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New Clean-Up Talismans

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
Good morning friends!

Just a simple question - tell me your opinions: Which of the new talismans is best? I spared some clean-up points and was thinking about getting a talisman for one of my chars. But which one? What do you think: Which one is most valuable? Most useful? Most versatile?

Thanks for your input!
 

Drowy

Seasoned Veteran
Stratics Veteran
Stratics Legend
The luck talisman would be my first choice, because there arent any luck talisman already out there. The others are useful, but there are some better or equal ones. I personally like the Mystic's Memento for my bard, cause it will get my 10 more focus to keep up the bard masteries.
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
Nothing there to beat the Slither in my opinion unless your making a luck suit. Then the one with luck would be the better pick (possibly).
 

Eärendil

Legendary Mall Santa
Supporter
Stratics Veteran
Stratics Legend
Thanks for your replies. Yes, I preferred the Luck-Tally so far... Hopefully the new Publish will go live soon. Can´t wait to go hunting with the new loot system and to get my tallies...
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
  • Lucky Charm (Talisman – Hit Point Regeneration 1, Stamina Regeneration 1, Mana Regeneration 1 and Luck 150) (300,000 points)

  • Soldier’s Medal (Talisman – Tactics +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 points)

  • Duelist’s Edge (Talisman – Anatomy +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 points)

  • Necromancer’s Phylactery (Talisman – Spirit Speak +10, Mana Regeneration 1, Spell Damage Increase 5% and Lower Reagent Cost 10%) (300,000 points)

  • Wizard’s Curio (Talisman – Evaluate Intelligence +10, Mana Regeneration 1, Spell Damage Increase 5% and Lower Reagent Cost 10%) (300,000 points)

  • Mystic’s Memento (Talisman – Focus +10, Mana Regeneration 1, Spell Damage Increase 5% and Lower Reagent Cost 10%) (300,000 points)
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I think the Wizard/Mystic ones might be more useful if they had +10 Magery/Mysticism, especially since +Mysticism isn't on much if not any item. I don't think any of the talismans are worth 300,000 points except for the luck one, as said, if you are building a luck suit, but given how the last couple of luck jewel sets generate 400 luck, or 200 luck per item, the 150 luck at 300,000 points puts the item at an overpriced value based on what we already own (the dexxer luck set was 150k per jewel, 300k total, for 400 luck etc.).
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
Wizard’s Curio perfectly fits my mage template.
Lucky Charm may fit my tamer suit but it lack 10% LMC on my current talisman/
 

archiv

Journeyman
Stratics Veteran
Stratics Legend
I haven't had a chance to look at the talismans on TC, however the mage one looks very similar to some of the mana orbs out there which made me wonder will these tali's break as the mana orbs do?
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
Lucky Charm may fit my tamer suit but it lack 10% LMC on my current talisman/
Same here. I'm tempted to try this on my tamer with luck suit. I'm currently using the totem of the void so would also be 10 LMC down. If only the new one was 10LMC + 150 luck!
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
With current max possible luck suit we have only 4 items to imbue LMC (hat, gloves, sleves, legs). I did 7 LMC each to get 28 total, add 2 LMC cloak and 10 LMC talisman to get max LMC.
 

R Traveler

Crazed Zealot
Stratics Veteran
Stratics Legend
Current exchange price is too high for new talismans. I suggest following:
1. rename current new talismans to "replicas", make them 150/150 durability and lower price to 20,000-50,000 cleanup points
2. add more bonuses (like +10 LMC and/or +10 stat), leave unlimited durability and set price to 300,000-500,000 cleanup points
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Unfortunately makes the Mana Phasing Orb completely worthless
not so at all. as they are now they are comparable with the mana phasing orbs, in cost and in effectiveness. if they were any stronger, or less points, yes treasure hunting would suffer greatly.

the devs got this one just about perfect, not too strong, no gamebreaking stat like magery plus 10, I like that they put on supporting skills rather than primary skills.

Only thing i would have liked to seen was for the necro one to be combat more than caster. but cant have everything.
 

icm420

Sage
Stratics Veteran
Stratics Legend
In terms of pvp I see no use from these talismens. Slither or conjurers beats them all and for pvm the only one I can see being useable would be the luck tali, but as many stated already loosing the 10lmc off the totem of void is going to impact the casting so much it may not be worth it for 100 more luck. For me the new talis are nice but not really anything I forsee using.

I also 2nd the +10 mysticism instead of focus
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
  • Lucky Charm (Talisman – Hit Point Regeneration 1, Stamina Regeneration 1, Mana Regeneration 1 and Luck 150) (300,000 points)
  • Soldier’s Medal (Talisman – Tactics +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 points)
  • Duelist’s Edge (Talisman – Anatomy +10, Stamina Regeneration 2, Hit Chance Increase 5% and Damage Increase 20%) (300,000 points
I could see myself using these three for sure on my Archer,fighter, and tamer for the luck
 

swroberts

Journeyman
Stratics Veteran
Stratics Legend
not so at all. as they are now they are comparable with the mana phasing orbs, in cost and in effectiveness. if they were any stronger, or less points, yes treasure hunting would suffer greatly.

the devs got this one just about perfect, not too strong, no gamebreaking stat like magery plus 10, I like that they put on supporting skills rather than primary skills.

Only thing i would have liked to seen was for the necro one to be combat more than caster. but cant have everything.
Agree...they are comparable, but the mana phasing orb has a 60 durability...and if you choose a mana phasing orb over the new talismans...u have to sacrifice spirit speak, EI, or focus....I just don't see how a mana phasing orb would be desiable would be the DCI. I may be missing something here but the new tali's are just better for managing a template.
 

CovenantX

Crazed Zealot
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Stratics Legend
UNLEASHED
I'm sure I could find a use for most, if not all the new talismans... However I do agree, the Slither is still a very hard piece to switch out for one of these newer ones, especially in a pvp suit.

10 hpi & 10 dci is hard to make up on other pieces. considering 10 hpi is 200% imbuing intensity...

I have a lot of slithers, but not enough for all the characters I'm planning to make... so I'll definitely be using some of these new talismans... with more time only allows one to come up with more options :D.
 

Obsidian

Crazed Zealot
Alumni
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Stratics Legend
Campaign Supporter
Wizard’s Curio perfectly fits my mage template.
Lucky Charm may fit my tamer suit but it lack 10% LMC on my current talisman/
Think these are the most useful, but I am very thankful the devs heard our request and gave us some new talisman options.
 

MalagAste

Belaern d'Zhaunil
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Think these are the most useful, but I am very thankful the devs heard our request and gave us some new talisman options.

Me too I'm actually extremely excited about them and can't wait to get some.
 

Prime.

Lore Keeper
Stratics Veteran
Stratics Legend
I'd like to see them replace Stamina Regeneration for either Hit Point Regeneration or Mana Regeneration on the Warrior Totems..Stamina Regeneration is pretty useless in my opinion.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
These talismans certainly will not render Mana Phasing Orbs irrelevant or unused. They will cut into the market some but only some. The Orbs still have combinations of properties not found on these. Further they still have the unique ability they were named for.

-Galen's player
 

Winter

Lore Keeper
Stratics Veteran
I would vote for the +10 Mysticism on the Memento, but other than that I think they are well balanced without being over powering. I would probably take the luck token, and swap it out with my MPOrbs and Conjurer's Trinket.

I do not have a Slither and do not have the gold to buy one, which just isn't worth the cost to me. I do however have more than 4 million clean-up points and find the costs of the new talismans to be fair.
 

MalagAste

Belaern d'Zhaunil
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I would vote for the +10 Mysticism on the Memento, but other than that I think they are well balanced without being over powering. I would probably take the luck token, and swap it out with my MPOrbs and Conjurer's Trinket.

I do not have a Slither and do not have the gold to buy one, which just isn't worth the cost to me. I do however have more than 4 million clean-up points and find the costs of the new talismans to be fair.
I've done 100's of Medusa's and I'll probably do 100's more but the chances of me actually getting a Slither are slim to none... and the likelyhood of my paying insane prices for one are NIL. I don't spend that sort of gold on much of anything. Not only do I not HAVE that kind of gold .... but I'm not likely to GET that kind of gold. And even if I did have it... I mostly use mine on deco stuff and helping the community... or giving back to the community. I don't normally do much else with it... And I just can't see spending that much on something for one character. Besides Slither is ok but it's not amazing.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I'd like to see them replace Stamina Regeneration for either Hit Point Regeneration or Mana Regeneration on the Warrior Totems..Stamina Regeneration is pretty useless in my opinion.
a little stam regen is needed on 211 stam characters. especially if your an elf.
If 2 stam regen were replaced with 2 hpr it would be a little overpowerd. Only way i could see to balance with 2mr/hpr would be to remove the skill points, which is the main draw of the item. very useful for cramped templates like tamer archer / necro archer / spellweaving dexter for affordable suits.
 

Winter

Lore Keeper
Stratics Veteran
a little stam regen is needed on 211 stam characters. especially if your an elf...
I also like a little stamina regen on my tamer and mages, who run with 10 dex. This works better for me than if I have more dexterity - my stamina is almost always full.
 

popps

Always Present
Stratics Veteran
Stratics Legend
I'd like to see them replace Stamina Regeneration for either Hit Point Regeneration or Mana Regeneration on the Warrior Totems..Stamina Regeneration is pretty useless in my opinion.
Well, if it is a "Warrior's" Talisman, then I guess that, at least for a dexer, among those 3 modifiers Stamina Regeneration is by far the most important as compared to Hit Point or Mana regeneration........ at least for a Sampire or any other variation of that....
 

Prime.

Lore Keeper
Stratics Veteran
Stratics Legend
Well, if it is a "Warrior's" Talisman, then I guess that, at least for a dexer, among those 3 modifiers Stamina Regeneration is by far the most important as compared to Hit Point or Mana regeneration........ at least for a Sampire or any other variation of that....
Stamina Pots &/or Stamina Leech, it's very uncommon for Sampires or any other Warrior PvM templates not to have both. So I disagree, staying alive or more mana regeneration to spam abilities is way more useful.
 

DJAd

Stratics Legend
Stratics Veteran
Stratics Legend
I've got about 9 stamina regen on my 211 stam archer (by accident, I would prefer mana regen) and I really don't rate it at all. Even if my stamina drops down a tiny amount it's still not as quick as I would expect to regen and I find myself preferring to chug a refresh.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
I've got about 9 stamina regen on my 211 stam archer (by accident, I would prefer mana regen) and I really don't rate it at all. Even if my stamina drops down a tiny amount it's still not as quick as I would expect to regen and I find myself preferring to chug a refresh.
without tho i bet youd notice. i like around 2-4 as a human, 4-6 as an elf or garg. can always just pot of course, but its nice to keep up stam while running / moving shot, or to not have to pot everytime you drop a few stam points.
 

Fizzleton

Seasoned Veteran
Stratics Veteran
Stratics Legend
well, as a returning player, I recognized the talis and found them very promising especially the mage ones if you try to build your suit and lack some LRC. However, I also recognized those points needed - honestly: How do people manage to accumulate those amounts?? Did you read the turn-in-tables? And I found a vendor in tokuno selling dozens of the turn-in pigments each of them equalling 250k points! I don't have any clue how to get so much turn-in points, so I abandoned the idea to earn such a tali for my chars.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
well, as a returning player, I recognized the talis and found them very promising especially the mage ones if you try to build your suit and lack some LRC. However, I also recognized those points needed - honestly: How do people manage to accumulate those amounts?? Did you read the turn-in-tables? And I found a vendor in tokuno selling dozens of the turn-in pigments each of them equalling 250k points! I don't have any clue how to get so much turn-in points, so I abandoned the idea to earn such a tali for my chars.
there were a few bugs where a good number of players accumulated max points (10 million) before the bug was fixed. kinda ruined it for everyone else, as the stuff used to worth a good deal. Cleanup points are also a poplular way for script accounts to get rid of "junk" resources and turn them into sellable items. so that floods the market as well.

I myself dont really do the cleanup thing, cuase its easier to just buy an item, however have accumulated about 500,000 points from casually turning in things. most of which i was buying off vendors when it worked out to be substantially cheaper than the point value.

If you play for a while, youll get the points. it might take a few months or a year tho.

It would be far easier to save up 5mil or so and buy the item.
 

Winter

Lore Keeper
Stratics Veteran
Dungeon stealables is a fast way to get cleanup points. I've got over 4 million from those alone, not to mention throwing out obsolete artifacts. One daily rare is worth 5,000 points, three at 2,500 - and you can easily get 10,000 to 20,000 each day with about 30 minutes time.
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
well, as a returning player, I recognized the talis and found them very promising especially the mage ones if you try to build your suit and lack some LRC. However, I also recognized those points needed - honestly: How do people manage to accumulate those amounts?? Did you read the turn-in-tables? And I found a vendor in tokuno selling dozens of the turn-in pigments each of them equalling 250k points! I don't have any clue how to get so much turn-in points, so I abandoned the idea to earn such a tali for my chars.
Get yer miner, give her/him some combat skills, an elemental slayer weapon, some decentish armour, a bag of sending and hit the golden elemental room down at Castle Blackthorn.
Every 60K golden ingot deed is worth 150K points. Can get about 13K to 15K ingots per hour down there.
You will also get the odd minax arti while doing that.
 

petemage

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Or go hit the undead guardians in doom. When summoning 5 pixies along yourself its 12 guardians spawning roughly per 60 seconds. A good mystic takes em all down with two spells, so in the end its only about whether you can loot all 12 tmaps before next round spawns.
 

Fizzleton

Seasoned Veteran
Stratics Veteran
Stratics Legend
Thx for all the suggestions! I'm still not familiar with a lot of changes, so it may simply take some time to find a good method, nice sharing your experiences! Regards, Fizzle
 

Scribbles

Long Live The Players
Professional
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Stratics Legend
UNLEASHED
Not a fan of stam regen. If you arent chugging red pots you dont need stam. If you are chugging red pots you dont need stam regen.

The only way i would consider putting stam regen on any of my suits is if they put a timer on stam pots.

However with that said im glad to see new talis for our younger players who cant quite afford a slither or trinket yet.
 

Lord Gandalf

Crazed Zealot
Stratics Veteran
Stratics Legend
I would have made this more motivating and interesting:
Random mods upon claiming the talisman (like the alacrity system):
6 mods instead of 4 can be combined twice max
lets say mods are: SR,MR,HPR,luck150,LRC,HCI,SDI,LRC,+10skill

Then u can get stuff like: (total=6)
(2)+20eval, (2)20LRC, (1)5hci, 1(SR1)
(1)+10eval (1)+10focus (1)lrc10 (2)Luck300
etc....

Devs should know that uo players like competition, why was the reforging system better than the imbuing system? more risk... more money spent... more competition.

..Now people will complain about points they dont want to farm turning points coz its damn boring, put it in the PVP system, and make it somehow equal.

Another question people will ask..? what about new players? with no gear how will they manage to afford over powered items like that, answer is: keep those who needs to be kept coz they will bring out their friends and fully equip them if the game is fairly challenging... take a look at the other shards please, people are still paying their monthly bills waiting for a miracle to happen...

btw, why are they still adding stuff to the cleanup points knowing that there was an bug of book copying book turning them into points, and people made billions out of them...?
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Devs should know that uo players like competition, why was the reforging system better than the imbuing system? more risk... more money spent... more competition.
Better, perhaps, to you and your friends, but other players tended to prefer Imbuing, precisely because of the comparative certainty that Imbuing provided. And of course the two often are used in conjunction.

When the AOS item system came in, and the random mods of the AOS crafting system came in with it, the big objection wasn't that it wasn't random enough, but that it was too random. One of the most-popular things about the then-new Crafting system was Enhancing things because we liked the certainty of knowing what we'd get. One of the most-popular micro-transactions remains that thing that can make you Enhance without losing the item you're modifying. And why? Because of certainty.

Those who favor competition in this game, as a general rule, favor competition that they think they can win. If I'm wrong then why all the time spent on the boards trying to get such and such a template to be nerfed? Surely some of it is genuine concern with the game.

But, as surely, only some of it.

There's plenty of ways to compete in this game already. And, for that matter, plenty of randomness. Indeed much of his publish, with its spreading the "new loot" system around the game, really is adding a good bit of randomness. And, for that matter, competition, especially with the way Fel's being favored for the loot. (Or, rather, the way in which Fel currently is favored being formalized and, finally, admitted.)

-Galen's player
 

Petra Fyde

Peerless Chatterbox
Alumni
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Stratics Legend
Devs should know that uo players like competition, why was the reforging system better than the imbuing system? more risk... more money spent... more competition.

..Now people will complain about points they dont want to farm turning points coz its damn boring, put it in the PVP system, and make it somehow equal.

Another question people will ask..? what about new players? with no gear how will they manage to afford over powered items like that, answer is: keep those who needs to be kept coz they will bring out their friends and fully equip them if the game is fairly challenging... take a look at the other shards please, people are still paying their monthly bills waiting for a miracle to happen...

btw, why are they still adding stuff to the cleanup points knowing that there was an bug of book copying book turning them into points, and people made billions out of them...?
Too much generalisation there I feel.
Some people like competition - some don't. I prefer imbuing because I have more control over the result.
Some people made billions of points from book copying. Some are more honest and didn't exploit the bug, reporting it instead.
I'm happy with the talismans exactly as they are.
 

Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Better, perhaps, to you and your friends, but other players tended to prefer Imbuing, precisely because of the comparative certainty that Imbuing provided. And of course the two often are used in conjunction.

When the AOS item system came in, and the random mods of the AOS crafting system came in with it, the big objection wasn't that it wasn't random enough, but that it was too random. One of the most-popular things about the then-new Crafting system was Enhancing things because we liked the certainty of knowing what we'd get. One of the most-popular micro-transactions remains that thing that can make you Enhance without losing the item you're modifying. And why? Because of certainty.

Those who favor competition in this game, as a general rule, favor competition that they think they can win. If I'm wrong then why all the time spent on the boards trying to get such and such a template to be nerfed? Surely some of it is genuine concern with the game.

But, as surely, only some of it.

There's plenty of ways to compete in this game already. And, for that matter, plenty of randomness. Indeed much of his publish, with its spreading the "new loot" system around the game, really is adding a good bit of randomness. And, for that matter, competition, especially with the way Fel's being favored for the loot. (Or, rather, the way in which Fel currently is favored being formalized and, finally, admitted.)

-Galen's player
Galen, come on. imbuing killed crafters when that was the best out there. takes minimal skill to imbue a suit, and when that was the best thing out there every single suit looked exactly the same....

Competition, be it crafting, pvm, pvp, rp whatever is a vital part of every successful video game out there.
 

GalenKnighthawke

Grand Poobah
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Stratics Legend
Galen, come on. imbuing killed crafters when that was the best out there. takes minimal skill to imbue a suit, and when that was the best thing out there every single suit looked exactly the same....

Competition, be it crafting, pvm, pvp, rp whatever is a vital part of every successful video game out there.
By definition, Imbuing is a crafting skill. Further it for the most part requires the older crafting skills to be most-effective. Further, the older crafting skill still are in use. Further when all suits looked the same actually wasn't due to Imbuing. It was a combination of valorite hammer dupes suddenly making awesome samurai plate both awesome and widely available and only certain artifacts being useful. The latter of course predated both Imbuing and Reforging.

In my earlier post I adequately deconstructed the main thrust of your argument.

-Galen's player
 

Smoot

Stratics Legend
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By definition, Imbuing is a crafting skill. Further it for the most part requires the older crafting skills to be most-effective. Further, the older crafting skill still are in use. Further when all suits looked the same actually wasn't due to Imbuing. It was a combination of valorite hammer dupes suddenly making awesome samurai plate both awesome and widely available and only certain artifacts being useful. The latter of course predated both Imbuing and Reforging.

In my earlier post I adequately deconstructed the main thrust of your argument.

-Galen's player
we will agree to disagree.
 

Smoot

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we will agree to disagree.
What i meant by "imbuing killed crafting" was that it severely limited what one could do with crafting, other than 1.farm imbue ingredient 2. select arties 3. make cookie cutter suit around those arties.

There was little challenge or goal to work towards in terms of finding the gear and creating a truly unique and exceptional setup.

What we have now, with a mix between imbue, artifact loot, overcap/unique property loot modified by imbue, artifact drop, reforge modified by imbue, special material mods/properties, & overcapped reforged is a much more complex and versatile system that can really allow a crafters skill to shine in todays gear-driven UO.
(yes, i realize UO was not originally gear dependent, but it is now, thats the direction the devs chose to take the game)
 

GalenKnighthawke

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What i meant by "imbuing killed crafting" was that it severely limited what one could do with crafting, other than 1.farm imbue ingredient 2. select arties 3. make cookie cutter suit around those arties.
Again, what you describe actually was more likely to have taken place before Imbuing, because the best pieces almost always were artifacts, then you had to roll the dice and hope you could get something that fit them. And, indeed, this IS what happened before Imbuing.

Once Imbuing hit, a crafter could make an entire suit from start to finish, and design it and implement it according to the needs of the customer. And with Imbuing and Reforging you have an even better ability to do so.

There was little challenge or goal to work towards in terms of finding the gear and creating a truly unique and exceptional setup.
I have explained adequately why the situation you describe is a result not of Imbuing but the days before Imbuing. One by definition is more-likely to have a unique suit when one can design it and create it according to the needs of the customer rather than relying upon random luck to find pieces that so-happen to fit the most-powerful artifact of the moment.

What we have now, with a mix between imbue, artifact loot, overcap/unique property loot modified by imbue, artifact drop, reforge modified by imbue, special material mods/properties, & overcapped reforged is a much more complex and versatile system that can really allow a crafters skill to shine in todays gear-driven UO.
More so than a system that lacked Imbuing, yes. Because Imbuing, as you appear to have acknowledged tacitly now is that Imbuing is a crafting skill, though you sought to deny it earlier.

(yes, i realize UO was not originally gear dependent, but it is now, thats the direction the devs chose to take the game)
Actually UO always has been gear-dependent, as anyone who recognized the tremendous differences in performance of the various magic weapon levels will recognize. Or anyone who remembers seeking Bone Armor because of the level of performance it offered relative to not having a dexterity penalty. AOS made it more so and, even more importantly, made it so in a different and distinct way from how it had been before. AOS was released over 11 years ago (according to the wikipedia and I'm not in the mood to verify using a second source).

-Galen's player
 

Smoot

Stratics Legend
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Again, what you describe actually was more likely to have taken place before Imbuing, because the best pieces almost always were artifacts, then you had to roll the dice and hope you could get something that fit them. And, indeed, this IS what happened before Imbuing.

Once Imbuing hit, a crafter could make an entire suit from start to finish, and design it and implement it according to the needs of the customer. And with Imbuing and Reforging you have an even better ability to do so.



I have explained adequately why the situation you describe is a result not of Imbuing but the days before Imbuing. One by definition is more-likely to have a unique suit when one can design it and create it according to the needs of the customer rather than relying upon random luck to find pieces that so-happen to fit the most-powerful artifact of the moment.



More so than a system that lacked Imbuing, yes. Because Imbuing, as you appear to have acknowledged tacitly now is that Imbuing is a crafting skill, though you sought to deny it earlier.



Actually UO always has been gear-dependent, as anyone who recognized the tremendous differences in performance of the various magic weapon levels will recognize. Or anyone who remembers seeking Bone Armor because of the level of performance it offered relative to not having a dexterity penalty. AOS made it more so and, even more importantly, made it so in a different and distinct way from how it had been before. AOS was released over 11 years ago (according to the wikipedia and I'm not in the mood to verify using a second source).

-Galen's player
before imbuing, crafting was more like it is now. Not so much complexity or variety, but the fact that it took some doing to achieve what you were after. In games we love the "thrill of the hunt." before imbuing it was hunting monsters for that perfect jewel, or burning kits in hopes of a perfect piece.

I dont know how anyone could disagree that imbuing was the lowpoint of UO crafting / hunting. it made loot worthless so destroyed a reason to hunt (other than for imbuing regs). a suit that took a fortune and many months to perfect could now be cookie cuttered out in under an hour.

Its not an issue anyway but i know you just like to argue :) The systems we have now are great, something for everyone.
 
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