Ok have read many posts but am definetly missing the boat understanding how to understand the weighting to unraveling.
Some posts point to Magic Effects Table
Ok so most of the imbueing weights are between 1 to 2, well you can only have so many properties on an item so how do you get to 400 - 600 range suggested for relic frags??
Tried the FAQ and you get
KWC with Bronze Hammer:
150% from HP Regen 3
80% from 40% DI
165% to 300% intensity from three additional properties
= 395% to 530% if DI not one of the properties
= 342% to 370% if DI rolled as a property*
?? Where do I figure out that HP regen 3 is 150% that doesnt make sense to the magic weight imbue table link from above is there another table??? To be honest his explanations come across as meaningless rambeling since I cant understand where he is deriving his numbers or percents from, Sorry not meant as an insult just stating what I am feeling
I just want an idea on how to tell a difference between junk and something that can be unraveled for relic, or to tell when something is close so that if I add special materials or imbue it that I would get a relic in return and no i am NOT a math wizard or well versed in speaking in numerical formulaes
I have a large bag of items that I still cant unravel at 87 skill so far and when I compare them to items that I can successfully unravel some of them come across as junk or lower in my mind that it escapes me how they could be relics *rolls eyes in frustration*
Some posts point to Magic Effects Table
Ok so most of the imbueing weights are between 1 to 2, well you can only have so many properties on an item so how do you get to 400 - 600 range suggested for relic frags??
Tried the FAQ and you get
KWC with Bronze Hammer:
150% from HP Regen 3
80% from 40% DI
165% to 300% intensity from three additional properties
= 395% to 530% if DI not one of the properties
= 342% to 370% if DI rolled as a property*
?? Where do I figure out that HP regen 3 is 150% that doesnt make sense to the magic weight imbue table link from above is there another table??? To be honest his explanations come across as meaningless rambeling since I cant understand where he is deriving his numbers or percents from, Sorry not meant as an insult just stating what I am feeling
I just want an idea on how to tell a difference between junk and something that can be unraveled for relic, or to tell when something is close so that if I add special materials or imbue it that I would get a relic in return and no i am NOT a math wizard or well versed in speaking in numerical formulaes
I have a large bag of items that I still cant unravel at 87 skill so far and when I compare them to items that I can successfully unravel some of them come across as junk or lower in my mind that it escapes me how they could be relics *rolls eyes in frustration*