Hi, I'm coming back after a long absence. I saw a template I thought would be fun but it was full of 120 skills and don't think I will be achieving that anytime soon. I was hoping you guys could help me fill out my template and tell me which skill should be 120 assuming I could get my hands on the power scroll.
I'm building towards:
100 Magery
100 Eval Int
100 Necro
100 Spirit Speak
100 Meditation
100 Poison
100 Parry
I have a 720 skill cap and was wondering which would be the most important skill for a necro mage to have at 120. Parry is a placeholder until I can get more scrolls. I'm not sure if parry is even the right placeholder but it was easy to level. It's for a PVM build. I really like the idea of poison for fun. Thanks for any feedback.
Take Magery to 120 first and foremost, and use it with a Mage Weapon for melee defense, you will also have 100% success at all circles and heal for more.
If you're keeping Poisoning you only need a total of 200 points between that and Magery so you could raise it only to 80. You will be able to cast Deadly Poison Fields. It will also frequently auto-cure you on Poison tick damage which is extremely useful on a caster. I have a character using 65 just from spare points and it can occasionally even auto-cure Deadly Poison.
Necro doesn't need to be higher than 100 in PvM unless you are planning on using Revenants or the Necromancy Masteries (which are very good and the best option on this template) The main skill (Mage or Necro) is mainly the success chance for certain spells, and a factor in the Mastery abilities. 100 Necro will give you 100% success at Wither, 105 Necro will give you 100% success at Poison Strike, Poison Strike success can matter when combining it with the Conduit Mastery. Command Undead Mastery is also more powerful with higher Necro.
Eval/SS are modifiers to the Mage/Necro spells. If you are trying to do maximum damage with your spells then increasing these is a good idea. You can also use 120 Eval+100 Anatomy to have 120 Defensive Wrestle, this would be instead of using Mage Weapons and would give you full defense while holding spellbooks (which in PvM you quite often will be for using slayer books). You can also switch between books/Mage Weapon with an EquipLastWeapon macro, but the Anatomy options is if you are not going to use a Mage Weapon at all, and plan on always holding a book with mods.
Med is probably the last consideration on a Necro/Mage, as you will very often be leeching mana from monsters by being in Wraith Form, you have Lich Form (13 MR) available to you, and Shadow Wisps that also restore mana. Having low Karma affects the mana restored from Shadow Wisps so if you are staying Necro/Mage long term on your character lock your Karma and it will drop as you use Necro.
I would use Focus, Resist or Anatomy as a placeholder.