Better, perhaps, to you and your friends, but other players tended to prefer Imbuing, precisely because of the comparative certainty that Imbuing provided. And of course the two often are used in conjunction.
When the AOS item system came in, and the random mods of the AOS crafting system came in with it, the big objection wasn't that it wasn't random enough, but that it was too random. One of the most-popular things about the then-new Crafting system was Enhancing things because we liked the certainty of knowing what we'd get. One of the most-popular micro-transactions remains that thing that can make you Enhance without losing the item you're modifying. And why? Because of certainty.
Those who favor competition in this game, as a general rule, favor competition that they think they can win. If I'm wrong then why all the time spent on the boards trying to get such and such a template to be nerfed? Surely some of it is genuine concern with the game.
But, as surely, only some of it.
There's plenty of ways to compete in this game already. And, for that matter, plenty of randomness. Indeed much of his publish, with its spreading the "new loot" system around the game, really is adding a good bit of randomness. And, for that matter, competition, especially with the way Fel's being favored for the loot. (Or, rather, the way in which Fel currently is favored being formalized and, finally, admitted.)
-Galen's player