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Hildebrand

Certifiable
Stratics Veteran
Stratics Legend
@ Logrus:
..The Devs seem to confuse the terms "Challenge" and "Tedium" at every turn. The players want more challenge, but not at the expense of extra clicks, confusing mechanics, or long drawn out repetative processes. For the love of all that is holy, please learn this quickly.
Spot on! Scalis took a dozen and a half people about 2 hours to take him down. Got 1800 gold, lol. Tedious indeed.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Actually I believe the damage bonus should be bypassing the 300% DI cap.
Armour ignore damage from the players will not receive bonus or penalty.

The first hits receive a steep penalty which decays rapidly. After that the bonus builds slowly over the next hits until it caps at 20 %. Once at 20 % the next 5 hits maintain the + 20% damage rate. After that the focus builds up again from the penalty.

If all hits are doing equal damage, the damage output is just a little bit above even.

However, the levels are constant and predictable so a player can choose to take advantage of that damage increase.

--------------------------------

(So you could build up focus on regular hits, or low level quick spells, and then when you peak, Flame Strike, Crushing Blow etc... taking advantage of the larger burst damage)

Hi Logrus - hope you are still checking this thread to reply to this.

Thank you for explaining how this modifier works.

When you say Armor Ignore is not affected by the penalty, does Armor Ignore impact the cycle of building the 'focus' up? So if I use a hatchet and AI repeatedly at first, and then after about 10 hits switch to an ornate and start using crushing blow when I get to the better dmg bump, and then switch back to hatchet to build up focus with AI, will that work?
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Seems?

Have you tried it? Why don't you try it and then post.

Adding more clicks isn't tactics.
The entire game boils down to key presses and mouse clicks. If that bothers you I suggest you find a different hobby...
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Noticed last nite that Hit spells on my weapons are also affected by Spell focus sash. My bow shot a fireball out and i got the message that I begin tuning my spells for my opponent.
 
N

northwoodschopper

Guest
spell focus is ok in PVM, spam low spells then hit them with the large spells towards the end. it's great in groups, and really works that word of death nicely.
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
Actually I believe the damage bonus should be bypassing the 300% DI cap.
Armour ignore damage from the players will not receive bonus or penalty.

The first hits receive a steep penalty which decays rapidly. After that the bonus builds slowly over the next hits until it caps at 20 %. Once at 20 % the next 5 hits maintain the + 20% damage rate. After that the focus builds up again from the penalty.

If all hits are doing equal damage, the damage output is just a little bit above even.

However, the levels are constant and predictable so a player can choose to take advantage of that damage increase.

--------------------------------

(So you could build up focus on regular hits, or low level quick spells, and then when you peak, Flame Strike, Crushing Blow etc... taking advantage of the larger burst damage)
What i found is that armor ignore is affected by focus . If i start with an ai, i do 50% damage of what i should do. Also seen armor ignores doing more damage then they should do.
The other thing is, i tried and did not get over the 300% di cap. Maybe there are some bugs left.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
The entire game boils down to key presses and mouse clicks. If that bothers you I suggest you find a different hobby...
rolleyes:

Please. These are extra, unnecessary keys and clicks that don't actually enhance the game play. Again, please go USE the item for several days before declaring it good and ignoring the observation of other players.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
Sorry, I guess I wasn't clear about the armor ignore.. So armor ignore vs mobs will still get the bonus. In PvP or PvM It will still allow you to increase your level in the cycle, but the damage modifier will be ignored for PvP. So all AI's in PvP will be the same damage potential regardless of your focus level.

So if you were using it in PvP you could potentially build up using armor ignore and then switch over to another attack once you are at higher damage levels.

Though switching weapons/targets would cause your levels to reset.



As for challenge vs tedium, the focus effect items have high short term penalty, and a small longer term bonus. If every attack was equal they do slightly better than break even.
That being said the bonus from using these items comes directly from how the players use them.
So players who favor a fire and forget playstyle will find less utility in this type of item.


Actually the time to take down the Scalis can be drastically cut down by a small party of varying skill sets. Or you could spend 2+ hours trying to kill him with the same tactics that work on most other mobs.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Sorry, I guess I wasn't clear about the armor ignore.. So armor ignore vs mobs will still get the bonus. In PvP or PvM It will still allow you to increase your level in the cycle, but the damage modifier will be ignored for PvP. So all AI's in PvP will be the same damage potential regardless of your focus level.

So if you were using it in PvP you could potentially build up using armor ignore and then switch over to another attack once you are at higher damage levels.

Though switching weapons/targets would cause your levels to reset.



As for challenge vs tedium, the focus effect items have high short term penalty, and a small longer term bonus. If every attack was equal they do slightly better than break even.
That being said the bonus from using these items comes directly from how the players use them.
So players who favor a fire and forget playstyle will find less utility in this type of item.


Actually the time to take down the Scalis can be drastically cut down by a small party of varying skill sets. Or you could spend 2+ hours trying to kill him with the same tactics that work on most other mobs.
Logrus, is any of the below considered switching targets and will reset the damage?

Whirlwind
Momentum strike
Hit area magic property
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I dont know if understand this focus thing correctly.

For example you begin to fight with a focus weapon, first there is a small damage decrease, then it increases with every successfull hit up to what max?

Is it then charged until you dont hit your enemy or make a break of let say 5 seconds? Or how is it working?

Or is it charging with every hit and then after 10 seconds of fully charge it begins a new?
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
AoE damage will cause a reset if you hit other targets.
I'll have to check the Hit Area effect ones out and see how those implemented to see what type of damage they are factoring.
Otherwise effect will only reset by cycle or by switching targets


Also focus damage should allow you to exceed the 300 DI

Testing using an ornate axe.
100% Dmg Increase from Items
150 Strength
120 Tactics
120 Anatomy

0% LJ

Dmg Range 72-80 (Base), Max Damage 96 at peak focus. (144 achieved using crushing blow)

---------------------------------------
Adding 100 Lumberjacking

Dmg Range 76-85, Max Damage 102 at peak Focus ( Crushign blow :178 Max Achieved with LJ dmg Proc, otherwise max 160)
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Thanks for explaining the actual effect. I personally use it and is loving it.
I watch what I am casting and kinda keep the steps on track in my mind.
I feel bad for people who doesnt know how to use it tho... but hey it's better for me.

It's very simple for me to build the steps past 6 thats when I start using real spells, maybe you can add an ingame indicator that counts from 1 to 20 for the average joes? Just making it easier for people who are used to just smashing macros and think of nothing else you know.

But either way wont stop me from using it to my advantage, great addition to the game. Thank you.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
How about a message indicating when your are in the damage gain period versus the damage peak levels.
I'll see what works best.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
How about a message indicating when your are in the damage gain period versus the damage peak levels.
I'll see what works best.
Great, that's what I wanted to say.
Many of my guildies after seeing me using the focus sash "properly" are very interested. But many people simply cant multi-task throwing spells and counting steps.

IMO giving out the exact stepping will make it too easy to use.

Maybe when you initiate your 1st step show a msg like

"You lost focus and your raged force weakened your reflexes (focus weapon)/spirit (focus sash)"

then when you enter the bonus steps show a system msg like
"You regain control of yourself and started to channeling your rage into focus, you feel more powerful" once you enter the bonus phase.

then when you reach the 20% cap you see
"Your rage and focus has become one, you feel more powerful then ever"

3 system messages and do NOT SPAM them.

Show the first msg (ONCE) at Step 1
Show the 2nd msg (ONCE) as soon as you enter the first bonus step.
Show the last msg (ONCE) once you are on max bonus.

At any point when you lose focus, show msg 1.

Just some examples...
If it actually counts out steps, I think it's too easy/stupid and doesnt really make sense... as in # vs actual msg.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
Battle Lust works a little differently. Basically the more damage you take, the more damage you do.

Every time you receive damage your battle lust pool increases by 1%
For every target your are aggressing you gain access to up to 15% damage in your lust pool.
Your lust pool decays over time and will eventually 0 out if you aren't taking any damage.

So if you are aggressing one target, every time you take damage (regardless of the source) you get a bonus of 1% damage toward your aggression victim (Up to 15%).

If you are aggressing 2 targets your accessible damage pool is up to 30%. So at max you'd be hitting both those targets for 30% more damage.

VS Players your maximum damage pool is 45%. VS Mobs your maximum damage pool is 90%
 

Arcades

Sage
Stratics Veteran
Stratics Legend
Logrus, lets say you play a casting/archer or casting/dexer...does the spell focusing work for different types of damage? say casting spells to build up, then using wep for the maxed dmg or vice versa? havent been able to test this b/c i missed out on the event.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
Spell focus will work with the hit spell effects on weapons. But other than that the effects don't interfere or stack. So hitting with a weapon that doesn't cause a hit spell effect wont affect your spell focus, and hitting with a spell wont affect your weapon focus.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Great, that's what I wanted to say.
Many of my guildies after seeing me using the focus sash "properly" are very interested. But many people simply cant multi-task throwing spells and counting steps.

IMO giving out the exact stepping will make it too easy to use.

Maybe when you initiate your 1st step show a msg like

"You lost focus and your raged force weakened your reflexes (focus weapon)/spirit (focus sash)"

then when you enter the bonus steps show a system msg like
"You regain control of yourself and started to channeling your rage into focus, you feel more powerful" once you enter the bonus phase.

then when you reach the 20% cap you see
"Your rage and focus has become one, you feel more powerful then ever"

3 system messages and do NOT SPAM them.

Show the first msg (ONCE) at Step 1
Show the 2nd msg (ONCE) as soon as you enter the first bonus step.
Show the last msg (ONCE) once you are on max bonus.

At any point when you lose focus, show msg 1.

Just some examples...
If it actually counts out steps, I think it's too easy/stupid and doesnt really make sense... as in # vs actual msg.
Spoil me :) I actually prefer an indicator to let me know which stage I am at. Maybe an icon or something. But I guess having my char glow red is probably not doable...
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Can anyone verify if non damaging spells like omen, weaken etc counts as part of the focus setup?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
But I guess having my char glow red is probably not doable...
They can always add a short animation (like consecret weapon but with a spellbook icon) and make a sound (eg divine fury howl) similar to gargoyle when they start berserking =).

Just remember these animation usually cause rubberbanding effect (if ur running) in classic client.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
Non damaging aggressive spells won't change the level of spell focus, but they will cause it to cycle if you start hitting a new target.
 

Zalan

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Non damaging aggressive spells won't change the level of spell focus, but they will cause it to cycle if you start hitting a new target.
Any chance you will give us a way to remove Focus from weapons?
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
They can always add a short animation (like consecret weapon but with a spellbook icon) and make a sound (eg divine fury howl) similar to gargoyle when they start berserking =).

Just remember these animation usually cause rubberbanding effect (if ur running) in classic client.
Well then, much as I like a pulsing red aura effect, maybe not that good an idea if it causes rubberbanding heh. A status icon will do fine. Preferrably with a numeric indicator overlayed on top of it (instead of having to highlight the icon to see where it is now).

Speaking of that, Logrus, can the icons for all the other effects be changed to do this as well? Have the duration countdown overlayed on top of the status icons? As part of the good to have but not critical fix list.

Mainly for the CC. In the EC, this already exists as a mod.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Non damaging aggressive spells won't change the level of spell focus, but they will cause it to cycle if you start hitting a new target.
Many thanks for your quick and informative responses!
 
J

[JD]

Guest
Though switching weapons/targets would cause your levels to reset.
Log, would casting a heal on yourself count as a target switch and thus a reset of the steps?
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
only aggressive spells. Beneficial spells are non aggressive and won't influence the effect
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
AoE damage will cause a reset if you hit other targets.
I'll have to check the Hit Area effect ones out and see how those implemented to see what type of damage they are factoring.
Otherwise effect will only reset by cycle or by switching targets


Also focus damage should allow you to exceed the 300 DI

Testing using an ornate axe.
100% Dmg Increase from Items
150 Strength
120 Tactics
120 Anatomy

0% LJ

Dmg Range 72-80 (Base), Max Damage 96 at peak focus. (144 achieved using crushing blow)

---------------------------------------
Adding 100 Lumberjacking

Dmg Range 76-85, Max Damage 102 at peak Focus ( Crushign blow :178 Max Achieved with LJ dmg Proc, otherwise max 160)
Ugh this math on damage modifiers is so annoying because you never know what order the % bumps are in.

Can someone confirm my math?

STR - 150
Tactics - 120
Anatomy - 120
LJ - 100
DI from items - 100
Enemy of One / Slayer / Perfection to get to 300% cap.

Before pub 69 my AI capped at 190, and the low end was around 160.

Now, on a hit where I get the 10% LJ proc, AND I'm at the 20% dmg increase from focus gemmed weapon, it should get up to 253 as a cap?

But the first few hits would be between 80-100 with the focus weapon dmg penalty?

Next question. Technically enemy of one and a slayer puts you at 300% damage. If I also have honor / acheived perfection, does that negate the early on 50% penalty from the first few tiers of the focus gem? Basically, can I exceed the 300% damage cap to negate the penalty from focus gems?

**edit** I realize the very first 5 swings will still be penalized because I've not yet established perfection, I'm talking about the consecutive following cycles.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Do the Britannian guards drop anything? And why do they all sound like women when you hit them, even though they're male npcs ... wtf? rofl
 
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