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new loot system proposal

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
The new loot system is a good idea but the other new systems completely negates it. Here are 3 things that, i think, could bring it back as something enjoyable:

1) Currently even the weakest monsters drops 4+ props items commonly. It seems that RNG works only with the props types and props quality, but not so much with the props quantity. It is extremely rare to see 1 or 2 props items on monster. There should be items with less props so we are able to get ones with the previously unavailable properties for imbuing purposes.

2) With new reforging system and the ability to remove the extra DI on exceptional items there is no reason for looted items to be limited to 450 weight. Put them to 500 so they can match again with the crafted ones for both imbuing and unraveling purposes. This way the players that prefer the dangerous but cheaper way of hunting will get equals with the people that prefer safety of crafting with runic expenses.

3) Increase with 50% (or something like this) props quality (not the number of items or number or props or the limits) for Felucca dungeons. This way players will have a reason to go there.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
1) Currently even the weakest monsters drops 4+ props items commonly. It seems that RNG works only with the props types and props quality, but not so much with the props quantity. It is extremely rare to see 1 or 2 props items on monster. There should be items with less props so we are able to get ones with the previously unavailable properties for imbuing purposes.

2) With new reforging system and the ability to remove the extra DI on exceptional items there is no reason for looted items to be limited to 450 weight. Put them to 500 so they can match again with the crafted ones for both imbuing and unraveling purposes. This way the players that prefer the dangerous but cheaper way of hunting will get equals with the people that prefer safety of crafting with runic expenses.

3) Increase with 50% (or something like this) props quality (not the number of items or number or props or the limits) for Felucca dungeons. This way players will have a reason to go there.
I agree with these three suggestions, and I especially like #3.
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
#3 they should have done long ago, but now, as they work on the new system anyway, it is imperative we remind them.
 
T

Tazar

Guest
#3 they should have done long ago, but now, as they work on the new system anyway, it is imperative we remind them.
Sorry - but I disagree - strongly. There are already plenty of reasons to go to felucca. Power Scrolls, Stat Scrolls, Double Points on Transcendence Scrolls, Double Resources, Factions & Faction Gear.

If all that hasn't drawn players there in mass, isn't it obvious by now that the vast majority of the player base has no interest in that play-style? Adding new overpowered items there isn't going to bring players there... it'll just give them something more to buy from the few remaining (on most shards) felucca players.

Content being added needs to be for everyone. And before you call me a trammie - you should know that I play several shards - including Siege.
 
O

olduofan

Guest
#3 they should have done long ago, but now, as they work on the new system anyway, it is imperative we remind them.
Sorry - but I disagree - strongly. There are already plenty of reasons to go to felucca. Power Scrolls, Stat Scrolls, Double Points on Transcendence Scrolls, Double Resources, Factions & Faction Gear.

If all that hasn't drawn players there in mass, isn't it obvious by now that the vast majority of the player base has no interest in that play-style? Adding new overpowered items there isn't going to bring players there... it'll just give them something more to buy from the few remaining (on most shards) felucca players.

Content being added needs to be for everyone. And before you call me a trammie - you should know that I play several shards - including Siege.

Trammie J/K :lol:


I agree Fel has enough already if anything it should be a tram only thing....
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
Sorry - but I disagree - strongly. There are already plenty of reasons to go to felucca. Power Scrolls, Stat Scrolls, Double Points on Transcendence Scrolls, Double Resources, Factions & Faction Gear.
And you call that plenty?!?!


...Adding new overpowered items...
I don't mean to insult you but it seems to me that you haven't really read exactly what am i proposing. A fighter with 1200 luck (totally doable) gets bigger bonus in tram than what am i proposing over that same fighter without luck.


Any thoughts about #1 and #2?
 
T

Tazar

Guest
And you call that plenty?!?!


I don't mean to insult you but it seems to me that you haven't really read exactly what am i proposing. A fighter with 1200 luck (totally doable) gets bigger bonus in tram than what am i proposing over that same fighter without luck.


Any thoughts about #1 and #2?
Considering that I really can't think of anything that you can find in Trammel that is not available in Felucca except for a few quests and land areas, yes - I think that it plenty already.

And yes - I did read it - and since that same fighter with 1200 luck would then be able to get even better items in Felucca, it still overbalances things.

As to #1 and #2:

I do think lower level monsters should have lower level items - and as they eventually expand the new loot system throughout the game, I think you will see that happen.

For #2, I'd like to see something in one of the new dungeons similar to the shame boss items that are combined to remove the DI Property - but instead bumps the intensity limit from 450 to 500.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Shame has little walking runics. Wrong is not low enough. They never see the fact that Shame is gargoyle loot and Wrong human/elf.

On the F the crafters. Remember that looted items can be nearly twice the 450 cap now. Blame the RNG for loot and not take away from crafters. For those that desire to loot a matching suit in one night instead of months of grinding, the RNG is then balanced the way it is. When I can make a Legendary Artifact loot and crafting is balanced.

Think your done on the buttering the Fel carrot. If fellians wouldn't have kept snatching the carrot away from trammies and let them them have it once in a while. They wouldn't have hunted their lands dry of prey.
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
Considering that I really can't think of anything that you can find in Trammel that is not available in Felucca except for a few quests and land areas, yes - I think that it plenty already.
Exactly. If it exist in tram why should someone go Fel and risk being killed when can get it in Tram? Double Resources doesn't count too since you can do it in random remote location with probability of encountering PK close to zero. That leaves only champ scrolls and pvp - hardly enough to name it "plenty"!

And yes - I did read it - and since that same fighter with 1200 luck would then be able to get even better items in Felucca, it still overbalances things.
You sounds like you have no idea how luck/limits work. You don't get better or different items with luck. If you can get desired item with 1200 luck for let say 1 month fighting you can get the same item without wearing any luck for 2 months fighting. Wearing luck only improve your chance but the items are still within same limits. My proposal is to do the same with Fel - increased chance to get better of the items with same limits. So not overpowered items at all nor uber items you can't get in Tram! Just better chance to get the items you want wich compensate the risk of being killed by PK. And with fixed locations like revamped dungeons this risk is very very high.

For #2, I'd like to see something in one of the new dungeons similar to the shame boss items that are combined to remove the DI Property - but instead bumps the intensity limit from 450 to 500.
I really like this idea. Perfect solution!
 
T

Tazar

Guest
Exactly. If it exist in tram why should someone go Fel and risk being killed when can get it in Tram? Double Resources doesn't count too since you can do it in random remote location with probability of encountering PK close to zero. That leaves only champ scrolls and pvp - hardly enough to name it "plenty"!
You totally missed the point... Trammel has nothing that Fel doesn't and fel gets all of the special bonuses over tram... yet it's still not enough to lure people there. It is a small percentage of the population that wants a fel type ruleset and adding more "only in fel" stuff will not help. It's been tried over and over again with no success.

You sounds like you have no idea how luck/limits work. You don't get better or different items with luck. If you can get desired item with 1200 luck for let say 1 month fighting you can get the same item without wearing any luck for 2 months fighting. Wearing luck only improve your chance but the items are still within same limits. My proposal is to do the same with Fel - increased chance to get better of the items with same limits. So not overpowered items at all nor uber items you can't get in Tram! Just better chance to get the items you want wich compensate the risk of being killed by PK. And with fixed locations like revamped dungeons this risk is very very high.
And if you think I don't understand Luck/Limits you are incorrect and you missed the point again... You are the one that stated that a fighter with 1200 luck gets more bonus than your proposal - yet you ignore the fact that the same fighter with the same luck can also use your proposal pushing the potential items even further. Sorry - not needed at all - and certainly not in Fel Only.
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
You totally missed the point... Trammel has nothing that Fel doesn't and fel gets all of the special bonuses over tram... yet it's still not enough to lure people there. It is a small percentage of the population that wants a fel type ruleset and adding more "only in fel" stuff will not help. It's been tried over and over again with no success.
And what that bonuses might be? Trammel has the only bonus most trammies like me wants - safety. The only exception are double resources and due to low population compared to the big land mass giving people relative safety - most gatherers DO go Fel! And for the 1000th time i'm not proposing any "Fel only" stuff, just better chances of getting the same stuff you can get it Tram.

And if you think I don't understand Luck/Limits you are incorrect and you missed the point again... You are the one that stated that a fighter with 1200 luck gets more bonus than your proposal - yet you ignore the fact that the same fighter with the same luck can also use your proposal pushing the potential items even further. Sorry - not needed at all - and certainly not in Fel Only.
Yes, but that bonus will give him only a chance to get THE SAME items faster. Compared to the very high risk of getting killed why it should not be implemented? And, PLEASE, stop with this "Fel only" statement as it is totally incorrect!
 
T

Tazar

Guest
And what that bonuses might be? Trammel has the only bonus most trammies like me wants - safety. The only exception are double resources and due to low population compared to the big land mass giving people relative safety - most gatherers DO go Fel! And for the 1000th time i'm not proposing any "Fel only" stuff, just better chances of getting the same stuff you can get it Tram.

Yes, but that bonus will give him only a chance to get THE SAME items faster. Compared to the very high risk of getting killed why it should not be implemented? And, PLEASE, stop with this "Fel only" statement as it is totally incorrect!
It is not incorrect. You are proposing additional bonus's for Fel only.

3) Increase with 50% (or something like this) props quality (not the number of items or number or props or the limits) for Felucca dungeons. This way players will have a reason to go there.
And I still do not agree in giving better opportunities to a small minority of the player base. Your original suggestion was to increase properties by 50% in fel only - which on most items would push past the caps on one item and increase the ability to mix up the max-caps on one suit. There are already plenty of things to give "A reason to go there (felucca)" and they do not work. All they do is give the minority a larger edge on the market.

Again... no - this is not needed and will not draw players to Felucca.

I also think you need to confirm your assumption that
most gatherers DO go Fel!
Script gatherers looking to resell, maybe - real players gathering stuff for them to use? very rarely I think. Virtually none of the players that I know do that - except the ones on Siege.
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
It is not incorrect. You are proposing additional bonus's for Fel only.
Again that "Fel only". Is this the strongest defense for your opinion you can make? I have to admit it - you are better trammie than me! It is only a bonus, dude, not something like new or better items. In this case can you tell me why should I go hunting in let say Wrong dungeon in Fel if I can do it with same success in Tram with absolutely no risk???



And I still do not agree in giving better opportunities to a small minority of the player base.
Actually it will be for all players. It will be their choice like always, however they will have a reason to to it.


Your original suggestion was to increase properties by 50% in fel only - which on most items would push past the caps on one item and increase the ability to mix up the max-caps on one suit.
Let me quote myself:
Increase with 50% (or something like this) props quality (not the number of items or number or props or the limits) for Felucca dungeons.
As is thought you haven't read my proposition properly!



There are already plenty of things to give "A reason to go there (felucca)" and they do not work.
So if one reason does not work we should not try another?!?! Weird logic. And you are wrong - they are working. Where do you think all SOPs and SOTs come from? And they are plenty. I dare you to say - scripters are to blame!

I also think you need to confirm your assumption that
Thimotty said:
most gatherers DO go Fel!
Script gatherers looking to resell, maybe - real players gathering stuff for them to use? very rarely I think. Virtually none of the players that I know do that - except the ones on Siege.
You may not know anyone that do it, but i have several frends that gather it in Fel. I do it there too, tho i don't do much gathering, only when i'm out of money and i need a small quantity of a particular material. On the other hand a single PK encounter can ruin a whole day of afk scripting so you are wrong again, scripters prefer safety of tram too. And my recent experience confirms it - during the last idoc hunt i did go to every tiny meadow on both tram and fel. I saw several scripters in tram and not a single one on fel.

Please can we let "the scripters flame" out of this Thread. Pretty please....with a cherry on top....?
 
T

Tazar

Guest
Again that "Fel only". Is this the strongest defense for your opinion you can make? I have to admit it - you are better trammie than me! It is only a bonus, dude, not something like new or better items. In this case can you tell me why should I go hunting in let say Wrong dungeon in Fel if I can do it with same success in Tram with absolutely no risk???
Yes, Fel again... because that is how you presented your original suggestion. And Yes - it is a bonus creating more regular better items. I still disagree and changing how you present the case doesn't change my opinion of the idea - that there is no need and that this will not encourage players to go into fel. If you want to go hunting in fel-Wrong, it is because you want a potential PVP fight. That is the basis of fel and despite numerous attempts to draw players to fel by providing various additional bonus, it hasn't worked - adding more also won't help.

Actually it will be for all players. It will be their choice like always, however they will have a reason to to it.
Yes, it is a choice - and the vast majority of the player base has already made that choice. This proposal will not change that choice and Development Time is better spent on content that everyone will enjoy rather than a select few.

Let me quote myself: As is thought you haven't read my proposition properly!
Oh... I read your post - you presented something as a bonus for being in fel - and now are trying to twist it back to it's not a bonus - but regardless - you have proposed better items (counted as total intensity of drops kill by kill over time).

So if one reason does not work we should not try another?!?! Weird logic. And you are wrong - they are working. Where do you think all SOPs and SOTs come from? And they are plenty. I dare you to say - scripters are to blame!
The SOP's and SOT's come from Felucca - from Players that prefer the lifestyle there and who farm the SOP's and SOT's at champ spawns regularly. This does not mean that trammel players are flocking to Fel to participate - if they were - there would be no need for your suggestion to draw them there since they are already there. T SOP market is still controlled by a few zerg guilds on most shards. Scripters on the other hand are working the resources in out of the way places - Ore, Wood, etc - not champ spawns.

You may not know anyone that do it, but i have several frends that gather it in Fel. I do it there too, tho i don't do much gathering, only when i'm out of money and i need a small quantity of a particular material. On the other hand a single PK encounter can ruin a whole day of afk scripting so you are wrong again, scripters prefer safety of tram too. And my recent experience confirms it - during the last idoc hunt i did go to every tiny meadow on both tram and fel. I saw several scripters in tram and not a single one on fel. Please can we let "the scripters flame" out of this Thread. Pretty please....with a cherry on top....?
Then your several friends are in the small minority of people that do play fel and not in the majority that have no interest in the fel playstyle. And I don't really believe that a single pk can ruin a whole day of scripting. It is just a question of how long before that PK comes along - or if he comes along at all. I have several friends that play the fel-side of their shards and regularly kill resource scripters so they are out there - but we'll leave that for another debate.

Again, your original statement was requesting yet another bonus for playing in fel and I firmly believe that this is not a good application of development time due to the small percentage of the population that would have a direct benefit from it. If you want to play in Wrong-Fel - go for it - you can get the same items (as you put it) without this change and still get that PVP thrill occasionally - in addition, you can hunt there with a smaller crowd than in trammel and not have to worry about other uninvited players "helping" you or trying to steal your kill.
 

Thimotty

Adventurer
Stratics Veteran
Stratics Legend
So, to summarize, you just like Fel to be only for PvP and NOTHING else. You like the biggest continent we have to be empty.

Hate to say it, but you are totally wrong about people. I play on Europa, which is considered well populated, and i have yet to see big guild making champs regularly. Actually i have yet to see it at all. I do them on a daily base, usually with a friend or two. Noone is doing them in prime time and in the rare occasion that someone do they are raided from reds, so no scrolls. In any other time i often meet other groups of 1-2 players that usually join us. In prime time i often check to raid as red and haven't seen any guild doing the champ. By guild i refer to more than 2-3 people! So, yes, it will get people to Fel, no mater what you think!

I intend to to reply you anymore. It is very hard to prove your point so someone that doesn't care. And I think that populating Fel (and the game at all) is way more important than implementing completely new stuff, although i suppose you will disagree with that too.


Peace!!!
 
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