T
Thelps
Guest
Hi all,
I was a UO player back in 'the day' (From original release up to Third Dawn') and really loved the game to bits. Problem was, in my naivety I had made a Lumberjack melee character, yet was playing on a 56K modem (!). Needless to say, my ping prevented me from ever really making my presence felt in combat, and while I could get 2/3-3/4 of a mage's health in one hit, I almost never killed them since they pretty much just had to move in order to outrun me.
Well, my friends and I have decided to return to the game at long last. My brother's bringing back his legendary thief (Sandspider, a moongate-camper extraordinaire, known for disarming, pickpocketing that vanquishing weapon and then running off into the moongate never to be seen again), my cousin's working on a new Bard, my other cousin is trying for taming and will probably attach some magery to that and, well, that just leaves me.
I'm dead certain I want to go melee again, since I'm itching to actually be somewhat effective this time (got a high-speed broadband connection, so hopefully my ping worries will be a thing of the past) but the problem is, the game has really changed in the meantime. Now there are Ninjas, Samurai, Sampires, Paladins, all kinds of melee-oriented skill adjuncts, and it's making me think Lumberjack, something I chose to mitigate my bad ping (kill 'em in as few hits as possible) is going to be a bit boring...
Essentially, my question is this: I want to build a PvP oriented melee character who won't be completely useless at PvM (we all need to earn money somehow, eh?) and ideally will be decent at killing those damned pesky mages.
From my research, both Bushido and Ninjitsu look like attractive skills. I'll obviously be taking the standard Tactics, Healing, Anatomy and Magic Resist that I understand EVERY melee class should have, but I'm wondering what would best complement them in a PvP environment. Since I have only just started my research, and the amount the game has changed is pretty daunting, I'd appreciate anyone's advice/personal experience/warnings about what other skills I should add on to that batch. If possible let me know what builds each option makes me most effective against, whether I'll be a hard-hitter, a damage absorber, or whatever.
Obviously I'm researching the skill guides as we speak, but you can't beat first hand experience and advice.
My thanks in advance.
I was a UO player back in 'the day' (From original release up to Third Dawn') and really loved the game to bits. Problem was, in my naivety I had made a Lumberjack melee character, yet was playing on a 56K modem (!). Needless to say, my ping prevented me from ever really making my presence felt in combat, and while I could get 2/3-3/4 of a mage's health in one hit, I almost never killed them since they pretty much just had to move in order to outrun me.
Well, my friends and I have decided to return to the game at long last. My brother's bringing back his legendary thief (Sandspider, a moongate-camper extraordinaire, known for disarming, pickpocketing that vanquishing weapon and then running off into the moongate never to be seen again), my cousin's working on a new Bard, my other cousin is trying for taming and will probably attach some magery to that and, well, that just leaves me.
I'm dead certain I want to go melee again, since I'm itching to actually be somewhat effective this time (got a high-speed broadband connection, so hopefully my ping worries will be a thing of the past) but the problem is, the game has really changed in the meantime. Now there are Ninjas, Samurai, Sampires, Paladins, all kinds of melee-oriented skill adjuncts, and it's making me think Lumberjack, something I chose to mitigate my bad ping (kill 'em in as few hits as possible) is going to be a bit boring...
Essentially, my question is this: I want to build a PvP oriented melee character who won't be completely useless at PvM (we all need to earn money somehow, eh?) and ideally will be decent at killing those damned pesky mages.
From my research, both Bushido and Ninjitsu look like attractive skills. I'll obviously be taking the standard Tactics, Healing, Anatomy and Magic Resist that I understand EVERY melee class should have, but I'm wondering what would best complement them in a PvP environment. Since I have only just started my research, and the amount the game has changed is pretty daunting, I'd appreciate anyone's advice/personal experience/warnings about what other skills I should add on to that batch. If possible let me know what builds each option makes me most effective against, whether I'll be a hard-hitter, a damage absorber, or whatever.
Obviously I'm researching the skill guides as we speak, but you can't beat first hand experience and advice.
My thanks in advance.