Reworking how these rooms get built is on our list of things to do but requires some additional under the hood tinkering beyond the scope of this publish. Basically, as you have experienced, the SG rooms are built out of dynamics to accommodate the specific experience for that room. This allows us to instance the encounters without having to worldbuild umpteen areas for each of the specific SG experiences. The downside to this is what is shown in the screenshot.