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[Imbuing] New and need help

Kelly Daze

Stratics Veteran
Stratics Legend
Ok I am new to all this imbuing stuff. So here is my question...If you want certain resist on a piece of armor do you first make the piece out of regular leather and a regular sewing kit to get the right resist before you imbue the items to it. Or do you using another type of leather and a runic kit? Lets say I need 20 energy on tunic after imbuing. Do I make tunics with {blank} leather and {blank} sewing kits until I reach lets say 5 resist in energy. Then I imbue the items to the tunic to reach 20 energy. Please fill in the blanks.


UO Forum Moderator
Stratics Veteran
Stratics Legend
Wiki Moderator
Campaign Supporter
To get 20 energy with Imbuing, you'd need to

1. Make an exceptional item out of regular leather with as close to minimum Energy resist as possible (3% is the theoretical lowest, but since there are 15-20 (23 on Siege Perilous) random resists added from exceptional crafting, you'd probably be looking for a 4% or 5%). POF it up to 255 durability.
2. Imbue all the properties you want on the suit, noting that the maximum you could get on a leather tunic is 18% (3% base, plus 15% from the imbue. Imbues wipe all previous bonuses above the base, such as from material or exceptional bonuses).
3. Enhance the tunic with the material required to get it to 20% or higher.

On the other hand, you could

1. Take an exceptional armor already high in Energy resist from Exceptional bonus, and reforge it with one of the properties that can add resists, and repeat until Energy resist gets added (in which case you might not even need to enhance or imbue it)


Craft with barbed leather with a runic (any runic will do, the main difference is the # of properties and the minimum intensity of the properties), and try to get the resist to 20% from a combination of a runic property and exceptional bonuses - but possibly ending up with an item with too much extra properties to imbue further, or properties you don't want.

Three different options, all have their strengths and weaknesses. The latter two have the cost/benefit of being more difficult, but possibly not requiring you to have to Imbue, therefore having an item that can be repaired and POFed as needed.