Hello,
I find the new dungeon to be much to hard. Those instant killing monsters are too strong imho. IT s very frutrating to have one pop on you and be instantly killed. They should at least give 2 or 3 "white" moves before killing you. The monsters that need you to stun them before you can do any actual damage are also too strong: not all classes have a stun.
Grouping is not an option for two reasons: the first is that there are too many options to be instantly killed that grouping wont prevent. The second reason is that if one character of the group dies he will be resummoned at the entrance of the dungeon and physically out of the group for good, due to lack of resurrection spell in the game.
Now about armor. All skills are very weak without armor. Unfortunately, pieces of armor are extremely hard to get and the games lacks of reliable ways to get it: bosses are not farmable due to slow respawn timers, and crafting is way too random.
Just my two cents.
I find the new dungeon to be much to hard. Those instant killing monsters are too strong imho. IT s very frutrating to have one pop on you and be instantly killed. They should at least give 2 or 3 "white" moves before killing you. The monsters that need you to stun them before you can do any actual damage are also too strong: not all classes have a stun.
Grouping is not an option for two reasons: the first is that there are too many options to be instantly killed that grouping wont prevent. The second reason is that if one character of the group dies he will be resummoned at the entrance of the dungeon and physically out of the group for good, due to lack of resurrection spell in the game.
Now about armor. All skills are very weak without armor. Unfortunately, pieces of armor are extremely hard to get and the games lacks of reliable ways to get it: bosses are not farmable due to slow respawn timers, and crafting is way too random.
Just my two cents.