Rare pink bunnies will now spawn in a few hues throughout the land. Extremely rare purple bunny may make an appearance

[/ QUOTE ]

Apparently they decided to make the purple bunny not so rare. I wandered through the land and about 75% of all rabbits and jack rabbits were purple and not a single pink one.

[/ QUOTE ]

All I have seen are purple bunnies as well. If anyone wants one, there are a ton of purple ones roaming south of the gate in Haven (on Origin of course).
 
G

Guest

Guest
Ok Theo,

Now I do not disagree with your arguement, I think 100% is too high also. But I am just trying to push the discussion along. What should be the intensity ranges then?

If you had the power what would you set them at?
 
G

Gruster

Guest
Gotta say I agree with the publish keeping 100% intensity for all the runics. I've been doing BODS on up to 5 chars with min 70.1 skills since inception of bods. In that time, I've gotten 0 valorite/verite hammers. The only 2 bod aggies I've gotten are from trades. Unless the changes also include something ala blackrock turn in that will let people get the valorite hammers, the 100% intensity for all should be kept. Particularly with the hammers, I look forward to being able to make something that I may actually want to use.

I've had better luck getting barb kit bods, but still end up buying more than I get from turn ins. From my experience, the best pieces are 5 mods with average intensities of 80%. I don't consider any of the pieces you identified from the test lot as uber. Likewise I'd expect the best horned pieces to have 4 mods with average intensities of around 80%. That will make a very nice piece, but it will always be missing at least 1 possible mod, so you are sacrificing some property by using it. Only a barbed kit will give you an unlikely chance at a perfect 5 mod piece. And it will probably end up having sr5 and ns
.

Along with the doom artie drop changes, I see the runic changes narrowing the gaps between the haves and the have nots. Overall, I believe this is good for the game.

From another viewpoint, there are more useful mods for most templates than even "perfectly crafted" armor or weapons could provide. Even if you could craft 6 perfect armor pieces, a weapon, shield and then add an ornie/crystalline (or perfect 5 mod jewels), you would not hit the maximum caps for all desirable properties. Toss in desire of some players to have +skill on their equipment and you can see that you always have to make a sacrifice in selecting your equipment. Having higher mod equipment more readily available is a good thing. Players can make their own decisions when putting their gear together.
 
G

Guest

Guest
I'm excited about the runic changes, I can not wait
Its about time crafters became useful again.
 
G

Guest

Guest
<blockquote><hr>

I'm excited about the runic changes, I can not wait
Its about time crafters became useful again.

[/ QUOTE ]
*nod nod*
Sooo glad I've been hording bods...
 

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
I can already see it, tons of miners in Delucia, hammering and snipping sounds in Luna. Dying warriors to collect barbed leather in destard. Dying tamers to try to get there favored Superdragon.
Murders taking there favored pink bunnies out.Chocolate addicts hunting paragons in Ilshenar. Bard snuggling with there white stuffy bears.

Aaaah life can be good!
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


Now I do not disagree with your arguement, I think 100% is too high also. But I am just trying to push the discussion along. What should be the intensity ranges then?

If you had the power what would you set them at?


[/ QUOTE ]


Posted in another thread when changes first came out


Current Change Proposed
----------------------------
Dull Copper 40-100%
Shadow: 45 -100%
Copper: 50-100%
Bronze: 55-100%
Gold: 60-100%
Agapite: 65-100%
Verite: 70-100%
Valorite: 85-100%

Theo's Proposed Ranges
--------------------------
Dull Copper 40-70%
Shadow: 45 -70%
Copper: 50-80%
Bronze: 55-80%
Gold: 60-90%
Agapite: 65-90%
Verite: 70-100%
Valorite: 85-100%

Current Proposed
-------------------
Spined: 40 -100%
Horned: 45 - 100%
Barbed: 50 - 100%

Theo's Proposed
------------------
Spined: 40 - 80%
Horned: 45 - 90%
Barbed: 60 - 100%
 
S

slasherofveils

Guest
Im in favor of the 100% on low end runics but I think the number of uses should be reduced.

See imo the problem with the low ends (spined not as much as the DC/Shadow/copper hammers) is they rarely create anything useful and are limited to 1-2 mods tops. DC hammers were/are practically thrown away/given away etc because they can't make ANYTHING good.

Even after if you use a DC hammer and roll the 1 in 60 chance to get a 100% mod you're gonna get what... life leech 50% or some crap, still missing all the extra goodies you're gonna crank out on the higher end hammers.
 
G

Guest

Guest
Thing to remember about runic changes.
Ranges are not linear. What does that mean?

If the range is 40%-100%, then it is not a equal chance of getting 40% or 100%, and it's more than just moderately weighted towards the low end.

Now, to me, this is the way all runic's should have been from the start. The lower end runics have a lower starting point, but all can reach the max value. And the higher you go, the more abilities you get. To me, that fits in closer to what I have in mind with what a runic crafting item is. Like the Silver Arm in dragonlance.

Again, to me, I would have the skills of the person using the runic have an effect also (I had a similar system implemented in a game I was running many years ago actually, the runic system is strangely similar to the system I designed in my gaming world).

Given the limited skill sets availible in UO, I would also allow skill trees. At GM and then again at legendary level (I've written it up as part of a 'proposal' that I am going to be sending in, if I ever get done fleshing it out). Example, if you are a Legendary Smith, GM Miner, and a GM Tinker, then you can progress into the 'legandary' skills of either Ring Making, Weapon Forging, Metal Armor, or Metal Melding. You can choose only one of those to go into. Those skills cannot be stoned. And if your still in one of the pre-req's is ever reduced below the max, then you loose all skill in the legandary skill.

Anyway, don't want to spoil too much, and I really should be getting to bed. Got a C++ and ASP.NET test tomorrow. bleh.
 
G

Guest

Guest
I don't think the runic changes are a problem unless EA have no further plans for looking at item decay and or insurance, or addressing the long term supply/demand for crafters. We've been seeing a series of changes to change the economy and changes to the crafting resources, so I have no reason to think this is the last change. For all we know, this apparent "flooding" could be another step towards the loss of insurance or POF. Which can't happen soon enough IMO.

What would you rather have:
1) a system where high end kit is rare, where there are no scripted BRSKs or BODs so everyone has to do it manually. Where Doom drop rates are low. Where to "compete" is going to cost millions.

or

2) a system where crafting high end items is within the reach of any crafter, where artis are also attainable, but where there is a limit to insurance or durability so that the demand stays constant over time.

I'd go for 2. I want my crafter to be busy. I'm not hung up on the rarity of a good piece of armour out of 10k of rubbish ones. It's what put me off runics from day 1.

Wenchy
 
I

imported_UOPODCASTING.COM

Guest
Maybe they are allowing us to create exceptional amour easily because they are going to introduce item decay again.

One can only hope.
 
C

Connor_Graham

Guest
"I really think for players like Connor that want everything handed to them "

Hate the game, not the player. I've EARNED every single thing I have in this game, the hard way. My first character trained up his skills wearing GM made armor with a kilt for the leggigngs. If you think that I want or need anything handed to me, then you haven't been paying very much attention since 4/05 when I first started posting on these boards. Most of the newer generation of players won't do this. These are the same players that fill WoW's corridors daily. You know, that 10mil or so? They may want a challenge, but for sure they don't want an impossibility. Trying to get a Valorite Bod previously was in the "impossibility" range unless you were running mulitple Bod running accounts, and even then only if you got very lucky. I've been playing this game for 3 yrs, and in that time I've gotten 1 weapon that would be considered "uber", and even that was only somewhat recently, and it sure didn't come from my crafter that was used mainly for repairs.


"If you want it to be like test center, then fine - just say that."

Show me where I said or even insinuated this? New players would still have to build the character and work it up to 120 to have the same opportunity at the "good stuff". Then they'd still have to work the Bod system and hope the RNG rolls in their favor.


"This change will make high level gear available for very low cost."

Now you see the point of it. I still fail to see any reason WHYTHIS IS NOT A GOOD THING except to those that run the vendors that sell 2 mod, 50 resist, barbed leather sleeves for 10mil. IMO, THAT'S freaking ridiculous, and is exactly why this change was needed.


"YOU SHOULD HAVE TO GET A HIGH END RUNIC TO GET THE HIGHEST MODS."

You do. You can't get a 5 mod item from a low end runic. There's where your difference between high &amp; low end starts. With low end runics you're also looking at a big difference in intensity ranges, while with the high end ones you're guaranteed to have high intensity regardless.


"When someone is willing to craft a fine piece of armor like an 80 resist item"

Willing has nothing to do with it. RL Luck does.


"Doom arties worth pennies"

Yep, those 10mil Orny's are selling for pennies....*rolls eyes*


"armor worth pennies, weapons worth pennies etc"

These will be the same as the Orny's. You're forgetting to mention that you still have to have all the right mods in all the right ranges to make the piece worth something. You could burn several Valorite hammers and still not get SL, ML, SSI, DCI, and HCI on a weapon.


And just for future reference, I worked my tail off for the house I have, and paid 15mil for it "back in the day" when housing was worth a hell of a lot. I know what it is to work and grind to get a nice one. I'm still living in it btw.

I'm with Kayhynn. This game is populated primarily with the "casual" player. You shouldn't have to be a hardcore anything to be able to get something good. As you once told me Theo, you're an anomaly. Very, very few players run multiple Bod running accounts, and you shouldn't be measuring what other players should be able to do or obtain by yourself.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

Live event content

[/ QUOTE ]

anything on this yet?

[/ QUOTE ]

The live event is actually going to be a Scavenger Hunt!!!

We will be doing the first one on Origin 02/12/2007 (tomorrow) at 6pm EST / 3pm PST.

The location will be at the new park next to the falls of Yew.

Once, I have the schedule for the other shards it will be posted.

Chrissay

[/ QUOTE ]

Remember to schedule it for a proper time on oceania, not an American time or we will get stooged... also don't release the dates too early as it will allow xsharders to flood every shard grabbing items.
 
G

Guest

Guest
Ditto to what he said.
Also i am stoked about the chocolate making, my chef will have a ball
And also this thread lacks pictures of bunnies!
 
G

Guest

Guest
So,

this is the end of crafting.

My brave smith will after 124 months see the end of his work.

He might as well go out with a bang so he will burn most if not all runics the coming 1-2 weeks.

After that its over,he will polish his anvil the last time and hand it in to the town king.



Regards
The Scandinavian
 
G

Guest

Guest
Just thought of something,

there are way to save this,and no I dont think they will change the intensities.

If all can get the runics very easy and all can make whatvere uber items they want..........then WE CAN REMOVE POF! ! !

That would be good,I guess.

Maybe Im to optimistic about that ,but without metal banging Im not sure if I will stay very long.



Regards
The Scandinavina
 
D

Dank

Guest
I have been playing mainly pvp for about four years and think that these changes will be good for pvp. It will be nice to see new blood on the field. I'm tired of seeing the same old friends and foes day in and day out because only a small portion of the UO community has access or means to obtaining the gear and weapons necessary for pvp.
My hopes are that these changes will bring more people to pvp. That being said I believe that people will find that pvp is and was not solely "item based". Good items were a criteria to be able to compete however he with the best skills are most sucessful. Even with the pvp class items, skill is still very necessary.

My fear for these new changes is that with the removal of "elite" items what will the new "elite" be will these new crafting changes create a new rare mod group which will become sought after and sell for millions in luna putting right back where we started? Is UO embarking on an arms race where they will keep boosting items to create and recreate an even playing field?

Finally, i hope that by going away from an item based game that scripters will be curtailed. If every one has access to elite items thay become standard and the value drops. which = no profit for scripters.
 
D

Draken-Korin

Guest
Great job by the Devs for this proposed idea of "moving in the direction" of righting so many wrongs done in this game over the years.

Now just take away the "numbers on items" and replace it with ..... ummm I don't know say for example with armor: defense, guarding, hardening, fortification, and invulnerability. In addition to armor descriptions to the weapons as well, oh I don't know damn this is just off the top of my head *slight tone of sarcasam*: ruin, might, force, power, vanquishing.

Then maybe you can include durability to each of those items using a simple system like durable, substantial, massive, fortified, and indestructible.

I would imagine that the games crafters would be more useful with more wear and tear on these items, common sense says after each use they have taken a beating. When you fight difficult monsters, or mace wielding players, your armor has the chance to degrade at such a rate you might lose it if you don't watch it carefully, repairing it when needed. With that said repairs can be done, but with the risk of damaging the item further, to the point of even destroying it. But no worry because you can pay a visit to your favorite VENDOR, and at a cost you can stomach, replace said item.

Oh, and maybe with all these things coming to be, and replacing items being nothing more than a trip to a vendor, we can get rid of insurance.

*scratches head, a feeling of deja vu overcoming me*
 

Larisa

Publishing Manager, Stratics Leadership
Editor
Reporter
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Professional
Editor
Stratics Veteran
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UNLEASHED
Awww Flutter he's so cute!!

I LOVE the way they look in KR.

I tamed a whole bunch yesterday lol.
 
G

Guest

Guest
Thing that gets me is they've got creepy red eyes.... wasn't there some B movie with killer red eyed bunnies?

...the most foul, cruel, and bad-tempered rodent you ever set eyes on.
 
G

Guest

Guest
<blockquote><hr>

I tamed a whole bunch yesterday lol.


[/ QUOTE ]

They're tameable? *grins*

Bye bye spare stable slots....

Wenchy
 

CassieDarksong

Babbling Loonie
Stratics Veteran
Stratics Legend
So can we make a formal plea for times to be changed for the events to a time good for majority of players?

5pm CST means I won't get home till 5:30, have to cook supper....and well....yeah. I'll miss the scavenger hunt.

=/
 

Larisa

Publishing Manager, Stratics Leadership
Editor
Reporter
Moderator
Professional
Editor
Stratics Veteran
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UNLEASHED
Ohh yeah I had a following of fuzzy purple bunnies yesterday *laughs* I have one bonding right now *Grins*
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


As you once told me Theo, you're an anomaly. Very, very few players run multiple Bod running accounts, and you shouldn't be measuring what other players should be able to do or obtain by yourself.


[/ QUOTE ]

Since when do I run multiple bod running accounts? I have over 10,000 bods on GL and I have 4 smiths and 4 tailors for bod purposes.

You turn one in, you get a new one. Unless you complete larges - you never reduce your bod counts.

Add in house falls and bods dropped on the ground by people (thanks for the 10 nm skirt bods people) it is easy for anyone to accumulate thousands.



I'm not going to bother to respond to the rest of your post. I'm wasting my typing on someone who doesn't get it.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


If all can get the runics very easy and all can make whatvere uber items they want..........then WE CAN REMOVE POF! ! !

That would be good,I guess.


[/ QUOTE ]

This only works if all crafted items start with 255/255. Right now alot of leather pieces and cloth hats have 40 durability.

That would last a couple of weeks of doom runs and then go poof with no powder.
 
G

Guest

Guest
Hi,

I have np with that.
Devs can put a set durabiliy on all existing items if they want that.
Fine by me.And you can read my naive attempt to save the smiths in my thread about removing PoFs.

Im just gripping for an opportunity to maybe save the profession of smiths before its to late.

I guess we have a few more days until its over for good.


Regards
The Scandinavian
 
I

imported_Sarphus

Guest
<blockquote><hr>

<blockquote><hr>


As you once told me Theo, you're an anomaly. Very, very few players run multiple Bod running accounts, and you shouldn't be measuring what other players should be able to do or obtain by yourself.


[/ QUOTE ]

Since when do I run multiple bod running accounts? I have over 10,000 bods on GL and I have 4 smiths and 4 tailors for bod purposes.

You turn one in, you get a new one. Unless you complete larges - you never reduce your bod counts.

Add in house falls and bods dropped on the ground by people (thanks for the 10 nm skirt bods people) it is easy for anyone to accumulate thousands.



I'm not going to bother to respond to the rest of your post. I'm wasting my typing on someone who doesn't get it.

[/ QUOTE ]

I would argue that multiple bod accounts is gaming the system and that the delay between bod turnins helps balance gaming of the system. I'm all for it. The change effectively reduces the number of runic kits entering the economy, which keeps them valueable.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

will be a reason for about a week. Then you won't even see armor vendors anymore. There will be too much of everything.

For the 50th time - I AM IN FAVOR OF BOOSTING RUNIC RANGES. I AM NOT IN FAVOR OF LOW END RUNICS GOING TO 100%.


Boost yes, but not over the top gear at horn kit/bronze runic levels.

[/ QUOTE ]
I spent quite a bit of time on test center mainly testing bronze runics and horned runics. I blew a lot of charges on a horned runic kit to come up with an "uber" piece. Most of the items were medicore with a handful of good items. I'm of the opinion that the potential is there to make something really nice, but it will still take a lot of kits and a lot of leather. The bronze runic made mostly tossable items. In fact I don't recall making anything "uber." I'm guessing the potential is also there, it will just take a lot of charges and a lot of ingots. I think the fact that the lower end runics have fewer mods will keep things balanced.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


I spent quite a bit of time on test center mainly testing bronze runics and horned runics. I blew a lot of charges on a horned runic kit to come up with an "uber" piece. Most of the items were medicore with a handful of good items. I'm of the opinion that the potential is there to make something really nice, but it will still take a lot of kits and a lot of leather. The bronze runic made mostly tossable items. In fact I don't recall making anything "uber." I'm guessing the potential is also there, it will just take a lot of charges and a lot of ingots. I think the fact that the lower end runics have fewer mods will keep things balanced.


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You are not going to make 'uber' pieces from horned kits even with the change. However, you are going to make alot of 'barb kit' quality items (70 resist +) from a kit that is super simple to get.

I completed 6 more horn kit bods while sitting on boring conf calls today.

Thats 6x35 = 210 armor pieces. Out of 210 I'll probably get more useful items than one barb kit.
 
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Connor_Graham

Guest
It seems to me that your primary concern is what the crafted items will be able to sell for on a vendor, and the fact that these 70+ resist pieces of armor will no longer go for the multi millions they have in the past.


"You are not going to make 'uber' pieces from horned kits even with the change."

If you won't make them from Horned kits, you certainly aren't going to make them from Spined. If it requires a Barbed kit as you say, then there's enough difference to still make the Barbed the more desirable. I'm not seeing an issue here except for what they'll sell for as an end result, which will be less. IMO, that's not a bad thing. 1 piece of armor shouldn't sell for 10mil or more.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
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You are not going to make 'uber' pieces from horned kits even with the change. However, you are going to make alot of 'barb kit' quality items (70 resist +) from a kit that is super simple to get.

I completed 6 more horn kit bods while sitting on boring conf calls today.

Thats 6x35 = 210 armor pieces. Out of 210 I'll probably get more useful items than one barb kit.

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I made a 77 resist item using a horned kit, so the potential is there to make uber items. Granted it took a lot of charges to get it, but that's part of the balance. I think that most players are trying to improve what they already have and will hope to obtain more high end quality items as a result of the change. Making "ok" stuff is no big deal, there's already plenty of "ok" armor and weapons available now.
 
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imported_bioras

Guest
Hey Flutter, is that a PINK one? I play 2d, so my colors don't look the same. I've seen hundreds of purple &amp; even light purple, but no pink.
 
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imported_Warpig Inc

Guest
The real pisser is after burning few 100 arrows to kill one they have no scale and give 30 normal leather. Double the Gems and about 1800 gold. And it is easy to know if they are the new one real fast. They agro on you and do around 60 damage fire breath. And you hit them with a slayer weapon and do around 30 damage. Pally pumped up you can get over 100 damage a hit. They are like a paragon dragon that don't move fast but have bleed attack. What impressed me is the AI for the new dragons and they way they use spells. Best advice on fighting them is untill they are half life run like hell after a breath attack. They like to teleport and will string theese and chase you down for a heavy claw attack and possible bleed.

Haven't tried the new ancient wyrms on test yet. But imagine either in paragon form after fighting a normal one and the dark father becomes a real wuss. To bad their is no paragon scale to collect with the high resist slot random and a random effect using the heartwood mods.
 
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imported_Warpig Inc

Guest
Thats crazy that they are letting runics go out at 100% across the board. Numerous folks have said this is too much bump - but EA hasn't listened.

I even had a PM from Wilki before he left saying they should get toned down and he'd speak to Leurocian.

Oh well, get ready for uber armor and uber weapons to hit your shards.

If I was holding a decent weapon - I'd sell it pronto. Its going to drop to worthless once this hits regular shards.
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The sad thing is you can loot a better weapon or piece of armor off a harpy then what the lower teir runics could produce. Takes a load more effort to get a runic and you don't even get any feathers.
 

angelus aconitum

Journeyman
Stratics Veteran
Stratics Legend
<blockquote><hr>


Oh well, get ready for uber armor and uber weapons to hit your shards.

If I was holding a decent weapon - I'd sell it pronto. Its going to drop to worthless once this hits regular shards.


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And exactly that is the good thing about that change !
I really like that change and I really hope they will not lower the max intensity
 
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imported_Warpig Inc

Guest
There is already way to much high resist turn in/artifact/reward armor out there. Not to forget the virtue armor set. Full resist set of armor is nothing. What should be setting off you pucker factor is the fact that regn/LMC/LRC/reflect/stat increases will be easy to max now. Full resist suit just makes a corpse in a thicker shell if you can't cast or get off special moves while regning you losses.

So what if you get those horned runic to apply all the mods to resist. Just nothing left to other mods. Why so many armor sets revolve around starting the suit with the Raja Hat and Cinder Legs.

It is just this will need to be watched. If it is a bit much new rewards need to be added to the BOD turn in to reduce the chance to get a runic. Well overdue for added rewards to bleed down the rewards being gotten like the POF or CBD. Prices on the latter always drop between events and the longer the break the lower they get. Without an event what else ie there to do but Mule. With the Mule window being much longer then the event more attention should be given to crafting.
 
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imported_Warpig Inc

Guest
How about players that have been working the Bod system for years and never even seeing a single Valorite Bod since the system was first put in?

Or how about new players entering the game, then finding out that the only way for the them to have a decent chance in PvP is to amass millions almost immediately so they can afford to buy the pieces needed to make a suit that would give them a chance?

These same new players find out that they either have to cheat or pay RL money to obtain this gold, and not wanting to do either, simply give up on UO and go play something else.

How about putting a major hole in the scripter's operations, so players are no longer having to buy runics from them, but can get their own? Enough loss of revenue and it no longer becomes a profitable enough an environment for runic scripting.

There's just a few for ya.
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The Val issue is so true another thread could be started so plp could vent over the years of disappiontment.

There is always this cry for the new players. Untill they crawled and walked no need for them to try to run. Untill they downed a few Lich Lords. Rolled from top to bottom of a dungeon and planted there foot on the deepest monster and shouted "DONE THAT." Soloed a paragon Balron and pulled a chest from under its still warm corpse. They should feel like they got hit by a truck if they go to Fel Yew Gate and say "I'll be your Huckleberry" before their time.
This game should never be played with the view that it can be beat. If thats you, go warm up that playstation, they are made to be beat so you go buy another game.

The whole having to cheat to compete in the game was supported by all those who's monthly paycheck comes from our monthly dues. They let scripting go in the view they'd get more money from more accounts. Others started to cheat to compete after seeing nothing was being done about the ROC violaters.(anyone that has been playing a while will notice that change in the ROC about 3rd party programs.) This fire burned out of control and it was to late for their small bladders to gain control.

Untill they reissue GMs a backbone, and those GMs take their new backbone to where the players are to observe play, nothing about scripting and game mechanics abuse will be stopped.

At anytime a player should be able to pull a GM by their short hairs to a vendor loaded to the hilt with goods. That player then should be able to point out those 100+ ecru gems or other item of ill gotten gains. Then till that GM lets say mines those 100+ ecru gems like any honest player would they don't get paid.
 
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