First my English is not good yet, and I may make many mistakes. So, please be patient with me.
(Also I've just came back to UO after a 3 year break)
Nearest Enemy Bug
Actually my real request is not about nearest enemy bug.
But the essential problem of "Nearest Enemy Bug" is "distance".
So my request is ... please fix distance related issues really.
1.Currently, the System determine distance as xyz combined distance.
2.xyz combined distance makes a lot of problems when we use target related actions. Especially target nearest enemy.
Because of the "distance" includes z-coord.
-Fig. Distance Mechanism
3.If you fix these problems, players gain tons of benefits.(for sure in rugged landscape situation mostly)
-Players can never die to massive mobs while hitting nearest enemy in pve.
-Players can loot only from corpses in range.
-We can avoid bugged target information. (it often happens when you hit nearest enemy while no mobs around)
-Of course. Now we can use all target related actions properly.
etc...
Unfortunatelly you don't have enough human resources to solve these essential problems I think.
I won't request much but please change GetDistanceFromPlayer() at leaset.
So modders can fix lots of problems. It's really easy to change this function.
example: GetDistanceFromPlayer(id) : return DistanceFromPlayer = { x=0, y=0, z=0 }
Thanks in advance.
Decors
(Also I've just came back to UO after a 3 year break)
Nearest Enemy Bug
Actually my real request is not about nearest enemy bug.
But the essential problem of "Nearest Enemy Bug" is "distance".
So my request is ... please fix distance related issues really.
1.Currently, the System determine distance as xyz combined distance.
2.xyz combined distance makes a lot of problems when we use target related actions. Especially target nearest enemy.
Because of the "distance" includes z-coord.
-Fig. Distance Mechanism

3.If you fix these problems, players gain tons of benefits.(for sure in rugged landscape situation mostly)
-Players can never die to massive mobs while hitting nearest enemy in pve.
-Players can loot only from corpses in range.
-We can avoid bugged target information. (it often happens when you hit nearest enemy while no mobs around)
-Of course. Now we can use all target related actions properly.
etc...
Unfortunatelly you don't have enough human resources to solve these essential problems I think.
I won't request much but please change GetDistanceFromPlayer() at leaset.
So modders can fix lots of problems. It's really easy to change this function.
example: GetDistanceFromPlayer(id) : return DistanceFromPlayer = { x=0, y=0, z=0 }
Thanks in advance.
Decors