The obtuse amount of damage compared to stamina that's needed to swing it at cap is a major reason they use it. One of my mages has a 30SSI bokuto and 5 SSI on the ring and it swings a bokuto at 1.25 with 0 stamina... the base swing should be adjusted, but that's far down the list of things that need to be changed.Anyone else find it odd that every single dexxer in UO uses a bokuto? Wonder why that is...?
Because SP, Nerve, Nerve, bombard is pretty sweet :>Anyone else find it odd that every single dexxer in UO uses a bokuto? Wonder why that is...?
I know, but pointing out the imbalances that some people might not understand makes it get abused more which in turn gets it fixed faster.It was a rhetorical question...they need to be nerfed.
I don't feel the need to answer when you included this.Anyone else find it odd that every single dexxer in UO uses a bokuto? Wonder why that is...?
Ever heard of a term called exaggeration? Although it's not much of one. Fastest weapon in the game, strongest weapon in the game. How does that make sense?I don't feel the need to answer when you included this.
It was a rhetorical question...they need to be nerfed.
So you're saying since every other ridiculous advantage dexxers had was fixed, that nerve strike should remain ridiculous? With lightning going off nerve strike easily does 40+ damage against 70 resists, plus stun. This coming from a weapon with 2s weapon speed. Easily the hardest hitting special from a melee character from the fastest weapon speed allowed in game. This does not make sense no matter how you look at it. It's an obvious imbalance.BS - It is the only thing left on melee warriors that hasn't got castrated do to archer abuse for the most part.
Double strike got adjusted
Talon Strike got adjusted
Mana Leech got adjusted
concussion blow got reworked
perfection was killed
LS was capped
evasion was adjusted
Holy light was adjusted
wither was adjusted
ornate axes were adjusted
bushido parry was adjusted
poisoning was put in moth ball
nerve strike was adjusted in Pub 46
DS - nerfed several times
Ki attack got nerfed
Weapon base damage is a joke now.
So you got killed and come on the boards to try to take the last thing melee warriors have left with a chance to kill and try to get it nerfed because you couldn't stay one tile away and wasn't smart enough to heal.
BTW Nerve strike pales in comparison with archery.
higher weapon base damage
attack from distance
attack on the run
base damage + hit spell+ Velocity
Special Move + hit spell + Velocity
BINGO! And you know why? UO encourages ganks and dismounts...However I can see how this new generation of players work. They just rove around in zerg guilds side swiping targets and never learning all aspects of pvp.
BtwBS - It is the only thing left on melee warriors that hasn't got castrated do to archer abuse for the most part.
Double strike got adjusted - Was 2 Shotting people (Dbl / Painspike)
Talon Strike got adjusted - No Opinion
Mana Leech got adjusted - No Opinion
concussion blow got reworked - Was Too powerful
perfection was killed - Was too Powerful
LS was capped - Was too Powerful for 3 Mana
evasion was adjusted - Was too Powerful against Mages
Holy light was adjusted - Was too Powerful at 4/6
wither was adjusted - Was too Powerful
ornate axes were adjusted - Were too Powerful
bushido parry was adjusted - Was Too Powerful
poisoning was put in moth ball - *Is* too powerful w/o Cures
nerve strike was adjusted in Pub 46 - Lol
DS - nerfed several times - LOL (DS has the potential to be the hardest hitting player ability in UOs current State)
Ki attack got nerfed - No Opinion
Weapon base damage is a joke now.
So you got killed and come on the boards to try to take the last thing melee warriors have left with a chance to kill and try to get it nerfed because you couldn't stay one tile away and wasn't smart enough to heal.
BTW Nerve strike pales in comparison with archery.
higher weapon base damage
attack from distance
attack on the run
base damage + hit spell+ Velocity
Special Move + hit spell + Velocity
Fixed!Its like Me casting Flamestrike at 1.25 Speed on the run, 50% Chance to hit, with an Added paralyze Affect.
RNG is working as intended...Anyone else find it odd that every single dexxer in UO uses a bokuto? Wonder why that is...?
How do you Adapt to a 50% *Chance* of hitting someone.Learn to adapt. Nerve strike isn't overpowered. And for those complaining about the Spell Plague/Nerve combo... Did you not read the notes for the next publish? It is being rendered ineffective. If you die to nerve strikes, then you suck.
Really? Because everyone on TC is still playing mystic nerve strike dexxers and they are effective as ever. I'd love for you to fight my mystic dexxer...I'll be the guy standing over your corpse saying "you died to nerve strike...you suck".Learn to adapt. Nerve strike isn't overpowered. And for those complaining about the Spell Plague/Nerve combo... Did you not read the notes for the next publish? It is being rendered ineffective. If you die to nerve strikes, then you suck.
Well, I believe many myst bok bok players are gonna hate me for this...I think hit spell will still set off plague. People will just need to change tactics a bit. Instead of just sp/nerve/nerve/bombard they'll need to throw in netherbolts after each nerve to try for a tick.
SP dmg will also not proc as often.
Overall, the templates will still be very fun to play and will still have a chance for crazy burst dmg, but it won't be a guaranteed kill like it is now.
If they nerfed nerve strike people would actually have to come up with special combos instead of just spamming the same overpowered one over and over and over...I think they should nerf nerve strike... Either that or give it to other weapons as well not JUST the bokuto...
Honestly I think it is overpowered.... either that or put some sort of massive timer on it or make it cost 2x the mana if you use it more than once in a row like Armor Ignore does.
Add some spellweaving in there and use Immolate weapon for 100% chance of fire damage every hit.I think hit spell will still set off plague. People will just need to change tactics a bit. Instead of just sp/nerve/nerve/bombard they'll need to throw in netherbolts after each nerve to try for a tick.
SP dmg will also not proc as often.
Overall, the templates will still be very fun to play and will still have a chance for crazy burst dmg, but it won't be a guaranteed kill like it is now.
I'm not saying this calculation is incorrect, but I've died numerous times to a single nerve strike having 44 hit points left.OK.Let's Calculate damage of Nerve Strike.
1:direct damege 6~(by tactics90,damege-increasing40,anatomy0)
2:Hit additonal spelldamege 10~
3:special damage that ignore resist.
Formula :"(Bushido-50)*3/14+(0~10)"
normally,we have 120bushido,insert to formula.
for simplicity, random number fix 5.
Ansewer:20
Conclusion,We can give over 36~.
Moreover,paralyze-blow
MOREOVER!!!!!!!!! Direct damege is a very very small.So,can stop Tactics 90.
Ahhhhh,,MOREOVER!!!!!!!can swing by 1.25 easily.
Who use others?
The formula is not incorrect, but it's not how current nerve strike damage is calculated. Currently nerve strike bonus damage is always at max (25@120 bushido) whereas on TC 120 bushido nerve strike will hit for anywhere between 15 to 25. I have no idea how you went from full hp to 44hp in just 1 nerve strike. Is your max hp around 80?I'm not saying this calculation is incorrect, but I've died numerous times to a single nerve strike having 44 hit points left.
If you received curse.additonal spell damage increase 13,I'm not saying this calculation is incorrect, but I've died numerous times to a single nerve strike having 44 hit points left.
If you actually read my post, it says I died to one nerve starting at 44 hp. Curse may be the explanation. Also, hitting between 15 and 25 is really not much of a relief.The formula is not incorrect, but it's not how current nerve strike damage is calculated. Currently nerve strike bonus damage is always at max (25@120 bushido) whereas on TC 120 bushido nerve strike will hit for anywhere between 15 to 25. I have no idea how you went from full hp to 44hp in just 1 nerve strike. Is your max hp around 80?
COMBO wiht "Spell Plague"It is too strong,so fix Pub69.If you actually read my post, it says I died to one nerve starting at 44 hp. Curse may be the explanation. Also, hitting between 15 and 25 is really not much of a relief.
Nerve strike paralyzes..... how do you expect me to move???Nerve strike - Direct damage was 25
Publish 46 put in a rnd 0-10 hp less damage.
So Base damage + Hit effect vs resist + 25 direct - 0-10 hp
Max base (150 str, anat, tact 120 each, 100 DI vs 70 = 12 rounded down.
12 + 25 = 37 then add in your hit effect vs resist. Sounds about right.
It still isn't a 2 hit kill any way you look at it. Heck archers and mages do that much damage from a distance in about the same time frame and everyone is complaining of a hit that needs to be made 1 tile away and that is if it is a hit and not a whif.
PvP 101 - First lesson. Learn to heal, learn to move.
Sounds to me like someone is very reliant on nerve strike to PvP. rolleyes:The paralyze only last a blink of an eye and breakable on a hit. When paralyzed you have these options
1. Pot
2. Healing Stone
3. Start a bandage
4. trap box
5. poison
after the effect is over. Use twitch skills, 2 heals and a greater.
disarm if possible.
In PvP you have to expect to get killed every now and then. What good is a char with no chance to kill solo?
Should all other templates besides yours just be targets with no chance of killing you. Clearly Nerve strike is survivable. If it wasn't it would of been put on the chopping block long time ago.
Overall people just need to get out and learn how to adapt. Every attack, combo currently you can counter. Just keep a level head, dont panic and heal. If you are in a zerg guild, it is of benefit you learn defensive pvp.