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Sloan
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I thought perhaps it was time for a new consolidation sticky thread of stickies.
<center>Siege Perilous Basics
By Pornocles</center>
First, welcome to Siege. 2 weeks here and you will find yourself wondering why you ever played on production shards in the first place.
Lets get the basic stuff out of the way quick.
Siege is an all Felucca Ruleset shard, and there is no insurance.
Each account only is allowed one Character on the shard.
those who play siege a lot tend to end up getting multiple accounts
Skils from 0-70 gain using the same GGS system of other shards but we have Rate Over Time(RoT) for skills above 70
This means that you can only gain the same skill once every specified amount of time.
Skills between 70.1 and 80 can be gained every 5 minutes with a cap of 3.64per day
Skills between 80.1 and 98 can be gained every 10 minutes with a cap of 2.1 per day
Skills between 98.1 and 120 can be gained every 15 minutes with a cap of 2.1 per day
Now, the cap affects all of your skills that fall into the RoT system so you cannot gain 3.4 in one skill and 2.1 in another in one day.
******************************************************
<center>The Guide to Siege Character Creation
By Edmonde/Relvinian</center>
So you decided to make the move to Siege and are wondering about the best way to go about making a character.
The first thing that you should do is decide what you want to be when you grow up: mage, knight, thief, paladin? Then think of a name for this person that would encourage people to talk with you, inspire fear, or tell the world of Siege what kind of person that he or she is. You get one chance to make a first impression and it's harder to make that good impression when your name is Pee Stiffy. BTW, I saw that character before along with Poo Stain.
OK, so you have a good name and you know how you want your character to be when it is finished but how to get there?
One character per account: Unlike normal shards you only get one character on Siege so don't expect to have a mule unless you have two accounts. Does that mean my character needs a craft skill? Nope, but that brings me to tip number one.
Tip #1 You can repair leather with a sewing kit, tinker items with a tinker tool, metal weapons and armor with a smith hammer, bows with fletching tools, and staves with carpentry tool and you don't even need high skill for success! My character, Edmonde, has about 20 smith and he carries a smith hammer with him and after use he hits the forge and beats out the dents from his sword and armor.
How to get your initial equipment? There are any number of ways to get gold for a starting character:
1.Escort between Skara, Britain, Magencia, and Jhelom.
2.Walk around the various banks and pick up what people discard.
3.Sheer sheep. Make a use item type macro for a dagger. In UO macros make an attack last macro. What I did was sheer the sheep, tame it, release it, then kill it. This allowed me to get some skill in weapons, all the cloth I needed, and enough tame for horses. Use item type dagger, tame last target, release, attack last. You can sell cloth for about 200 a bolt to players.
4.Mine-- cove is good, minoc is good, luna is good, as is Britain. You can sell iron ingots for about 5 each.
5.Chop wood-- about 5 gold per board.
6.Beg-- silly skill but one that works inside a town.
7.Fight monsters-- mongbats, headless, skeletons, zombies, low end monsters that can pay the bills.
8. From players-- many will help out new players and you can also join the guild NEW.
9. Hire two sword wielding NPC fighters for 14 gold and use them to farm leather or fight monsters for you-- healing them for skill gain.
Tip #2 Don't buy from NPC's, buy from player ran vendors whenever possible.
Skill gain:
On siege you can't buy skill but you can gain on fails up to 25. Skill gain on siege is just like normal shards until you hit 70 skill then ROT kicks in or Rate Over Time.
After 70 ROT kicks in and gains look something like this:
70 - 79.9: 5 minutes between gains 3.6 per day
80 - 99.0: 10 minutes between gains 2.1 per day
99.1 - 120: 15 minutes between gains 2.1 per day
Tip # 3 Practice dummies work up to 25 again on Siege and you can avoid a lot of low end stuff to get your skills up.
Gaining fighting skills up to 70:
Get a good strong suit of spined armor with physical defense in 60's range and find some cheap physical resist enhance jewelry on player vendors until your physical defense is 70.
0-25 use a practice dummy.
25-33 let it go up as you sheer and kill sheep to make band aids.
33- 50's Corpsers, hired leather wearing wrestlers, animals.
50-70 Mix it up-- Vampire bats, solens, trolls, ettins, fighters, bears-- I will say solens and trolls work real well from 60-70 as do skeletons. Low end jhelom cemetery is good.
Gaining magery skills up to 70:
0-25 gain on fails-- a scroll will work for this
25-50 Find a mage weapon, the more it sucks the better you will like it! Beat on things with it like corpsers and sheep and you will gain magery.
50-70 Find a spell channel mage weapon and cast the spell poison-- one reg per spell, and with the -25 mage weapon equipped it should get u gains still.
With 45 magery you can use gate scrolls to escort NPC's to gain skill and gold.
Gaining resist up to 70:
0-25 gain on fails vs mobs or by casting poison, curse, para on yourself.
25-60 Cast protection and fight monsters such as reapers, wraiths, etc.
60-70 Turn protection off and fight reapers, elementals, and evil magicians.
(revision by Flusoya:theres actually a much much much easier way to train resist up 45-50. You'll need one mage to help you that can cast poison fields, 1 or 2 orange petals, and regs to cast protection, or a couple protection scrolls (anyone even with 0 magery can cast protection from a scroll).
Go out of the guardzone a bit with your buddy, attack him so your flagged as agressor to them. Have your friend (friend can not be in same guild) cast a poison field on the ground, then eat the orange petal and start walking through the poison field. You wont take any damage at all cuz the orange petal will cure it before you take any damage. Once gains stop, cast protection to drop your resist back down. Then go back to walking through the poison field again. It should be able to get you up to atleast 45 very very fast (less then 5 mins).
Crafting:
Start with 50 tinker since things break here on Siege, take 50 points in something either expensive or a pain to train-- poison, alchemy, hide.
There are a number of player vendors that sell tinker items-- right outside of Cove, LDH has a nice vendor which is why i suggested cove as a place to take yourself. Other suggestions are Umbra, to mine inside the walls, Delucia, same thing.
Taming: Tamingarchive.com is awesome site, tells you what to tame and when. Something I used while working tame was autofollow. Hold down alt and left click target. Then you can follow and just hit your tame last macro. Occlo, near minoc stable, brit woods, vesper, skara hedgemaze, all good spots to train tame.
The other skills: Hiding, chivalry, necro, spirit speak, and many of the 8X8 skills are best done on a boat. My advice is to start with chivalry if you are planning to be a paladin and to start with necromancy if you plan to be a necro. Horrific beast is a great way to train skills for the necro warrior.
When considering the skills for your character some things to keep in mind:
1. You will most likely need a weapon skill or wrestle/anat+eval-- PVP happens on Siege and you can forget Trammel templates with no defense.
2. 75 resist is about the minimum to shoot for, if you think you can get by without it you are really kidding yourself.
3. Hide is good.
4. 20.1 track is good, and the same as GM.
Tip #4 Start with the skills that will cost the most to train and that you dread training the most-- with Ed I think I started with 50 hide/ 50 heal.
Tip # 5 This brings me to PVP survival-- don't go places that you shouldn't be, this includes Luna, Moonglow, and large sections of Illshinar. Avoid those places and carry only what you can lose and you should be fine.
---------------------------------------------------------------------------------------------
A few more things, Wrestling can very easily be taken to 70 fighting the npcs at the jhelomm pits. should only take a couple hours, use 6gp wrestlers until 50 and 8gp wrestlers will get you to 70
Other fighting skills, best route from 50-70 would be to fight skeles a while, good place to do this is the yew graveyard. Reason being only skeletons spawn there and the area isn't too populated usually but the occasional PK will show up so don't take anything you can't lose as a new character.
Then after about 64 or so the harpy nest in Ilsh north of the spirituality gate is good if you just lure one out at a time you should do ok.
for 8x8able skills there are plenty of places this can be done on land, just find a spot you may think isn't blocked by anything and run north through it. If you have a good amout of space just go back to the beginning and start an 8x8 on foot. each line should get you a few runs in a row before you have to use another spot. Magery can be done from 50-70 pretty quickly this way.
Try and find a few lrc items for magery if you are low on money for regs, you'd be suprised how much less regs you will use with just a few pieces on.
NEW forum - http://frejasp.dk/NEW/index.php
If you are new on siege hook up with them, may keep you from bieng killed or stolen from and you will be given the basic gear you need to get going
*******************************************************************
<center>Popular Hang Outs
By Pornocles</center>
Started in Brit thinking you would find a ton of people there like other shards? Empty? Thought so, some of the more popular hangouts on siege
Luna is definately the current most popular town where people can be found almost all the time
Glow and skara both usually have people around but both can be empty often
I'm told Occlo has a few people there but none of my Guys can cast Gate now so i can't say for sure
Wispwood Shire, to get there go to Yew gate and follow the filled barrels of water south
Iantown - It is located in the west shore of Gravewater lake in malas
Missing any player towns or spots let me know so i can add them
Looking for vendor spots on siege
Luna has a ton of vendor houses but beware that it is also one of the big pvp spots and it can get dangerous if you aren't prepared
Yew gate area has several vendors within 2 screens of the gate or so
Glow gate has a few houses around it and on the way into the town
There is a shop near the bank in Skara
One or two shops at Trinsic gate
Several shops are on the roads leading out of Umbra
There are a few shops in Safe Haven, the player town at the crossroads North of Compassion Desert
PvP spots on siege are basically Luna, Various other moongates like Yew and Glow and then there are Champ Spawns and harrowers being raided all the time
Doom can hold some pvp from time to time, most notably when the Lvl 10 stealable arties spawn or 2 opposed groups show up at the Gauntlet at the same time.
<center>Siege Perilous Basics
By Pornocles</center>
First, welcome to Siege. 2 weeks here and you will find yourself wondering why you ever played on production shards in the first place.
Lets get the basic stuff out of the way quick.
Siege is an all Felucca Ruleset shard, and there is no insurance.
Each account only is allowed one Character on the shard.
those who play siege a lot tend to end up getting multiple accounts

Skils from 0-70 gain using the same GGS system of other shards but we have Rate Over Time(RoT) for skills above 70
This means that you can only gain the same skill once every specified amount of time.
Skills between 70.1 and 80 can be gained every 5 minutes with a cap of 3.64per day
Skills between 80.1 and 98 can be gained every 10 minutes with a cap of 2.1 per day
Skills between 98.1 and 120 can be gained every 15 minutes with a cap of 2.1 per day
Now, the cap affects all of your skills that fall into the RoT system so you cannot gain 3.4 in one skill and 2.1 in another in one day.
******************************************************
<center>The Guide to Siege Character Creation
By Edmonde/Relvinian</center>
So you decided to make the move to Siege and are wondering about the best way to go about making a character.
The first thing that you should do is decide what you want to be when you grow up: mage, knight, thief, paladin? Then think of a name for this person that would encourage people to talk with you, inspire fear, or tell the world of Siege what kind of person that he or she is. You get one chance to make a first impression and it's harder to make that good impression when your name is Pee Stiffy. BTW, I saw that character before along with Poo Stain.
OK, so you have a good name and you know how you want your character to be when it is finished but how to get there?
One character per account: Unlike normal shards you only get one character on Siege so don't expect to have a mule unless you have two accounts. Does that mean my character needs a craft skill? Nope, but that brings me to tip number one.
Tip #1 You can repair leather with a sewing kit, tinker items with a tinker tool, metal weapons and armor with a smith hammer, bows with fletching tools, and staves with carpentry tool and you don't even need high skill for success! My character, Edmonde, has about 20 smith and he carries a smith hammer with him and after use he hits the forge and beats out the dents from his sword and armor.
How to get your initial equipment? There are any number of ways to get gold for a starting character:
1.Escort between Skara, Britain, Magencia, and Jhelom.
2.Walk around the various banks and pick up what people discard.
3.Sheer sheep. Make a use item type macro for a dagger. In UO macros make an attack last macro. What I did was sheer the sheep, tame it, release it, then kill it. This allowed me to get some skill in weapons, all the cloth I needed, and enough tame for horses. Use item type dagger, tame last target, release, attack last. You can sell cloth for about 200 a bolt to players.
4.Mine-- cove is good, minoc is good, luna is good, as is Britain. You can sell iron ingots for about 5 each.
5.Chop wood-- about 5 gold per board.
6.Beg-- silly skill but one that works inside a town.
7.Fight monsters-- mongbats, headless, skeletons, zombies, low end monsters that can pay the bills.
8. From players-- many will help out new players and you can also join the guild NEW.
9. Hire two sword wielding NPC fighters for 14 gold and use them to farm leather or fight monsters for you-- healing them for skill gain.
Tip #2 Don't buy from NPC's, buy from player ran vendors whenever possible.
Skill gain:
On siege you can't buy skill but you can gain on fails up to 25. Skill gain on siege is just like normal shards until you hit 70 skill then ROT kicks in or Rate Over Time.
After 70 ROT kicks in and gains look something like this:
70 - 79.9: 5 minutes between gains 3.6 per day
80 - 99.0: 10 minutes between gains 2.1 per day
99.1 - 120: 15 minutes between gains 2.1 per day
Tip # 3 Practice dummies work up to 25 again on Siege and you can avoid a lot of low end stuff to get your skills up.
Gaining fighting skills up to 70:
Get a good strong suit of spined armor with physical defense in 60's range and find some cheap physical resist enhance jewelry on player vendors until your physical defense is 70.
0-25 use a practice dummy.
25-33 let it go up as you sheer and kill sheep to make band aids.
33- 50's Corpsers, hired leather wearing wrestlers, animals.
50-70 Mix it up-- Vampire bats, solens, trolls, ettins, fighters, bears-- I will say solens and trolls work real well from 60-70 as do skeletons. Low end jhelom cemetery is good.
Gaining magery skills up to 70:
0-25 gain on fails-- a scroll will work for this
25-50 Find a mage weapon, the more it sucks the better you will like it! Beat on things with it like corpsers and sheep and you will gain magery.
50-70 Find a spell channel mage weapon and cast the spell poison-- one reg per spell, and with the -25 mage weapon equipped it should get u gains still.
With 45 magery you can use gate scrolls to escort NPC's to gain skill and gold.
Gaining resist up to 70:
0-25 gain on fails vs mobs or by casting poison, curse, para on yourself.
25-60 Cast protection and fight monsters such as reapers, wraiths, etc.
60-70 Turn protection off and fight reapers, elementals, and evil magicians.
(revision by Flusoya:theres actually a much much much easier way to train resist up 45-50. You'll need one mage to help you that can cast poison fields, 1 or 2 orange petals, and regs to cast protection, or a couple protection scrolls (anyone even with 0 magery can cast protection from a scroll).
Go out of the guardzone a bit with your buddy, attack him so your flagged as agressor to them. Have your friend (friend can not be in same guild) cast a poison field on the ground, then eat the orange petal and start walking through the poison field. You wont take any damage at all cuz the orange petal will cure it before you take any damage. Once gains stop, cast protection to drop your resist back down. Then go back to walking through the poison field again. It should be able to get you up to atleast 45 very very fast (less then 5 mins).
Crafting:
Start with 50 tinker since things break here on Siege, take 50 points in something either expensive or a pain to train-- poison, alchemy, hide.
There are a number of player vendors that sell tinker items-- right outside of Cove, LDH has a nice vendor which is why i suggested cove as a place to take yourself. Other suggestions are Umbra, to mine inside the walls, Delucia, same thing.
Taming: Tamingarchive.com is awesome site, tells you what to tame and when. Something I used while working tame was autofollow. Hold down alt and left click target. Then you can follow and just hit your tame last macro. Occlo, near minoc stable, brit woods, vesper, skara hedgemaze, all good spots to train tame.
The other skills: Hiding, chivalry, necro, spirit speak, and many of the 8X8 skills are best done on a boat. My advice is to start with chivalry if you are planning to be a paladin and to start with necromancy if you plan to be a necro. Horrific beast is a great way to train skills for the necro warrior.
When considering the skills for your character some things to keep in mind:
1. You will most likely need a weapon skill or wrestle/anat+eval-- PVP happens on Siege and you can forget Trammel templates with no defense.
2. 75 resist is about the minimum to shoot for, if you think you can get by without it you are really kidding yourself.
3. Hide is good.
4. 20.1 track is good, and the same as GM.
Tip #4 Start with the skills that will cost the most to train and that you dread training the most-- with Ed I think I started with 50 hide/ 50 heal.
Tip # 5 This brings me to PVP survival-- don't go places that you shouldn't be, this includes Luna, Moonglow, and large sections of Illshinar. Avoid those places and carry only what you can lose and you should be fine.
---------------------------------------------------------------------------------------------
A few more things, Wrestling can very easily be taken to 70 fighting the npcs at the jhelomm pits. should only take a couple hours, use 6gp wrestlers until 50 and 8gp wrestlers will get you to 70
Other fighting skills, best route from 50-70 would be to fight skeles a while, good place to do this is the yew graveyard. Reason being only skeletons spawn there and the area isn't too populated usually but the occasional PK will show up so don't take anything you can't lose as a new character.
Then after about 64 or so the harpy nest in Ilsh north of the spirituality gate is good if you just lure one out at a time you should do ok.
for 8x8able skills there are plenty of places this can be done on land, just find a spot you may think isn't blocked by anything and run north through it. If you have a good amout of space just go back to the beginning and start an 8x8 on foot. each line should get you a few runs in a row before you have to use another spot. Magery can be done from 50-70 pretty quickly this way.
Try and find a few lrc items for magery if you are low on money for regs, you'd be suprised how much less regs you will use with just a few pieces on.
NEW forum - http://frejasp.dk/NEW/index.php
If you are new on siege hook up with them, may keep you from bieng killed or stolen from and you will be given the basic gear you need to get going
*******************************************************************
<center>Popular Hang Outs
By Pornocles</center>
Started in Brit thinking you would find a ton of people there like other shards? Empty? Thought so, some of the more popular hangouts on siege
Luna is definately the current most popular town where people can be found almost all the time
Glow and skara both usually have people around but both can be empty often
I'm told Occlo has a few people there but none of my Guys can cast Gate now so i can't say for sure
Wispwood Shire, to get there go to Yew gate and follow the filled barrels of water south
Iantown - It is located in the west shore of Gravewater lake in malas
Missing any player towns or spots let me know so i can add them
Looking for vendor spots on siege
Luna has a ton of vendor houses but beware that it is also one of the big pvp spots and it can get dangerous if you aren't prepared
Yew gate area has several vendors within 2 screens of the gate or so
Glow gate has a few houses around it and on the way into the town
There is a shop near the bank in Skara
One or two shops at Trinsic gate
Several shops are on the roads leading out of Umbra
There are a few shops in Safe Haven, the player town at the crossroads North of Compassion Desert
PvP spots on siege are basically Luna, Various other moongates like Yew and Glow and then there are Champ Spawns and harrowers being raided all the time
Doom can hold some pvp from time to time, most notably when the Lvl 10 stealable arties spawn or 2 opposed groups show up at the Gauntlet at the same time.