Justice got all F'd up with the new publish
Well actually, it's not that bad and can probably be easily fixed. Took a few spawns before I noticed exactly what was happening.
So, the problem is, with the new publish, I guess they made it so that all virtues decay with use. I think this is fine and makes sense for everything...except for justice. What's happening now is if you're a Knight of Justice, and you protect someone at a spawn, you immediately drop to follower of Justice. Basically, this makes it impossible to actually utilize protection as a Knight of Justice unless you find some reds to kill and gain justice during a spawn. Of course, if you protect multiple people during a spawn, your justice could drop dramatically. I do not know if it's possible to accumulate a bunch of excess points so that you don't drop below knight when protecting.
I don't think this was thought through by the Devs, and it probably couldn't be tested on test center because maybe people don't train justice there?
Anyhow, the solution would be pretty simple; just switch it back to Justice only decays with time and not through use. Otherwise, maybe reduce the justice consumption so that someone might be able to protect 4-5 people at a spawn and still remain a knight without having to accumulate justice in the middle of a spawn? I mean, from time to time you might be able to get more justice during a spawn, but so many morons raid with blues (don't get me started, but a separate issue), and some shards are so dead that it would be pretty rare. Let us protect a normal spawn without having to gain more Justice. I just thought, it must be a nightmare doing a harrower, haven't done one myself since the publish.