• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

New teleport more like new stuck method

NBG

Lore Master
Stratics Veteran
Stratics Legend
The new teleport abilities have more problem than it is solving....

Monsters, including vanguard love to teleport around for no reason even if they are right by you. Sometimes the monsters would use the new abilities to teleport away when they are running away......

Sometimes the result is the following picture .....
 
L

love2winalot

Guest
When the boat says it is leaving at 7pm, well you had better teleport onto it at 7pm, and not 7:01 pm, hehehe
 
E

eolsunder

Guest
well just a simple example of how UO programmers have no idea how to fix or implement axis movement. When you have monsters who "teleport" from one axis to another and get stuck in the ground, just need to find someone who actually has programming and math knowledge to fix it.

Guess what, after 10 years we haven't seen such a person yet.
 

Beerman72

Visitor
Stratics Veteran
Stratics Legend
So not only did the new teleport cause issues with the doom code, but they also caused problems for the original solution! WOOT!! Pardon me while I kick myself in the jimmeh!

:stretcher:
 
Top