Good idea the coca trees, we need drugs in uo, alcool was not enough
Good idea the coca trees, we need drugs in uo, alcool was not enough
I really shouldn't, but I can't resist. Look at today's (8/9/08) Little Dog Lost comic strip:I feel disheartened.
This thing pretends everything's okay and it's business as usual.
Faster is always better.
You can also get fertile dirt from ant lions. (They also drop ore of various types, bone pieces that can be cut into bones, and occasionally one of the skeletons of an unknown bard, rogue, or mage. The skeletons of unknown mages include a fair amount of regs.)
You can also get fertile dirt when you plant a green thorn in dirt, ie: any road, dirt patch, etcetera.
Ok.....ALMOST always.......unless you happen to be dating my ex.
Never mind Connor, thats one's too easy!
I want to see the cocoa seeds drop from a chocolate elementalYeah...it's all Melina's fault...she's been complaining about cocoa trees forever *grins*
If you read close...."gardeners may want to lay in extra supplies of fertile dirt (the new plant types are up to 15 now, not 10!) "
Gardeners are finally gettin some love!
Happy Cocoa Tree dance
I'm guessing spam filters are to blame. Ever since spammers found nice ways to succeed against Google's captcha's, I've found more and more of my e-mails getting caught by filters....
Yep, news article posted on the KR forum here though as that's what it was related to. Nothing against WRR, but Illandril sent in the blurb before last week's FoF on the formal "opening" of the Modder's Exchange which we were hoping would maybe help find a few more modders as well as more suggestions and a place for people to find more mods and features.
Blah.
I'm very excited about the new plants - but I do wonder why they are all 'stand alones', like the bonsai & ant quest plants, so that we can't cross pollinate them to produce other plant types? Is the 'stand alone' plant code easier to duplicate? Is there some issue with the cross-pollination code that means that adding new generations to the original set of plants is problematic?
But YAY new plants!! Thanks so much!! I've really been looking forward to this, and can hardly wait to see what the new types are!!
There may be something wrong with the skills natural training envirornment, but why bother? Like others suggested. The use of jhelom pits, sheep and other farm animals can at best 0-gm within 2hours, and 120 within 1-2hrs after that.Kratos - if that was actually WORKING properly, yeah, the question wouldn't have been needed.
But I can attest something is wrong with parry, even if Jeremy is wrong about the mechanics.
someone with 80 real, 95 modified, parry, fighting LOTs of creatures ranging from Ogres to Balrons in toughness, shouldn't go 2 months without a gain like I did (and then only start gettign gains from having a Barracoon beat me down twice in one night).
THANK YOU!!!!*smiles* Thank you."When is the ROT scaling on Siege going to be fixed?"
How does Publish 55 sound?
We're testing a new set of numbers internally now, and we're hoping to get it on a Test Center with a Siege backup so y'all can try it out and see how it feels. To give you a rough idea of the current plan (and start the debate boiling,) the time to get from 70-120 has been reduced by about a third, and the time to reach the stat cap has been reduced by about the same proportion.
Dermott didn't send one - he was talking about the announcement I sentDermott and Cogniac, I am SO sorry. I completely spaced on both of your announcements. Will you resend them so I can make them blink and jump up and down in my inbox? I promise I won't forget this week!