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"Natural" vs. "Neon" Colours

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
If a person is running around in underwear with a Greater Poision Katana (that was what I was sardonically poking at initially) and it is a cooler region or begins to snow they should feel the effects in their charters abilities. Maybe they lose half of their highest Attribute until they dress warmly. (Ever tried to think straight while up to your shoulders in a frigid swamp after make a long distance march into a remote ambush area?)

Conversely, a charater clad in full plate (of which I have a full suit cusrtome made to myself in RL and therefore a valid opinion) who adventures in the hotter climes, swamp or desert, would begin to feel the effects of heat.

There can be regions of UO that would call for different attire. In dealing with NPCs there could be different responses based on clothing. Back in the opening stages ones reputation would influence NPC pricings. As would which in-game your character belonged to. An NPC mage sold things cheaper to members of the in-game Mage guild.

Again, it it a matter of game vision and relatively simple mechanics.

But I would need to be hired as an overall content supervisor for these things to be implimented.
These suggestions are very good. Weather-effects and clothing with function should be part of UO. I've actually seen all this work on a test shard.
 
S

Stupid Miner

Guest
RTLFC:
This is another one of those endless tram v fel, pvp v pvm, 2d v whatever deals.
Quite simply, no, no its not.

Its adding functionality to an unrealistically unfunctional portion of the game that people seriously enjoy. I reference above posts about role-playing and crafting.

I am not in UO for Roleplaying but that does not stop me from being able to understand that others may be.

Additionally, "Planters" go on at leangth about the market for their creations. Plant Growth is not a Skill requiring the commitment of 100 points to Grand Master. Nor do I advocate it should be.

But Tailoring does require 100 points to GM and 120 to get to Legendary. Functional garments, to incluse accurate armor functionaluty, would add a depth to UO that does not exist presently.

It is so very much NOT a "PvP v PvE" or "Tram v Fel" thing that I am quite surprised it could be thought so in even the remotest of considerations.

Unless of course I misinterpreted the response, which is always possible.
I don't believe her post was in response to yours.

"RTLFC" (Replying To Last For Convenience)
would tend to indicate she was replying to the main idea of the thread as a whole (color choice), not your specific post.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
Hehe Flora.. didn't know you were a nerd...

I agree with the clothes... as an UO artist myself (I did a few pieces of artwork that sadly weren't included because we all got fired)

Yeah it's the I was a seer story and everyone got fired because some greedy idiots started selling gold on e-bay.

Well if I was hired I could have done about 50 new props a day, very acceptable artwork.

Can you imagine how happy the tailors would be with 50 extra pieces of clothing ? That isn't hard to do...

I've seen artists waste so much time on UO it's not even funny, and we know how much focus they put on new land and new stuff... but we see also how misplaced it was, because most of it becomes outdated when the new stuff comes out !

But that clothing, it would have given so much. It's one thing along with functional cooking I was working on as a seer in my PAST times... some of it was really nice (even with perspective) and it's a shame that because some punks got fired that all my stuff was trashed (I was confirmed it was indeed trashed when I became a companion)...

I cried that night, but that only makes me nerdier... and I knew I was. Oh if you had seen the staves, the robes I designed... I was only 14 years old and I was learning C++ and drawing professional art ; after that story I was traumatised and stopped ALL creativity work I did... thats how much this story in UO hurt me as a child.

I took up with drugs to forget all about it, no joke. Let my account decay and trashed stuff worth around 5000 $ USD at the time...
 
S

siyeng0

Guest
Hehe Flora.. didn't know you were a nerd...

I agree with the clothes... as an UO artist myself (I did a few pieces of artwork that sadly weren't included because we all got fired)

Yeah it's the I was a seer story and everyone got fired because some greedy idiots started selling gold on e-bay.

Well if I was hired I could have done about 50 new props a day, very acceptable artwork.

Can you imagine how happy the tailors would be with 50 extra pieces of clothing ? That isn't hard to do...

I've seen artists waste so much time on UO it's not even funny, and we know how much focus they put on new land and new stuff... but we see also how misplaced it was, because most of it becomes outdated when the new stuff comes out !

But that clothing, it would have given so much. It's one thing along with functional cooking I was working on as a seer in my PAST times... some of it was really nice (even with perspective) and it's a shame that because some punks got fired that all my stuff was trashed (I was confirmed it was indeed trashed when I became a companion)...

I cried that night, but that only makes me nerdier... and I knew I was. Oh if you had seen the staves, the robes I designed... I was only 14 years old and I was learning C++ and drawing professional art ; after that story I was traumatised and stopped ALL creativity work I did... thats how much this story in UO hurt me as a child.

I took up with drugs to forget all about it, no joke. Let my account decay and trashed stuff worth around 5000 $ USD at the time...
.....................and now he ded from coke.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
No it was only herbs... mind you, I needed to forget, not amp up...

Anyways it was a bad idea, I turned very lamish, I'm glad I finally got out of it.

Today I drink good small production beers and enjoy every drop of it. :pint:
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Here is my post again. Read it this time. It says what I am really talking about. Which is the colors, not the quality of the artwork.
You would be making a mistake to start arguing about language parsing with me...

Only the special tubs & stains produce poor colors.
Note the use of the word "poor". This word denotes a degree of quality to the subject. You are judging the quality of the colours in the game, you state that it is "poor". Choice of colours and the way they are used is an important aspect of the creation of the graphics, the artwork, for any video game. In a general sense you are passing judgment on the quality of the artwork in the game.

Note that at no time in my OP did I pass judgment on anything in the game, or assign a degree of quality to anything, other than to make the remark that men were often the most flamboyant dressers in ancient and medieval cultures, I used the word "outlandish". The only point I was making was that bright colours are not historic anachronisms. They are not out of place in a medieval or ancient setting.

The main problem with colors is that the Devs do not, or are not allowed the time to, do good coloring for the game. A pleasant exception to this was Ter-Mer which looks very good.
Again, the use of the word "good" twice here. You are again passing judgment on the quality of the artwork in the game. When you say that the use of colours in the graphics of a game is "good" or "bad", you are passing judgment on an aspect of the artwork in the game.

Remember the pet dye problem last fall? The dropped in a bucket of paint coloring the pets would of had?

I shudder at the memory of that near atrocity.

Consider the quality of past coloring jobs before you bring up colors in game. What you get may be that bucket-of-paint, entirely-one-shade-of color-only mess we nearly got for pets.
And once again, you are commenting on the quality of the artwork, and here you aren't even referring to the colours themselves, but the way they were used. "The dropped in a bucket paint coloring" is not a reference to the colour itself, but to the way it is used. The way that colouring is used in the game is an aspect of the game's graphics. You are again making a comment about the quality of the artwork in the game.

I could go on like this for the equivalent of a page or two if I wished, but I will spare you the tedium...

Pay more attention to what you are reading and don't read things into comments that are not there. That can get people concerned about talking to you. They hear later that you said they said something they didn't say.

Believe me, it's irritating.
I'm sorry I irritated you, but I have exceptional reading skills, and although I can often be justly accused of skimming over posts on forums, that was not the case here. I won't argue this further, feel free to have the last word if it will make you feel better... ;)
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Also, real-life noblemen looked like demented clowns, what the hell.
Exactly one of the points I was making. While some of the neon colours themselves might be anachronistic, the spirit they represent certainly isn't.
 
T

Tukaram

Guest
The neon never really bothered me. I always thought of it as the glow from a magically imbued item. A lot of books and movies have them. That, and it's just a game.

But nothing beats a nice set of green leathers.

My son liked them so much that when the neon weapons first came out he was collecting every color he could find and had a big display on his roof.

I agree that the neon debate is about like the 2D/whatever, Tram/Fel etc. Something to argue about but no one is going to change anyone's mind.
 
M

Megilhir

Guest
I don't believe her post was in response to yours.

"RTLFC" (Replying To Last For Convenience)
would tend to indicate she was replying to the main idea of the thread as a whole (color choice), not your specific post.
Thank you. I had no idea what RTLFC meant. Which is why I included the last line of my post. As it turns out I was correct in assuming i might have been incorrect.

And I thought the US Army had a lot of acronyms. :)
 
S

Stupid Miner

Guest
Thank you. I had no idea what RTLFC meant. Which is why I included the last line of my post. As it turns out I was correct in assuming i might have been incorrect.

And I thought the US Army had a lot of acronyms. :)
GKAUNSPQN2:

Yea, they take a while to get used to.
 

Miss Smoocher

Journeyman
Stratics Veteran
Stratics Legend
has anyone else really looked at the new dyes and ask why does purple stand out better on armor then say like the red or yellow. the purple is bright and the others are not how are they diff from the leather dye tub? i was hoping for brighter not lighter colors. i want hot pink armor damn it i hate purple!!!
 
W

WhityJinn

Guest
UO is however a fantasy game so I figured that neons were just a diversion from medieval and I just avoid using them. I just don't think that full neon was necessary - I play other games that have dyes and none look like UO, yet nobody complains they're "dull". They manage bright and vibrant - so why can't UO? Why can't the artists working on UO create colours and designs that fit the world that they created? Seems very strange IMHO.

What I'd have done would be add in different garment shapes, styles and surface decoration along with rich sumptuous colours instead. Still bright colours, but tweaked a smidge to be less blinding but still bright. There really isn't a need to include eye popping colours when you introduce the level of "bling" that some medieval garments carried in surface decoration and adornment. I look at jester's suits and the fancy dress and wonder why we couldn't have more clothing with detail like that. I dunno, something worthy of the word "artist"?
Why can't the artists working on UO create colours and designs that fit the world that they created?


So, Why?What do you think?
 

Siteswap

Visitor
Stratics Veteran
Stratics Legend
Those characters that you see bedecked from head to toe in neon are the UO equivalent to the real life burberry brigade. Absolutely no class or taste...
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
I'm not a fan of neon colours, others are so that's fine, leave them in - but I'd not object to a switch for my client that lets my PC show them as 'toned down' versions of the glowing originals.
 

Gidge

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
Hail Sosarians,

I love my Blaze Clothing, Blaze Shield, Blaze Magical Tome and the Blaze Cu I ride upon!

Long Live Blaze, a Favorite Craze!!

Woo Hoo & Wheeeeeee.

An SoS

Then why is your color white?

*snickers*

(i am sorry, i just could not help myself)


I think one of the neatest things is that the "Avatar" was of our time and went to that time. I would think that maybe he had a some of influence. But i think Nature has the best influence. The "Blazing" sun would indeed be, as it is known for such power, emulated? Or just gold itself?

i am a muted girl myself when it comes to colors.
 
T

Trebr Drab

Guest
If a person is running around in underwear with a Greater Poision Katana (that was what I was sardonically poking at initially) and it is a cooler region or begins to snow they should feel the effects in their charters abilities. Maybe they lose half of their highest Attribute until they dress warmly. (Ever tried to think straight while up to your shoulders in a frigid swamp after make a long distance march into a remote ambush area?)

Conversely, a charater clad in full plate (of which I have a full suit cusrtome made to myself in RL and therefore a valid opinion) who adventures in the hotter climes, swamp or desert, would begin to feel the effects of heat.

There can be regions of UO that would call for different attire. In dealing with NPCs there could be different responses based on clothing. Back in the opening stages ones reputation would influence NPC pricings. As would which in-game your character belonged to. An NPC mage sold things cheaper to members of the in-game Mage guild.

Again, it it a matter of game vision and relatively simple mechanics.

But I would need to be hired as an overall content supervisor for these things to be implimented.
These suggestions are very good. Weather-effects and clothing with function should be part of UO. I've actually seen all this work on a test shard.
They'd have to add new armors for hot climes where you don't wear much due to heat. Something that looked Egyptian, with golden collars and arm bands and bracers (wrist and ankle) would actually be pretty cool.

Unfortunately, UO doesn't have large desert areas where the look could have a home, properly, if you follow me. But it would be cool.

Maybe if they did add new ocean areas at the map seams, they could add a desert continent or group of islands to accommodate this sort of style.
 

BlissMarie

Lore Keeper
Stratics Veteran
Stratics Legend
I don't think that architecture and clothing being brightly coloured is unusual but colouring pets is just wrong.

*Will you travel with me noble creature?*
*If you come with me it will be mutually beneficial to one another.*
*Now get in the dye tub!*
Oh?



:p

BlissMarie
 
E

Evlar

Guest
I can picture it now... the neon sign back in medieval times...

:heart:YE OLDE BROTHEL:heart:

They say it's the oldest "trade" you know...
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I have no problem with neons anymore, they fit just fine in the modern game, but I think that the argument that there were bright colors in actual mideval times is kind of off because theres a difference between say bright yellow or bright orange, and two tone blue ice colors and two tone yellow blaze colors. Especially with things like neon blue and neon pink two tone items etc.

There were bright colors but not multi tone neons.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
I just had to share this pic.

This fashion victim, who shall remain nameless, can often be seen in Luna bank on Great Lakes. Just look for the blinding glow...


 
N

Ni-

Guest
It seems that an option to turn certain hues off and on might be appreciated by some. Or some method of reassociating color numbers with others, on a per client or even a per user or character basis.

For instance, someone doesn't like the 'glacial' color, they change that to display as a darker blue. Behind the seens the main item has the original hue color number, but an altenate number is associated with that original number. So the system gets the original number checks the current client/user/chars hue association number for it's existance, then uses the alternate hue color number to display the alternate color.

Now, I don't know it that would be too complicated, too much work, or too much memory for the return it would garner. It's just a thought, though. There is also a point where if it's too complicated for some users, that might actually frustrate some people more than if it were never implemented.
 
C

canary

Guest
I am not opposed to neon colors in game. What I am opposed to is those certain colors that bleed on the paperdoll and game world. It makes it look cheap and poorly done. Hair done in certain shades looks exceptionally bad as far as a bleed effect.

That usually means the bright white, glacial... things like that.
 
C

canary

Guest
I just had to share this pic.

This fashion victim, who shall remain nameless, can often be seen in Luna bank on Great Lakes. Just look for the blinding glow...


It isn't the colors that bother me, it is the use of all of them together on one character.
 

Omnius

Crazed Zealot
Stratics Veteran
Stratics Legend
You can make bright colors using a normal dye tub. Only the special tubs & stains produce poor colors.

The main problem with colors is that the Devs do not, or are not allowed the time to, do good coloring for the game. A pleasant exception to this was Ter-Mer which looks very good.

Remember the pet dye problem last fall? The dropped in a bucket of paint coloring the pets would of had?

I shudder at the memory of that near atrocity.

Consider the quality of past coloring jobs before you bring up colors in game. What you get may be that bucket-of-paint, entirely-one-shade-of color-only mess we nearly got for pets.
you think ter mur looks good? I can honestly say I haven't seen things that looked good since UO:R. Ter mur and gargoyles are awful looking.
 

Korik Bloodguard

Lore Keeper
Stratics Veteran
Stratics Legend
I just had to share this pic.

This fashion victim, who shall remain nameless, can often be seen in Luna bank on Great Lakes. Just look for the blinding glow...


It isn't the colors that bother me, it is the use of all of them together on one character.
LOL, Tucan Sam. He inspired me to purposefully push back against the type of self-indulgence in this thread from people who complain about what colours other people wear.

My advice:

Other people like things you do not - your aesthetic ideas are no better than others', get over yourselves.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Wow...

You know I don't care so much about colors. Let people dress like a throw back from the 60's or something I don't care.

I'm extremely thankful not to be playing a cartoon game like WoW or FF where you see folk with swords 3x the size of their characters and wider than they are... which makes absolutely no sense at all.

It's like Yes this is my battle hammer... If it really weighed as much as it's size and proportion appear to my character wouldn't never be able to lift it.... let alone wield it or smack something accurately with it. Looks silly.


What I really want is to be able to alter what I do have so I can wear things more fashionable than the super ugly robe I always end up with. And how much I dream about not wearing an ugly Mempo or that hideous dead deer on my head.

But I suppose sometimes function wins out over fashion.


Kinda like using the EC over 2d... I would prefer the 2d paperdoll but to have the function of the EC I suffer.
 
N

nynyve

Guest
I would like to begin by pointing out that the Devs probably already have more on their plates than they can handle.

This being said, the over use of brown, and the drab color palette of UO has always griped me. I admit I am not a fan of neon colors either--but I think one of the greatest things about UO is that it lets players express their personality and taste.

I would like to see more depth and richness in the colors in UO, especially in the furniture. I don't find the furniture dye tub very helpful, because it doesn't really give rich, antique wood colors. I also find the dark grays for towers, castles and keeps hard on the eyes. Gold metal and gold rock are also quite dull. I little sparkle wouldn't hurt. (How about white stone please?)


I definitely would like to see more attractive clothing.

I think the game could profit by the designers and artists looking at antique furniture, old buildings, and paintings. Even antique doll house miniatures could provide inspiration for small scale objects for UO. Both in the color and the type of object.

I think the color palette of the game needs to be enriched. I don't want the game to look like Disney World but there's a happy medium. Imagine the game with less brown and gray. Oriental carpets instead of the current carpets. More tapestries and paintings or wooden furniture that shines like the antique furniture at Colonial Williamsburg.

This would also improve the visual appeal of UO and make it more attractive to new players. Unfortunately, I do know several people who won't play UO because it lacks eye appeal.

This is just an opinion--so please don't jump down my throat.
 
C

Coppelia

Guest
There can be bright hues without inverting light and dark values. There are hues in UO that shouldn't be used as dyes.
When the dark values of the hue are too light, the shadows of contact and the outlines are just destroyed. It makes it unreal.
You can keep a bright hue as long as you have dark values dark. That's all.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
@OP: Definitely agree with you, been saying the very same thing for years.

Dye tub colors have always had glaringly bright colors. Original dye tub colors were much more chromatic than anything that spawned on NPCs.

There weren't any multi-color hues, but that doesn't mean they weren't awfully bright.
Yeah... let's take a look at any of the bright yellows, greens, pinks, teals, aquamarines, et cetera that can be dyed with a plain old dye tub.

And if the bright color looks garish, I don't wear it... and I point and snicker at the ones who do... but to each their own. hehe

Of course, at one point, my blue hair was at least a cyan as as RGB cyan, and as bright as a bright cyan tunic... then it was a darker blue again, and now it's... something else entirely.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
I am pretty sure the old medieval times were full of glacial white people all over.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I am pretty sure the old medieval times were full of glacial white people all over.
Because, you know, glacial white is just so glaringly bright.

You're right, I can't imagine anyone wearing anything that bright. Heck, I can't even conceive of a material that when hit by the light would give off a brightness that would mimic, much less exceed that.

You've definitely changed my opinion on glacial white people.
 
C

canary

Guest
I am pretty sure the old medieval times were full of glacial white people all over.
News Flash for LC. UO is not 'medieval times'.

Please don't compare a fictional setting based in a fantasy setting with dragons, sorcery and magical swords with real life.

I'm not supporting more garish colors, mind you, just letting you know you really can't compare the two. One is real, one is imaginary.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
...Heck, I can't even conceive of a material that when hit by the light would give off a brightness that would mimic, much less exceed that...
The ultra-reflective fabric used on the orange vests and such for road workers.

I've seen an entire jacket made out of the stuff. When hit with bright light it was physically painful to look at. :(
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
News Flash for LC. UO is not 'medieval times'.

Please don't compare a fictional setting based in a fantasy setting with dragons, sorcery and magical swords with real life.

I'm not supporting more garish colors, mind you, just letting you know you really can't compare the two. One is real, one is imaginary.
Did you even read the OP or were you too busy trolling?

Certain people have the mistaken impression that colours in ancient and medieval colours were more muted.
 
J

[JD]

Guest
I can't fathom why anyone would give a rats arse about coloration of pets or anything else in game. Different people have different ideas about what colors they like. It is a personal choice, thus you will never please EVERY player. Period.

There is also no reason why there can't be a "standard color scheme" override to turn any questionable color into some muted color instead, however.

Win.. fin.
 
W

WhityJinn

Guest
I'm extremely thankful not to be playing a cartoon game like WoW or FF where you see folk with swords 3x the size of their characters and wider than they are... which makes absolutely no sense at all.
Go to luna bank and see gargoyles and their stuff.
I threw up.

You ARE already playing a cartoon game.Gargoyles, neon cusidhes and snowmen would agree with me.If they had stratics accounts.
 
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