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Nerfing of Skills

H

Heartseeker

Guest
Why does this topic come up with every skill?

It came with Necro, Ninja, Mysticism etc.

All those skills had some fun and useful skill till a few people cried nerf.

Every pvp skill now is vanilla. Mysticism is most likely next on the chopping block.

A few pvp'ers can't adapt or only want straight tactics so the skills become plain and hardly worth the skill points in them.

It was fun before when mages had their spells reflect back at them; which blood oath was kind of like.

Of course they made blood oath useless, and strangle was next.

Dexer's love to run up and shoot or chop you, but heaven forbid if you have a spell or skill that gives you the upper hand for two secs.

A few don't like cleansing winds because it is op they say.

The spell takes forever to cast, so give me a break.

Beside running off screen it can't be cast in a fight.

Spell plague is another asking for nerf; why is that mortal or bleed are not?

This game caters to dexers, and never mind what it does to pvm.

The idea of the different spells are good at the beginning, but after enough belly aching they all go back to being hum drum and not unique.

I long for days where every play style is supported, and skills that are unique and fun, are left alone.

There is no balance in pvp and never will be, with so many different temps.

But that is the way it was designed; some are better to use vs other temps.
 

Macrophage

Journeyman
Stratics Veteran
Stratics Legend
On the Europa server there are those guys who are giving PVP lessons.

Lesson 1 was :"to be good at pvp, roll a mystic".

go figure...
 
H

Heartseeker

Guest
On the Europa server there are those guys who are giving PVP lessons.

Lesson 1 was :"to be good at pvp, roll a mystic".

go figure...
Ya, but you see that is the problem.

Every new skill this happens to.

Leave all the skills alone, or we are back to square one.

Everyone had a necro before, and that was addressed just like Mysticism will be in the near future.

Why bring all the skills down to mediocre, leave every skill with something extra that makes it worth while putting points into.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I find PvP in UO extremely well balanced. Surprisingly well, as a matter of fact, considering the vast amount of skill and fighting combinations possible.

Mysticism is "overpowered" because it is new and people have not yet learned how to counter a Mystic's attack. If you analyze the skill a bit, it actually isn't so hard to defeat a Mystic. But instead of analyzing and learning, people cry for a nerf. It's always been like this.

*shrugs*
Thanks to soulstones I don't care much. If they nerf a skill I stone it off and use a different one. I have done so with Ninjitsu, and Magery or Spellweaving I meanwhile only use for monster hunting.
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
I find PvP in UO extremely well balanced. Surprisingly well, as a matter of fact, considering the vast amount of skill and fighting combinations possible.

Mysticism is "overpowered" because it is new and people have not yet learned how to counter a Mystic's attack. If you analyze the skill a bit, it actually isn't so hard to defeat a Mystic. But instead of analyzing and learning, people cry for a nerf. It's always been like this.
I have a feeling you don't PvP, or if you do you don't know anything about it. PvP has not been well balanced since the widespread use of pots and apples. On top of this, you now have to deal with mysticism, which has the best spells currently found in UO all in one skill. If you don't call that overpowered then I'm not sure what it means. Mysticism has been out for months...if there was a counter to it someone would have found it. The fact is, the only counter to mysticism is mysticism.
 
H

Heartseeker

Guest
I find PvP in UO extremely well balanced. Surprisingly well, as a matter of fact, considering the vast amount of skill and fighting combinations possible.

I have a feeling you don't PvP, or if you do you don't know anything about it. PvP has not been well balanced since the widespread use of pots and apples. On top of this, you now have to deal with mysticism, which has the best spells currently found in UO all in one skill. If you don't call that overpowered then I'm not sure what it means. Mysticism has been out for months...if there was a counter to it someone would have found it. The fact is, the only counter to mysticism is mysticism.
While I don't agree with his post, what you're saying isn't new either.

The reason Mysticism spells are the best is because Necro and Magery have been nerfed to oblivion.

That is my whole point in starting this thread.

Leave all the spells alone or have what we have now; which is everything that is cast basically doing the same thing, ie damage.

Which means all temps are boring and there is no variety anywhere.

There should be big differences to all skills which result in benefits and cost.

Playing vanilla is getting boring fast.
 

T-Hunt

Sage
Stratics Veteran
Stratics Legend
Skills were nerfed long ago, as soon as they added power scrolls.
You were taken from GM to 80 over night..
Now its get a 120 to return to the old way of GM or stay subpar fithing against other players.
Yes i know just goto Fel and get your scrolls or buy them from other players who on some shard seem to have total control of spawn areas..
But true someone who is welling will find a way to beat a mystic...thats what test centre is for...

Good luck and stop the nerfings.....
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
Skills were nerfed long ago, as soon as they added power scrolls.
You were taken from GM to 80 over night..
Now its get a 120 to return to the old way of GM or stay subpar fithing against other players.
Yes i know just goto Fel and get your scrolls or buy them from other players who on some shard seem to have total control of spawn areas..
But true someone who is welling will find a way to beat a mystic...thats what test centre is for...

Good luck and stop the nerfings.....
Not even sure where to begin there, just a bunch of nonsense.

While I don't agree with his post, what you're saying isn't new either.

The reason Mysticism spells are the best is because Necro and Magery have been nerfed to oblivion.

That is my whole point in starting this thread.

Leave all the spells alone or have what we have now; which is everything that is cast basically doing the same thing, ie damage.

Which means all temps are boring and there is no variety anywhere.

There should be big differences to all skills which result in benefits and cost.

Playing vanilla is getting boring fast.
Necro and magery haven't been changed in years. If pots and apples were removed from the game, or at least had realistic timers on them, both skills would become extremely more useful. Strangle could actually be used again, poison could be casted without an instant cure pot, etc. I don't see how you can say there is no variety in UO. I can't begin to count how many different templates are possible. I think what you mean by "boring" is that you aren't good enough to compete without an extremely overpowered skill such as mysticism is currently.
 

blueturtle

Lore Keeper
Stratics Veteran
Stratics Legend
If there was a timer on pots, the DP mages and dexxers would come out again and everyone would cry about that next.
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
If there was a timer on pots, the DP mages and dexxers would come out again and everyone would cry about that next.
Arch cure is a spell for a reason. Would be nice to see people have to use it again.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I don't think its unrealistic that when a game that is like UO is adds in new skills that once they hit the population there will be unforeseen complications and imbalances. It's just process for a game like UO especially with its smaller team.

I think magic the gathering is a good correlation. Lots of separate things working together with unexpected creativity of the players you are going to end up with unexpected imbalances. Just like UO they have to ban cards, or restrict them to certain play types because they ended up more powerful than they could have imagined because they didn't have the time or man power to sort through every combo and every situation.

It happens, its not that big of a deal.
 

Rotgut Willy

Seasoned Veteran
Stratics Veteran
Stratics Legend
I think the problem is that new skills get rebalanced but old skills are left alone. So when a new skill becomes old it's not properly rebalanced later on when new skills are introduced.
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
How about the Dev's just.................Nerf the game!?!? lol

Lets go back to the days when ya could get killed by a bear wearing crap armor and skill was GM.:thumbup1:

No really the game is just fine. People just have to adapt.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
The easiest way to tell if something needs balancing is how many people are using it. I think the dominance of tactics involving spell plague specifically speaks for itself. It isn't good for the game if everyone does the same thing, which is what is happening with spell plague.

Here are a couple of things I would suggest:

- put a cool down on cure pots
- buff necro in some way (perhaps increasing the amount that corpse skin debuffs by so that "corpse proof" suits are a lot harder to build - or perhaps have effects applied after the cap, no more 70 dci and no more 85/85 fire/poison)

After those things are done, let the dust settle on them before considering a nerf to mysticism. My feeling is that the real problem isn't that mysticism is op, the real problem is that imbuing constitued a substantial nerf to some other tactics.
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Why does this topic come up with every skill?

It came with Necro, Ninja, Mysticism etc.

All those skills had some fun and useful skill till a few people cried nerf.

Every pvp skill now is vanilla. Mysticism is most likely next on the chopping block.

A few pvp'ers can't adapt or only want straight tactics so the skills become plain and hardly worth the skill points in them.

It was fun before when mages had their spells reflect back at them; which blood oath was kind of like.

Of course they made blood oath useless, and strangle was next.

Dexer's love to run up and shoot or chop you, but heaven forbid if you have a spell or skill that gives you the upper hand for two secs.

A few don't like cleansing winds because it is op they say.

The spell takes forever to cast, so give me a break.

Beside running off screen it can't be cast in a fight.

Spell plague is another asking for nerf; why is that mortal or bleed are not?

This game caters to dexers, and never mind what it does to pvm.

The idea of the different spells are good at the beginning, but after enough belly aching they all go back to being hum drum and not unique.

I long for days where every play style is supported, and skills that are unique and fun, are left alone.

There is no balance in pvp and never will be, with so many different temps.

But that is the way it was designed; some are better to use vs other temps.
You are looking at the big picture right? Not just a 1v1? Sure the new mysticism spells are easy to counter in a 1v1 situation but that's not what this game is about.

You get a group of 5 mystics vs. 5 W/e else. Now when one of the mystics is being the prime target the other 4 cast what? Cleansing winds.. guess what that does? fully heals EVERYONE by 2 simple clicks of the other 4 mystics, oh and it removes every status effect the entire party has on them. Sounds like some sort of challenge to keep your party alive right? Talk about taking the skill out of the ability to x heal your team mates.

Spell Plague would be fine if dexers didn't benefit from the damage. Seriously by the cast of one spell it gives them the ability to deal 60+ damage with a nerve strike plus you're paralized, then if you don't have parry well you're getting hit for even more damage on the next shot, and that shot you have to take since it's a 50% chance to get hit and you swing a bokuto at 1.25 which is enough time to get two swings in while para'd.

Make it only trigger on magic damage only.

Ninja lol... everyone would be DSing everyone if you didn't need stealthing/hiding to deal damage.

Blood Oath is FAR from useless if you know the timing for it.

And really? Necro's been nerfed? Oh like the time when they let FC and FCR effect the spells? Yeah I remember that nerf.. that really screwed necro players up something fierce.

When did they ever touch strangle?

Apples were the only thing I saw that somehow nerfed strangle, but in turn that does the same to mortal also right?


You should complain about how 70 resists should be cap and you can't over buff to prevent corpse skin effecting your resists. Or how dexers can x heal for 60-70 HP in one second and you can't interrupt it. Or how a bokuto's base swing is far to small compared to the damage is has the ability to deal. Or maybe how pets don't have a combat flag timer so tamers can instantly log them. Or how DI should have more of an effect for dexers and AI damage. Or why the hell does a rune beetles armor corrosion work in pvp? Or why isn't there a faction arty that adds 40 skill points MAX DI adds SSI and has mana regen on it for dexers?
 

Demonous

Rares Fest Host | Ches Jul 2010
Stratics Veteran
Stratics Legend
Why does this topic come up with every skill?

It came with Necro, Ninja, Mysticism etc.

All those skills had some fun and useful skill till a few people cried nerf.

Every pvp skill now is vanilla. Mysticism is most likely next on the chopping block.

A few pvp'ers can't adapt or only want straight tactics so the skills become plain and hardly worth the skill points in them.

It was fun before when mages had their spells reflect back at them; which blood oath was kind of like.

Of course they made blood oath useless, and strangle was next.

Dexer's love to run up and shoot or chop you, but heaven forbid if you have a spell or skill that gives you the upper hand for two secs.

A few don't like cleansing winds because it is op they say.

The spell takes forever to cast, so give me a break.

Beside running off screen it can't be cast in a fight.

Spell plague is another asking for nerf; why is that mortal or bleed are not?

This game caters to dexers, and never mind what it does to pvm.

The idea of the different spells are good at the beginning, but after enough belly aching they all go back to being hum drum and not unique.

I long for days where every play style is supported, and skills that are unique and fun, are left alone.

There is no balance in pvp and never will be, with so many different temps.

But that is the way it was designed; some are better to use vs other temps.
u obviously play a mystic mage and enjoy abusing the overpowered spells it has, mysticism forced me to stop pvping all together, pvp was fine with just necro and chiv, but ninja, bush, spellweave and mysticism made it worse and worse.... nerfs are necessary by the way, i refuse to join the bandwagon and use all these new overpowered things whenever they're introduced, just know that cleansing winds needs a big nerf, i mean really heal/cure/remove curse in 1 cast? super overpowered, it would take 3 different spells to do that with chivalry.... spell plague also could use a nerf bad, kind of dumb how someone casts that then the next spell will do like 3/4 my life and im dead before i know it, its like evil omen x10... nerfs are definitely necessary though i mean deathstrike used to do like 80 damage before they nerfed it, word of death would always do 80 damage no matter what before they nerfed it, they introduce things, let people play around with them and then do something about it when they see people dying to a player by using some simple tactic to kill them, where is the pvp talent people had years ago instead of taking the easy way out, i fight the legit old school way or not at all, classic shard for the win
 

red sky

Sage
Stratics Veteran
Stratics Legend
Eh, I play a wide variety of templates and IMO the skills are decently equal as long as pots and apples come into play. That's why the PVP world would become chaos if pots and apples were taken away (Jax). The only reason I can see anyone ragging on mysticism is because it is excellent for group fighting. Group fights are extremely dynamic though and tactics are way more important than what type of templates are brought to the fight. As long as nothing in mysticism is ridiculous (i.e. spellweaving archers, greater dragons, deathstrikes) I don't see a problem with the status quo.
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
That's why the PVP world would become chaos if pots and apples were taken away (Jax).
The only reason this would happen is because people have become so reliant on them, no one would be able to PvP anymore. The game is not built around consumables.
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
OMG! Where do I find the bear wearing crap armor?

Uh I meant this since I was typing fast. So please excuse me "Mr. Grammar Police."

Go back to the days getting killed by a bear, WHILE you were wearing crap armor.


Hope you aren't so butthurt anymore over grammar since it was corrected.. K thnx.
 
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