Do the devs have any plans to ever bring this back?
As much as I hate to say it, I have a feeling you're probably correct.I'd love to see them fix it as well, but I'm not sure I'd call it laziness. MyUO is most likely not handled by the Dev team but rather the web development team at Mythic. Since it is highly probable that UO is considered in maintenance mode (perhaps even sundown mode) by the folks at Mythic, then getting web development time is going to be low priority. You've got a better chance of getting web team time to actually update the site rather than recode a major database project like the guild search.
Yep it was a favorite function. And nope there are no security issues. Maybe they should focus on something good for the game instead of lame ass heads on spikes and painted masks.So the devs are to lazy to fix it, sweet one of my favorite functions outside the game forever gone.
No it stuck around for years afterward. I for one don't buy the "security issues" line.It wasn't a security issue for years, I wonder what happened to make it one. I cant remember, but didn't it go away when they let go of their own boards?
It went away when the CMS used for the web page was changed to Drupal. My (uneducated) guess would be that some .php or javascript coding was needed to handle the data. Drupal doesn't like java script - I had a tiny 'show hide' script in one of my quest pages on uo.stratics. I couldn't edit the page without having to re-enter the script, Drupal always opened a page for editing in 'wysiwyg' mode and wiped out the javascript code.It wasn't a security issue for years, I wonder what happened to make it one. I cant remember, but didn't it go away when they let go of their own boards?
I think you are confused and shouldn't malign Drupal. The new UO.com website uses Drupal 7, and this issue has absolutely nothing to do with Drupal. Drupal does just fine with java script and php. Your issues had more to do with custom php code and outdated modules in the old Drupal 6 that Stratics was using. Wordperfect, Drupal, and your forums run on php, so that isn't the issue. Bad php and javascript is.It went away when the CMS used for the web page was changed to Drupal. My (uneducated) guess would be that some .php or javascript coding was needed to handle the data. Drupal doesn't like java script - I had a tiny 'show hide' script in one of my quest pages on uo.stratics. I couldn't edit the page without having to re-enter the script, Drupal always opened a page for editing in 'wysiwyg' mode and wiped out the javascript code.
Also older .php and javascript is judged to be very insecure and hackable.
If Mesanna says it represents a security risk, then I believe her. Despite some people's determination to flaunt unfounded conspiracy theories.
The internet is full of coding that 'wasn't a security issue for years', but suddenly became one. That's why we keep getting security updates.
Thanks for clarifying that.I think you are confused and shouldn't malign Drupal. The new UO.com website uses Drupal 7, and this issue has absolutely nothing to do with Drupal. Drupal does just fine with java script and php. Your issues had more to do with custom php code and outdated modules in the old Drupal 6 that Stratics was using. Wordperfect, Drupal, and your forums run on php, so that isn't the issue. Bad php and javascript is.
Given the age of the UO database it is highly likely that it is not as friendly to deal with as you may think - I have a feeling that there is going to be more to dealing with it than just a simple database query. It is certainly not a week project by the time you factor in web designer time for the UI & page layout, plus web developer time to code said layout & interface. It is definitely not something I would entrust to an intern to handle.An intern could probably have it up and running in about a week.
The current UO.com can do all the "new rotators or side call-outs" without even breaking a sweat. It's very simple to do with their current setup, and you don't need a team to do it. I would guess that Mythic just chooses not to, and I don't see the point since those just slow page load times.Given the age of the UO database it is highly likely that it is not as friendly to deal with as you may think - I have a feeling that there is going to be more to dealing with it than just a simple database query. It is certainly not a week project by the time you factor in web designer time for the UI & page layout, plus web developer time to code said layout & interface. It is definitely not something I would entrust to an intern to handle.
Given that uo.com can't even be updated with new rotators or side call-outs by the Mythic web team; there is little to no chance that Mythic will expend the web team resources to undertake the MyUO project. Mythic most likely has one web development team that handles all of their web assets and I would venture a guess that the lions share of their time is being spent on working out the issues with the EA Store.
Yes, the currently UO.com can quickly have the rotators and called out changed via the CMS. It's still not something that is going to be handled by the dev team, it's going to fall squarely in the web teams area of responsibility. My point of bring up the rotators and call outs is that if the site isn't even high enough on their priority list to update those, then there is zero chance that a involved project like restarting MyUO will be accomplished.The current UO.com can do all the "new rotators or side call-outs" without even breaking a sweat. It's very simple to do with their current setup, and you don't need a team to do it. I would guess that Mythic just chooses not to, and I don't see the point since those just slow page load times.
The MyUO project security issues has nothing at all to do with the UO.com website. It's not a web design issue at all, but purely database problems, which as you point out are probably not a simple database query. This part I would hazard to guess would take a team to ensure security... you don't want that database query to accidentally pull out user account information.
I think we are mostly saying the same thing. It's not an easy fix and it's not a priority. I know a lot of people will be disappointed, but Mythic and the development team has higher priority issues.... I believe that while the security issue is the main reason Mythic gave for not want to invest web team time in fixing the issue there are also additional factors that reinforced the choice not to fix MyUO.
Yes, but the difference is the in-game security should be limited to just whatever you are carrying (unless you give someone access to your house), versus the security of losing your whole account to someone hacking the MYUO website. Allying with another guild means at worse they can steal off you, but you won't lose everything. The "security risks" aren't even comparable.Well I'll say this again... if you want to talk security risks it's a security risk for the players to not be able to see who's in another guild before allying with them or warring them.
Bothers me to no end.
Well I'll say this again... if you want to talk security risks it's a security risk for the players to not be able to see who's in another guild before allying with them or warring them.
Bothers me to no end.
This feature has been down for how long and you consider it a security risk because of this, LOL.
How would you use MYUO guild search to track this troublemaker down? It only showed the top 3 skills, so thievery might not show up (or any other skill) if that is the issue.Speaking from experience, it's been hard for a long time. Some guilds, particularly on smaller shards, have found it hard to achieve symmetrical trust. I myself am trying to find out which guild a certain green troublemaker is.
Posted by Woodsman
The Warhammer and Camelot versions of MyUO (well web apps that draw upon in-game data) were both taken down for security reasons, and Warhammer doesn't appear to be getting their version back.
Somebody claimed on some Camelot forums that the character search features had a security flaw:
Something I touched upon in a previous post was most likely the reason for the rush of the unfinished site, a security vulnerability of which users could gain access to the php code and web dbs. I was informed of this and then I informed Mythic. They took the server down completely, and it isn't a case of just switching it on again. That site had all the pre-built goodness, such as the housing directories and other live server db related herald stuff.This was on the BioWare Warhammer forums
It's not something their limited resources at this time can work on replacing, perhaps in the future, I know some changes for the site are planned and in motion, but the studio is pretty busy with all the new Wrath of Heroes stuff, their web guys certainly with all the account center changes to prepare for the beta.
It was taken down because of a fault in security that was being exploited. Realm War held account information and they feared it could compromised, potentially resulting in credit card theft.The conspiracy theorists think that the Realm Wars stuff was able to be used to show Warhammer's true active number of players, but Kai says no. He also said Realm Wars wasn't coming back for Warhammer, which makes me wonder if MyUO will come back.
Andy once said that they needed to rebuild the entire thing in order to make it secure, but knowing Mythic's lack of ressources, I doubt it'll be back before WAR shuts down completly.
Given that MyUO, Realm Wars, and the Camelot character search all had similar functionality, pulling in-game data into web-based functionality, and that videogame industry collectively **** its pants back in April/May when Sony had servers with customer data hacked, they might have done an audit on the MyUO, Realm Wars, and Camelot character and housing stuff and found that there were security flaws and yanked them.
I have a feeling that the same people who would be responsible for MyUO are the same people who would be responsible for Realm Wars and the stuff for Camelot so if anything happens with the other two games, it might happen for MyUO. I'm inclined to believe that the new account management stuff broke a lot of that functionality or has made it more difficult. I also have a feeling that with better security being a part of the new system, it might be harder for websites to interact with in-game data.
I tested it once with an inactive account I was turning back on. The characters from that account showed up instantly after I reactivated.The data in MyUO wasn't live.
The name and template would be distinctive enough for this particular person.How would you use MYUO guild search to track this troublemaker down? It only showed the top 3 skills, so thievery might not show up (or any other skill) if that is the issue.
Oh, I see what you mean. You know the troublemaker's name, but his guild title isn't showing. That makes sense now.The name and template would be distinctive enough for this particular person.