Is this really due to the healing rights here? I remember one of the devs mentioning that to get the max amount of scrolls at least 4 people are needed.
if you really need a healer it will only take 3 players. the protector protects the 2 people doing the champ who heal each other and attack the champ.
you only need 4 if the first protector also wants to heal and attack the champ. same goes for cases of 3, 4, 5 and up protectors.
in all cases the last or only protector can't heal anyone attacking the champ. this, imo, was unintended but when the Devs realized it they decided to leave it in anyway for whatever reason. hence the weak explanation in the other thread that made no sense.
the whole thing is a mess and feels broken
there's 3 real problems here as I see it
1. Devs see Felucca in terms of Red and Blue. Players see it in terms of Group vs. Group whether it is a dynamic temporary group or a long established group of friends that always plays together. this causes problems like this where Developers implement a game mechanic that makes no sense to people who actually play the game
2. Justice and Protection are sort of silly to begin with, you don't have to kill a real live red who is actually out to murder you in order to gain so what is the purpose of it? nothing. in actuality the "Protector" will avoid PvP and hide if at all possible when the **** starts to hit the fan so the scrolls are not put at risk. it makes no sense.
3. the system has no way of knowing if the person healing you is actually trying to help you. they might just be doing it to try to get a chance at getting a scroll without actually attacking champ. they might just be doing it to annoy you. they might be trying to help you. in any case you don't get to decide the game just decides for you which makes no sense.
they should change the way Justice is gained to something similar to the other virtues and also change Protection. if you "protect" someone it means that person is giving their consent to be healed and for you to get a chance at getting a powerscroll or item drop or looting rights anywhere in the game.
I think a lot of players would like this because it will allow groups to consent to working together, give them a benefit for doing so and have no effect on soloists. also, Justice will apply game-wide, not just in Felucca, so players don't feel left out of an aspect of the Virtue system.
so instead of a weird clunky broken system you'd have a very logical game mechanic that makes new templates possible. [brainstorm]a new type of player that doesn't attack anything but just heals and does logistics. they could add benefits for people who do not use aggression against monsters or other players. maybe some sort of "calming" effect that gives them special powers like using binding bracelets to bring people into areas where you can't recall or allow players to escape from a battle via their protector's powers[/brainstorm]