C
Chandalir
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Necromancer FAQ builder thread!
Updating the FAQ and trying to make it fairly comprehensive - anything you wish added to the FAQ, now is the time to do it!
Table of contents:
- Spells
- Spell Descriptions and Effects
- Faster Casting/Faster Cast Recovery
- Spell Damage (will be added later)
- Spirit Speak
- Setting Up (getting skills and scrolls)
- Training
- Templates - not added
Spell Descriptions and Effects:
Animate Dead (requires corpse)
- Used on corpses to create a zombie like creature that attacks all monsters.
- If used on a mount it will create a ridable steed.
- Cannot be controlled.
Minimum Skill Required: 40.0
Reagents Required: Deamon Blood and Grave Dust
Blood Oath (requires target)
- When the target of this spell deals damage to you, he receives the damage himself.
- Duration is ((Casters Spirit Speak - targets Magic Resist) / 80 + 8 (skill values are without decimals, meaning GM, or 100.0, is 1000)).
Minimum Skill Required: 20.0
Reagents Required: Deamon Blood
Corpse Skin (requires target)
- Target receives -15 Fire resistance.
- Target receives -15 poison resistance.
- Target receives +10 physical resistance.
- Target receives +10 cold resistance.
- Duration is ((Casters Spirit Speak - targets Magic Resist) / 25 + 40 (skill values are without decimals, meaning GM, or 100.0, is 1000)).
Minimum Skill Required: 20.0
Reagents Required: Bat Wing and Grave Dust
Curse Weapon (requires weapon in hand)
- 50% of melee damage is returned to caster as hitpoints.
- Duration is around 30 seconds at grandmaster spirit speak.
Minimum Skill Required: 0.0
Reagents Required: Pig Iron
Evil Omen (requires target)
- Target receives +25% damage from next damage source, or
- Will be poisoned one level higher by the next poison attack (to a max of level 5 poison), or
- Will only have 50% of the magic resist skill counter in the next attack that uses magic resist as a modifier.
- Duration of 25 seconds.
Minimum Skill Required: 20.0
Reagents Required: Bat Wing and Nox Crystal
Horrific Beast (transformation)
- Caster receives +2 hitpoints/second (equals 20 "Hit Point Regeneration").
- Caster receives +25% melee/archery damage.
- Caster cannot cast any spells aside from necromancer transformation spells.
- Duration is permanent until death or a transformation spell is cast.
Minimum Skill Required: 40.0
Reagents Required: Bat Wing and Deamon Blood
Lich Form (transformation)
- Caster receives +1.3 mana/second (equals 13 "Mana Regeneration").
- Caster receives +10 cold resist.
- Caster receives +10 poison resist.
- Caster receives immunity to bleed attack (due to being undead).
- Caster receives +25% damage from "Undead Slayers".
- Caster receives -10 fire resist.
- Caster receives -1 hitpoint/2 seconds (equals -0.5 "Hitpoint Regeneration")
- Duration is permanent until death or a transformation spell is cast.
Minimum Skill Required: 70.0
Reagents Required: Deamon Blood, Grave Dust and Nox crystal
Mind Rot (requires target)
- Target's spells become more expensive to cast mana wise.
- Duration is ((Casters Spirit Speak - targets Magic Resist) / 50 + 20 (skill values are without decimals, meaning GM, or 100.0, is 1000)).
Minimum Skill Required: 30.0
Reagents Required: Bat Wing, Deamon Blood and Pig Iron
Pain Spike (requires target: note, this is a curse, not direct damage)
- Damages target by ((Casters Spirit Speak - targets Magic Resist) / 100 + 18 (skill values are without decimals, meaning GM, or 100.0, is 1000)). Requires an update to match todays numbers.
- Duration of 10 seconds in which casting the spell again has minimal effect.
Minimum Skill Required: 20.0
Reagents Required: Grave Dust and Pig Iron
Poison Strike (requires target; splash damage)
- Damage to be determined.
- Slash damage is (damage / (distance in tiles +1)) in a 2 tile range.
Minimum Skill Required: 50.0
Reagents Required: Nox Crystal
Strangle (requires target)
- Power is (casters Spirit Speak / 10) (minimum of 4).
- Each point of power equals one more tick of damage.
- Damage is (power - 2) to (power + 1) modified by a calculation based on the targets fatigue (3 - (Current stamina / Maximum stamina * 2)).
Minimum Skill Required: 65.0
Reagents Required: Deamon Blood and Nox Crystal
Summon Familiar (summon spell)
- Summons a familiar to fight by your side.
- Horde Minion
- Picks up items on the ground.
- Fights for you decently.
- Requires 30.0 Necromancy and 30.0 Spirit Speak
- Shadow Wisp.
- Periodically replaces mana on targets in range based on their negative karma level.
- Is a lousy fighter.
- Requires 50.0 Necromancy and 50.0 Spirit Speak.
- Dark Wolf.
- Caster receives +5 "Stamina Regeneration" (1 stamina/2 seconds).
- Caster receives the ability to tame wolves (not hellhounds).
- Is a decent fighter.
- Requires 60.0 Necromancy and 60.0 Spirit Speak.
- Death Adder.
- Very good figher that has a deadly poison attack.
- Allows caster to double click snakes and serpents in the area and target what they want them to kill.
- Requires 80.0 Necromancy and 80.0 Spirit Speak.
- Vampire Bat.
- Caster receives all the damage the vampire bat deals as hitpoints.
- Its a decent fighter.
- Requires 100.0 Necromancy and 100.0 Spirit Speak.
Minimum Skill Required: 30.0 (as per Horde Minion)
Reagents Required: Bat Wing, Deamon Blood and Grave Dust
Vampiric Embrace (transformation)
- Caster receives 20% life drain on every hit.
- Caster receives immunity to poison levels 1-4.
- Caster receives "Mana Regeneration 2" (?).
- Caster receives "Stamina Regeneration 10" (?).
- Caster receives +25% damage from "Undead Slayers".
- Caster receives -25 fire resist.
- Caster is damage when casting a spell consuming garlic (17-23 damage) and cannot drink garlic based (cure) potions (note: "consuming garlic" means that lower reagent cost will prevent this damage).
- Duration is permanent until death or a transformation spell is cast.
Minimum Skill Required: 99.0
Reagents Required: Bat Wing, Nox Crystal and Pig Iron
Vengeful Spirit (requires target; summon spell)
- Summons a ghost that tracks down your opponent and reveals them.
- Requires 3 control slots.
- Duration is ((Caster Spirit Speak * 80) / 1200 + 10 (skill values are without decimals, meaning GM, or 100.0, is 1000)).
Minimum Skill Required: 80.0
Reagents Required: Bat Wing, Grave Dust and Pig Iron
Wither (area effect damage with no target)
- Deals damage 5 tiles around caster.
- Deals higher damage towards high karma people.
- Damage needs to be figured out.
Minimum Skill Required: 60.0
Reagents Required: Grave Dust, Nox Crystal and Pig Iron
Wraith Form (transformation)
- Caster receives ability to walk through people in Felucca without losing stamina/being revealed.
- Caster receives the ability to truely (unlike weapons with "Hit Mana Leech") leech mana from a target.
- Caster receives immunity to bleed attacks due to being undead.
- Caster receives the ability to cast the magery spell "Recall" 100% of the time if he has reagents.
- Caster receives +15 physical resist.
- Caster receives +25% damage from "Undead Slayers".
- Caster receives -5 fire resist.
- Caster receives -5 energy resist.
- Duration is permanent until death or a transformation spell is cast.
Minimum Skill Required: 20.0
Reagents Required: Nox Crystal and Pig Iron
Faster Casting/Faster Cast Recovery:
This is all thanks to krrios' testing.
The original thread can be found here!
Spell casting time = (3 + Spell level) / 4 (note: no effect from faster casting)
Spell recovery time = (6 - faster cast recovery) / 4
Spell levels are defined as:
- (1.00 seconds) Wither (needs an update), Curse Weapon and Evil Omen.
- (1.25 seconds) Pain Spike (needs an update).
- n/a.
- (1.75 seconds) Blood Oath, Mind Rot, Animate Dead and Corpse Skin
- n/a.
- (2.25 seconds) Horrific Beast, Lich Form, Poison Strike, Strangle, Summon Familiar, Vampirit Embrace, Vengeful Spirit and Wraith Form.
With that in mind, figuring out spell casting times is simple. For instance, spell level 1 would be (3 + 1) / 4 = 1.0 second casting times.
Similarly, the faster cast recovery delay is equally simple to calculate. For instance, FCR3 would be (6 - 3) / 4 = 0.75 second recovery delay. At FCR6 there is no delay whatsoever inbetween spells.
Spirit Speak:
Spirit Speak serves three purposes for a necromancer - healing, damage output and hearing ghosts speak.
Healing with Spirit Speak can be done in one of two ways; either through corpses or through using your own energy.
Using a corpse to heal, you must be within 3 tiles of a corpse that hasn't previously been used for healing with Spirit Speak nor animated through the Animate Dead spell; your healed hitpoints will be:
- Minimum is targets fame/500 + 1 (look at guide.uo.com or the Hunter's Guide for creatures fame rating).
- Maximum is (Spirit Speak / 20) (keep in mind that skills are without decimals, so gm is 1000) (may need an update)
- Healing through corpses requires no mana.
- Minimum equals your maximum/2 + 1.
- Maximum is (Spirit Speak/100 + 4) (keep in mind that skills are without decimals, so gm is 1000).
- Channeling your own energy requires 10 mana.
Spirit Speak is, as outlined in the spell section above, the single greatest contributer to duration and damage in spells.
Setting Up (getting skills and scrolls):
Where to buy the Necromancy skill:
Necromancers in Umbra (if you don't have access to these, it means you don't have access to Age of Shadows which in turn means you can't use Necromancy either).
Where to buy the Spirit Speak skill:
Healers and Healer Guildmasters (you gain the most through the guildmasters).
Where to get Necromancy scrolls:
You get Necromancer scrolls by looting them off creatures killed/looting chests - there is no other way to get them, i.e., no buying them off of scribes or NPC's (this list may need updating):
Animate Dead:
- Rat Mages.
- Rat Mages, Evil Mages, Imps and Nightmares.
- Unicorns, Rat Mages, Imps and Orc Mages.
- Rat Mages, Evil Mages and Imps.
- Rat Mages and Imps.
- Rat Mages, Imps and Nightmares.
- Messages in bottles and level 3 treasure maps.
- Deamons, Liches, Evil Mage Lords and Imps.
- Rat Mages and Imps.
- Rat Mages, Gargoyles, Imps, Ophidian Apprentice Mages and Air Elementals.
- Messages in bottles.
- Deamons, Liches, Rat Mages, Imps and Air Elementals.
- Messages in bottles.
- Deamons, Liches, Evil Mages, Imps, Nightmares, Air Elementals and Meer Mages.
- Imps.
- Meer Eternals, Harrower of the Tentacles, Dark Father and The True Harrower.
- Messages in bottles.
- Deamons, Liches, Air Elementals and Nightmares.
- Messages in bottles.
- Deamons, Liches, Imps and Meer Mages.
- Rat Mages and Imps.
There are a few options for getting necromancer reagents - you can get them like most mages get their reagents through the NPC vendor system (regular mage NPCs (not faction reagent vendors) and the necromancers in Umbra).
However, you can get masses of necromancer reagents by hunting liches and lich lords as well. Treasure hunting has a fair amount of necromancer reagents as well.
Training:</font color=00008B>
Spirit Speak can be trained either by active using the skill (clicking the blue gem next to Spirit Speak on the skill list or hitting a macro for the skill).
Necromancy is a bit more difficult as it requires you to cast certain spells at certain levels following this pattern (approximately - don't worry too much if you deviate from the list though):
0.0 to 30.x : Buy it in Umbra - its the most cost effective way of doing it.
30.x to 55.x : (20.0 requirement spells) Pain Spike (on self for instance, although be wary of armor damage!), Blood Oath (if you have someone else along with you), Corpse Skin (again, requires someone else), Evil Omen (same) or Wraith Form.
55.x to 75.x : (40.0 requirement spells) Horrific Beast or Animate Dead (requires a corpse though, so only good if you hunt for your gains). Alternatively, mix in a Mind Rot or Summon Familiar (both require 30.0 Necromancy (and Spirit Speak in case of familiar)).
75.x to 90.x : (60.0 requirement spells) Wither is your best bet both for hunting and for 8x8. Mix in the occasional Strangle (65.0 requirement) for healing gains on a boat or for added damage when hunting.
90.x to 105.x : (70.0 requirement spells) Lich Form is your absolute best bet - plus, its a very nice spell that grants you lots of mana /php-bin/shared/images/icons/wink.gif Keep up with Strangles and Withers as both will give you gains all the way to 100.0 (in case of Strangle, 105.0 actually).
105.x to 120.0 : (99.0 requirement spells) Vampiric Embrace is definently the fastest way to legendary, although mixing in Revenants (80.0 requirement) works well too.
Things that need to be added:
Krrios' Animate Dead information.
Spell Damage calculations (only to appease Jynx)

Whichever else you people might come up with
Old FAQ thread for reference.