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Mysticism... (Trapped Boxes)

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
Okay I have been playing around with this skill as I train it up. I admit it's pretty cool so far but just like a lot of other skills out there and special moves trapped boxes make it useless.

EA!!!! Will you please do something about this I mean this fix is way overdue...

Sleep spell awesome spell if a player didn't have a trapped box!!!

EA make it so that Magic Resist is actually useful again... Trapped boxes kill so much in this game and it really saddens me...

/End Rant
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
May the riots begin...

Anyways the majority of PvPers are dexers and dexers templates are gimped most powerful if they have free 120 skill points comparing to traditional templates.

If you have decent connection, knows when to offscreen. Along with apples, 4/6 chiv casting, trapped box, petals there's little usefulness for Magic Resist skill.
 
J

Jesusislord

Guest
You can't escape a para gank even with a trap box. Meaning, multiple people casting paralyze on the same person with no resist, will not be able to escape, even with a box.

It's even easier for the para gankers if they use sleep instead of paralyze.

Not to mention fighting in spawn locations. It's nice to not be poisoned spammed and paralyzed by wizard rats. Not to mention mana vampire and mana drain, which players as well.

A bad template is usually one without resist.

"Anyways the majority of PvPers are dexers and dexers templates are gimped most powerful if they have free 120 skill points comparing to traditional templates."
You seem to be forgetting about mage weapons.
 
D

Divster

Guest
the only problem I have with these kind of posts is that they all revolve around the ability of whatever skill to paralyse people so that (in the majority of cases) they can be para ganked in one form or another.

Make resist spells actually be usefull beyond resisiting paralyse and I would be more than willing to incorporate it in many more of my templates than i curretly do.

The only reason to take resist spells ( for the vast majority of situations) is to counter paralyse ( and certainly in pvp curse which can easily be countered by pots) yes sure there is also blood oath but that still deals more damage to the caster than was originally dealt before he casts it which if you know what ure doing is fine (plus apples/remove curse)

Why should i spend 120 points in a skill simply to counter 1 SINGLE SPELL? and you reckon mysticism is useless other than sleep? ffs go out and learn to play the freaking skill before you make such posts.

fix the resist skill itself before you go crying out for more ways in which to kill players via a lack of the other players possibilty to do anything. Why not become a wow player and have freaking orcs or the other big race run away from freaking gnomes!

as to the above poster, trapped boxes , petals , running offscreen are all used by players of any skill type so unless ure point was to highlight that resist spells is only really needed to counter one spell then congrats you failed :)
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
get rid of trapped boxes along with mage weapons
And Use Best Weapon skill since it works on same logic but better without a penalty and provides 240 free skill points.
Oh while you are at it, all slayer talisman deleted or works with magic.
Oh also while you are at it, add faery slayer to spellbook mods or remove this mod completely.
Also make a spell that cast at 1.25s/2.0s that will miss 50% of the time but allow you to cast it on the run that does 20-30ish damage (the average damage and speed of composite/heavy xbow moving shot).

I mean mage is the only class in game that has to stop to heal stop to attack stop to watch people leaving their screen and there is nothing they can do... I mean melee dexer can at least chase people while swinging their weapons WHILE HEALING themselves. Mages PARALYZE themselves AUTOMATICALLY even for casting something like magic arrow (5dmg) or mini heal. Since I agree with you on mage weapon should be removed I believe you will be agreeing with me 100% since we all care about balance. High Five!!! =)

Thanks for your support.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
make trapped boxes insta kill you, like they should..

who cares about mage weapons.
just because your a mage doesnt mean you should get hit 100% of the time.

heck they should make magery defensive..
so 120 magery is = to 120 wep skill without a mage wep.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
And Use Best Weapon skill since it works on same logic but better without a penalty and provides 240 free skill points.
Oh while you are at it, all slayer talisman deleted or works with magic.
Oh also while you are at it, add faery slayer to spellbook mods or remove this mod completely.
Also make a spell that cast at 1.25s/2.0s that will miss 50% of the time but allow you to cast it on the run that does 20-30ish damage (the average damage and speed of composite/heavy xbow moving shot).

I mean mage is the only class in game that has to stop to heal stop to attack stop to watch people leaving their screen and there is nothing they can do... I mean melee dexer can at least chase people while swinging their weapons WHILE HEALING themselves. Mages PARALYZE themselves AUTOMATICALLY even for casting something like magic arrow (5dmg) or mini heal. Since I agree with you on mage weapon should be removed I believe you will be agreeing with me 100% since we all care about balance. High Five!!! =)

Thanks for your support.
First thing of note, someone either was killed by a dexor a LOT recently, or only plays a mage... for everything and doesn't respect anyone else... HIGH FIVE!

Personally, I don't care if the above is correct, it's what you sound like and what you look like is worth more than truth in society so...

Trap boxes, remove? Sure

Mage weapon remove? Well if you're removing an Item that replaces 120 skill... why not remove another item that replaces 120 skill? :D

UBWS...? Why? You're just converting skill you already have. Not really a fare comparison to mage weapon which converts a non physical combat skill into a combat skill, while UBWS converts a melee combat skill into a melee combat skill. Only advantage? You can use a weapon with 1 less mod slot on a character who's not usually able to use it... Wooo. while Mageweapon gives a char without any physical combat skill the defense of someone who actually has the same amount of real skill. Since that logic is flawed... I'll assume everything else you said is flawed... PS... I really don't care about any of this, trapboxes, mageweapons, blah. I'm just being objective.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
And you failed to mention why there are slayers in game that exclusive to dexers as well as slayer talismans working only for dexers...

Since you did not (or evaded) to address these issue at all it makes your entire reply a lie? High Five?

Please explain those above and since you mentioned about mods and we really like to have the game all balanced out for the better...

We need to add Regs to swing a weapon, regs for SW, regs for Chiv, reg for ninjitsu, reg for bushido also.

Since mages are required to lose 5 mods (500% intensity) on their suit and basic 2/6 casting thats 4 mods (480% intensity) just to have the basic requirement to PvP.

I am sure there wont be issue adding a new mod Swinging Focus to armor and jewlery. It ranges from 1 to 20% at 100% dexers dont have to carry any swinging fragments to swing a weapon(there are 8 types of swinging fragments and each swing will randomly comsume 3 out of the 8).

I mean I am not a mage only player sorry, you can actually go to our shard PvP forum and hear those people I killed complaining about me playing an archer. And since I play mage/dexer about 50/50 of the time I can tell you the difference between the two and the pros and cons.

If you dont mind we can go to TC and you can have any none taming mage template you want and any armor/mage weapon you want with all 720 skill points of your choice. I will be on a dexer with 120 weapon skill, 90 tactics, 90 anatomy, 80 healing, a high hit fireball weapon and a mortal weapon tbox and apples. My 380 skill dexer vs your 720 skill leet mage. Open field PvP (like real PvP), and you will never ever kill me and eventually I will kill you depending on RNG.

Fair enough right? :)

Same as you I dont really care, but I am willing to prove my points by showing you PHYSICALLY INGAME where the imbalance comes in.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
And you failed to mention why there are slayers in game that exclusive to dexers as well as slayer talismans working only for dexers...

Since you did not (or evaded) to address these issue at all it makes your entire reply a lie? High Five?

Please explain those above and since you mentioned about mods and we really like to have the game all balanced out for the better...

We need to add Regs to swing a weapon, regs for SW, regs for Chiv, reg for ninjitsu, reg for bushido also.

Since mages are required to lose 5 mods (500% intensity) on their suit and basic 2/6 casting thats 4 mods (480% intensity) just to have the basic requirement to PvP.

I am sure there wont be issue adding a new mod Swinging Focus to armor and jewlery. It ranges from 1 to 20% at 100% dexers dont have to carry any swinging fragments to swing a weapon(there are 8 types of swinging fragments and each swing will randomly comsume 3 out of the 8).

I mean I am not a mage only player sorry, you can actually go to our shard PvP forum and hear those people I killed complaining about me playing an archer. And since I play mage/dexer about 50/50 of the time I can tell you the difference between the two and the pros and cons.

If you dont mind we can go to TC and you can have any none taming mage template you want and any armor/mage weapon you want with all 720 skill points of your choice. I will be on a dexer with 120 weapon skill, 90 tactics, 90 anatomy, 80 healing, a high hit fireball weapon and a mortal weapon tbox and apples. My 380 skill dexer vs your 720 skill leet mage. Open field PvP (like real PvP), and you will never ever kill me and eventually I will kill you depending on RNG.

Fair enough right? :)

Same as you I dont really care, but I am willing to prove my points by showing you PHYSICALLY INGAME where the imbalance comes in.
Did you stop to think that either I didn't read that because of what I assumed, or that I agreed with you? Apparently not. So High Five. Honestly, What you're saying in your quoted post is so idiotic i'm not going to bother reading it all. The jist of it? I get the Sarcasm, but what you're saying makes no sence, I already said balancing similar things, and everything you class as "similar" isn't. Have regs for SSI? Fine, Have regs for FC/FCR. Princess, FC/FCR is mage SSI, that's obvious. Personally, I Didn't defend removing trap boxes, apparently that's a concept that you don't understand. I said that if you remove one object that compensates for skill, you should remove the other. I don't care either way. Someone needs to work on their reading comprehension. Once you make it to this sentence, do me a favor and read my reply again, because you obviously didn't read it carefully enough. Thanks
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Did you stop to think that either I didn't read that because of what I assumed, or that I agreed with you? Apparently not. So High Five. Honestly, What you're saying in your quoted post is so idiotic i'm not going to bother reading it all. The jist of it? I get the Sarcasm, but what you're saying makes no sence, I already said balancing similar things, and everything you class as "similar" isn't. Have regs for SSI? Fine, Have regs for FC/FCR. Princess, FC/FCR is mage SSI, that's obvious. Personally, I Didn't defend removing trap boxes, apparently that's a concept that you don't understand. I said that if you remove one object that compensates for skill, you should remove the other. I don't care either way. Someone needs to work on their reading comprehension. Once you make it to this sentence, do me a favor and read my reply again, because you obviously didn't read it carefully enough. Thanks
Actually na I didnt read your carefully as I am focusing on balancing issue. Since someone brought up tbox vs a skill.
So people came up with mageweapon vs skill.
Therefore I pointed out there are things in game that mages cant get EVEN IF THEY WANTED TO SPEND SKILL IN IT. This mean it's even bigger of an issue.

But sorry you can stop replying if what you are discussing here isnt about balance at all. I am replying and giving examples of imbalances... which is directly related to the topic.

Tbox replacing skill... imbalance.
Mage Weapon replacing skill... imbalance.

Mage has no way to use talisman to double their damage vs certain mobs.
Mage has no way to kill people running away.
Mage has no way to get a slayer to help them kill pixies, cus, angel warriors, lord oaks.
Mage has no way to attack or heal on the move.
Mage has no way to attack or heal without carrying regs or wasting 500% intensity on their items.... Imbalances

As for the PvP imbalance I can prove it to you by using 380 skill dexer vs your 720 skill mage... and others are very straight forward as everyone knows... Id like to see a mage to out damage (or even achieving just 70% of what dexers or tamers can do) any dexer/archer/sampire in PvM. You know balances.

I apologize if you are not talking about/dont care about Balances at all. Then I am replying to the wrong person.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Mage has no way to use talisman to double their damage vs certain mobs.
make due with your slayer spellbooks.

Mage has no way to kill people running away.
If you know what your doing, you shouldn't have a problem 80% of the time

Mage has no way to get a slayer to help them kill pixies, cus, angel warriors, lord oaks.
summon pets? Energy vortex's would work for a while.

Mage has no way to attack or heal on the move.
heal with confidence, pots, cross heals...

Mage has no way to attack or heal without carrying regs or wasting 500% intensity on their items.... Imbalances
Orny, Pendent Magi, that Sash, 20LRC Arms, 20LRC gorget, that leaves you with plenty of room to complete a BA suit.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
As for the PvP imbalance I can prove it to you by using 380 skill dexer vs your 720 skill mage... and others are very straight forward as everyone knows... Id like to see a mage to out damage (or even achieving just 70% of what dexers or tamers can do) any dexer/archer/sampire in PvM. You know balances
Every class should not be equal to every other class. What fun would this game be then. If you want to achieve high damage output you hop on a sampire. If you want to play a support role, hop onto your mage/healer or whatever. In any game you've ever played in your life, has a warrior and a mage been equal in combat??? no, not at all. From Diablo to WOW, a warrior does more damage. A mage is able to curse, poison, and in some games, control there enemies. Its the CHOICE you make and how you want to play the game. Stop complaining about all these imbalances and play it how you want to play it. If its that bad, pick up a trap box, carry some apples. Use a mage weapon, who gives a damn. Do whatever it takes to give YOU the advantage and kill your opponents.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
make due with your slayer spellbooks.



If you know what your doing, you shouldn't have a problem 80% of the time



summon pets? Energy vortex's would work for a while.



heal with confidence, pots, cross heals...



Orny, Pendent Magi, that Sash, 20LRC Arms, 20LRC gorget, that leaves you with plenty of room to complete a BA suit.
Your comment made me believe you do not actively play a mage in PvP... or you suck badly at it or your shard is a really bad pvp shard... sigh... you can know what you are doing and still wont help you kill me offscreening. Sigh trammies thesedays.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Every class should not be equal to every other class. What fun would this game be then. If you want to achieve high damage output you hop on a sampire. If you want to play a support role, hop onto your mage/healer or whatever. In any game you've ever played in your life, has a warrior and a mage been equal in combat??? no, not at all. From Diablo to WOW, a warrior does more damage. A mage is able to curse, poison, and in some games, control there enemies. Its the CHOICE you make and how you want to play the game. Stop complaining about all these imbalances and play it how you want to play it. If its that bad, pick up a trap box, carry some apples. Use a mage weapon, who gives a damn. Do whatever it takes to give YOU the advantage and kill your opponents.
Actually... Diablo 2 Sorcs (mage) out damage warrior. In World of Warcraft, mage out DPS GREATLY than even the most intensive DPS Fury/Arms Warrior build. In Linage II mages takes longer to preform an attack but they hit the hardest. In EverQuest the spellcasters also has the most heavy nuke.

I played too many MMORPG to know the norm. Ultima Online (currently) is the only game that mages being the overall lowest damage class, lowest mobility (casting) class, highest item mods requirements, yet the only class in Uo that actually take some skill to play to be able to compete.

Yes I agree mage is not nearly as powerful as before (you have no clue how amazingly powerful mages were when I started playing UO over 10 years ago).
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
I sent out a PM last week to the Devs over this issue, an essay really. I'll mention some of it in short.

Tinker trap boxes were never intended to break paralyze effects. There intended use was to deter thieving and as traps in a pvp setting before AOS. Their practical use is obsolete post AOS.

Currently trap boxes nullifies all paralyzing effects from special moves on a variety of weapons including wrestling stun punch, and the few spells available. It also negates the use of Magic Resist. Thus it effects the investment in the following skills (swords,fencing,mace,archery + tactics) Wrestling, Magery , Mysticism and Magic Resist. 9 skills obliterated by a box crafted by a 30ish level tinker.

Now after stating that. Resist should never be replaced by an item, so it should be required to negate the effect. Just as Tactics is required for special moves.

Also note in the past there was a similar abuse with Trap pouches (using Magic trap on pouches) to break paralyze. The Developers at the time recognized this as an imbalance and abuse and so doing increased the damage as a solution which worked. I requested the same feature for tinker traps, regardless of skill level.

Now for those side stepping the subject. Mage weapons, as well as Use Best Weapon skill are working as designed and are not considered a balance issue.
 

Kage

Crazed Zealot
Stratics Veteran
Stratics Legend
get rid of trapped boxes along with mage weapons
This.

/end of thread
Well my thread was mainly about Trapped Boxes... But I would also be fine with getting rid of mage weapons...

Hell If you play a character on Siege running a mage weapon you should just stop whenever you see an enemy and hand them your gear because you're going to die.

Because everyone on Siege is running groups of Moving shot archers with crazy balanced imbued bows. I my self run a parry mage :)
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
Your comment made me believe you do not actively play a mage in PvP... or you suck badly at it or your shard is a really bad pvp shard... sigh... you can know what you are doing and still wont help you kill me offscreening. Sigh trammies thesedays.


Your joking right??

Mages are so over powered is just plain silly!

When you miss an ebolt come here and cry, for the short time we could Evade but the mages cried up a storm and got that nerfed!

Since 1998 the base mage spells are basically unchanged, can you say that about anything else in UO???

You sir must be a weak mage to cry about them being underpowered!


BTW, Kage had forgotten more about PVP then you will ever know!

kk thxs....
 

Mook Chessy

Certifiable
Stratics Veteran
Stratics Legend
Well my thread was mainly about Trapped Boxes... But I would also be fine with getting rid of mage weapons...

Hell If you play a character on Siege running a mage weapon you should just stop whenever you see an enemy and hand them your gear because you're going to die.

Because everyone on Siege is running groups of Moving shot archers with crazy balanced imbued bows. I my self run a parry mage :)

Kage, I have toon with 120 Imbue/120 Myst/115 Eval and with 120 Magic Resist the player resists Sleep every time...
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Enchanted Apples have way too low cooldown. Should be 1 minute at least instead of 20 seconds.
 
S

Stupid Miner

Guest
Kage, I have toon with 120 Imbue/120 Myst/115 Eval and with 120 Magic Resist the player resists Sleep every time...
Hm, just so you know

Sleep
Puts the Target into a temporary Sleep state. In this state, a Slept Target will be unable to attack or cast spells, and will move at a much slower speed. A Slept Target will awaken if harmed or after a set amount of time. The Sleep duration is determined by a comparison between the Caster's Evaluating Intelligence and Mysticism skills and the Target's Resisting Spells skill.

http://uo.stratics.com/php-bin/show_content.php?content=30773

120 Imbue is impertinent.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Well my thread was mainly about Trapped Boxes... But I would also be fine with getting rid of mage weapons...
After that do we get rid of lesser poison botlles? Para, Drink Lesser Poison take 3 dammage, break Para, Drink Cure Pot....Where does it end? Do we get rid of everything that stops you from being a weak mage?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Every class should not be equal to every other class. What fun would this game be then. If you want to achieve high damage output you hop on a sampire. If you want to play a support role, hop onto your mage/healer or whatever. In any game you've ever played in your life, has a warrior and a mage been equal in combat??? no, not at all. From Diablo to WOW, a warrior does more damage. A mage is able to curse, poison, and in some games, control there enemies. Its the CHOICE you make and how you want to play the game. Stop complaining about all these imbalances and play it how you want to play it. If its that bad, pick up a trap box, carry some apples. Use a mage weapon, who gives a damn. Do whatever it takes to give YOU the advantage and kill your opponents.
You make it sound as though a mage is a lesser char. In my experience a mage has always had the ability to smoke people at a distance...the problem is there is no distance in this game. Every temp should have an achilles heel...but with boxes...180 stam...special band aids (x2)...poison petals...purple petals...potions...4 sec heals...dexxer temps really dont have an issue overtaking a mage temp.

This game is all items now...skill matters less and less now...

Poisoning...all I need to do is eat a petal...chug a pot
Mysticism...all I need to do is hit a box
Necro...apples...refresh pots...
Magery...apples...potions...petals...box

It used to be to counter something...you needed skill to do so...we seem to be straying further and further from that...

I liked it better when pouches were nerfed...and I firmly believe boxes also need to take the plunge. Why? Well...if you wish to be able to disarm me with a warfork and shoot me with arrows...you should have SOME type of penalty for not having resist...beyond being mana vamp-able.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I liked it better when pouches were nerfed...and I firmly believe boxes also need to take the plunge. Why? Well...if you wish to be able to disarm me with a warfork and shoot me with arrows...you should have SOME type of penalty for not having resist...beyond being mana vamp-able.
I understand what you're saying and I agree with it, the problem though is... does not having ONE skill mean that you should be subject to death by a single spell? If you get mage para'd and no means to break it... you essentially just lost unless you can interrupt their casting or have a friend keep the mage busy until it breaks. That seems kind of unbalanced... I personally think all the skills need to be revamped... AoS seemed to make everyone stronger without skills thus making skill based templates (any spell casting) much weaker than the dexor templates which immediately benefit from items while magery is benefited indirectly like increased mana regain or no reagent requirement instead of doubling the damage output with one mod.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I understand what you're saying and I agree with it, the problem though is... does not having ONE skill mean that you should be subject to death by a single spell? If you get mage para'd and no means to break it... you essentially just lost unless you can interrupt their casting or have a friend keep the mage busy until it breaks. That seems kind of unbalanced... I personally think all the skills need to be revamped... AoS seemed to make everyone stronger without skills thus making skill based templates (any spell casting) much weaker than the dexor templates which immediately benefit from items while magery is benefited indirectly like increased mana regain or no reagent requirement instead of doubling the damage output with one mod.
Glad someone here has some common sense. I can imbue a bow and instantly i am able to kill people in 3 shots, or able to dual proc spell 1.25s moving shots (fact). But i cant just imbue a book and make my spell do identical dmg and i dont even have an option to be able to cast on the move when my enemy decide to run away redlined.

I only wish they would allow hit spell exist on spellbooks, and scale the proc chance with the circle/casting time. it will make it more interesting.

I mean i was testing with my comp bow and my regular shot does 18dmg, i imbue lighting and velocity and now my regular shot if dual proc does 34ish, my AI sits around for a total of 53dmg. Its amazing how you can spike your damage by almost double (triple in some situation) with just 2 item mods. While at 0 sdi my lighting does 14 and go to CAPPED OUT pvp sdi value and my lighting now does 15 to 16...
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
does anyone know for sure why trapped pouches began to do so much damage post AOS? was it how they changed magic resist spells or what? was it done to curb the use of pouches in order to promote real skill? probably not lol

it took awhile for people to realize they could use tinker trap boxes just like the old pouches. well, lil more damage, unlimited uses; similar at best. how about, if trapped boxes have to be here, make them legit by putting say up to 5-10 trap charges per box, instead of unlimited charges?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
does anyone know for sure why trapped pouches began to do so much damage post AOS? was it how they changed magic resist spells or what? was it done to curb the use of pouches in order to promote real skill? probably not lol

it took awhile for people to realize they could use tinker trap boxes just like the old pouches. well, lil more damage, unlimited uses; similar at best. how about, if trapped boxes have to be here, make them legit by putting say up to 5-10 trap charges per box, instead of unlimited charges?
AoS pouch changes is still in place. They do 20 to 30 direct irresistible dmg and only come with 1 charge.

It was stated by DEV team PvPing with no magic resist skill and use of item to break paralysis should have a "consequence" thus the heavy damage trade off to leave you free from para and run away. And people figured it out the EXPLOIT (yes it's an exploit) of making some unlimited charge tbox that does 3 damage. And next thing you know is GMs coming here stating trapped boxes exploit is deemd "tolerate-able exploit" and then turned into what we have now.

Back in the days before item **** and when PvP was skill based, 9 out of 10 serious PvPers have magic resist skill, and the one without is usually the "newbie". That's why you sometimes hear vets calling people with zero resist a "zero resist noob".

Oh well I adapted, and I get to enjoy both sides. The challenges being on a mage in PvP and being unkill-able by any mage 1v1 and rule PvP with nothing but connection speed and items on my archer and archer tamer.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
does anyone know for sure why trapped pouches began to do so much damage post AOS?
As I stated in my post above, but that went into effect before AOS before publish 16 I believe. You can probably find the exact time it was implemented at uo.com
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
Glad someone here has some common sense. I can imbue a bow and instantly i am able to kill people in 3 shots, or able to dual proc spell 1.25s moving shots (fact). But i cant just imbue a book and make my spell do identical dmg and i dont even have an option to be able to cast on the move when my enemy decide to run away redlined.

I only wish they would allow hit spell exist on spellbooks, and scale the proc chance with the circle/casting time. it will make it more interesting.

I mean i was testing with my comp bow and my regular shot does 18dmg, i imbue lighting and velocity and now my regular shot if dual proc does 34ish, my AI sits around for a total of 53dmg. Its amazing how you can spike your damage by almost double (triple in some situation) with just 2 item mods. While at 0 sdi my lighting does 14 and go to CAPPED OUT pvp sdi value and my lighting now does 15 to 16...
hit spell on books would be super, as well as hld and ssi..
but it should only effect wrestling, since your using the book as a weapon..
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I understand what you're saying and I agree with it, the problem though is... does not having ONE skill mean that you should be subject to death by a single spell? If you get mage para'd and no means to break it... you essentially just lost unless you can interrupt their casting or have a friend keep the mage busy until it breaks. That seems kind of unbalanced... I personally think all the skills need to be revamped... AoS seemed to make everyone stronger without skills thus making skill based templates (any spell casting) much weaker than the dexor templates which immediately benefit from items while magery is benefited indirectly like increased mana regain or no reagent requirement instead of doubling the damage output with one mod.
What is unbalanced about it? If you don't have the skill to counter something...why should you be able to counter it? No resist...no counter. Balance...plain and simple.

BTW...trapped pouches that do dmg were added to the game to prevent people without resist from being immune to para. Trapped boxes are just a loophole to this that has never been fixed.
 

Kage

Crazed Zealot
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Also I forgot to add this... If they ever did remove the trapped box damage etc or make them do tons of damage... They need to make it so that Evil Omen does not intensified Para...
 

Kage

Crazed Zealot
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And as far as everyone who thinks this idea is dumb... it's obvious you play a dexer with no resist...
 

Lefty

Lore Keeper
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Your joking right??

Mages are so over powered is just plain silly!
I guess that is why mages outnumber archer, dexer, tamers 1000 to 1

When you miss an ebolt come here and cry, for the short time we could Evade but the mages cried up a storm and got that nerfed!
Publish 43 changed a lot of aspects of the game, but dexers can still evade with a 15 second cool down. Do you miss a Bok mage?
Since 1998 the base mage spells are basically unchanged, can you say that about anything else in UO???
There have been tons of changes/nerfs to spells and spell casting.

Mind blast damage was reduced
fc/fcr adjustments
casting time increased on a few necro spells such as poison strike and wither
SDI caps put into place
80 Dex nerf to Parry Mages
Tactics requirement for special moves which wrecked a good number of templates which in effect removed most mages being able to disarm except the rare wrestle scribe mage.

Changes to MR items as well as Meditation and Focus

Pre Casting special+spell

This is just a few off the top of my head and if I took the time I could have a good size list going through all the publish notes.
 
D

Divster

Guest
Also I forgot to add this... If they ever did remove the trapped box damage etc or make them do tons of damage... They need to make it so that Evil Omen does not intensified Para...
now this i could live with but would also like to see a boost to the resist spell in general

And as far as everyone who thinks this idea is dumb... it's obvious you play a dexer with no resist...
I run a dexer with resist but ONLY because it prevents para ganks everything else can be dealt with, i don't think its a dumb idea , merely a flawed one in that if trapped boxes go the resist skill should be adjusted imo :)
 

G.v.P

Stratics Legend
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Stratics Legend
It was stated by DEV team PvPing with no magic resist skill and use of item to break paralysis should have a "consequence" thus the heavy damage trade off to leave you free from para and run away.
Thanks WarUltima, and Lefty.

Yeah, it had to be related to the magic resist change though I would think? I'll try to take a look, I'm forgetting in my old UO age.

Wow, well if a dev called it out then, a dev needs to call it out now. And if you have boxes that only do 3 damage im using the wrong ones rofl. My trap boxes do like 8-15 it seems.
 

Multani

Journeyman
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The problem with trapped boxes is that they are unlimited use.

If they had 10 charges a box then I would be fine with that, you shouldn't be able to carry an item to counter the loss of resisting spells, and if your able to they should have a timer(apples) or limited number of uses.
 

Tiberius

Babbling Loonie
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Stratics Legend
Lets go off topic and talk about the real problem with pvp. there has always been a way to negate a para gank in UO; IMO I kinda like it. Resist skill just needs to be beefed up some to make it more useful.

Now back to the real problem in UO pvp... lets get rid of smoke bombs and dismounts; remove them both and we are back wo old school uO pvp with the nifty AOS items. I ran a heal/hide mage for years and never hada problem using the 8 tile distance to get a hide off. Matter of fact it never bothered me that my pursuers could cast reveal. Dismounts; no one ever uses this unless they are ganking. Smoke bombs people use this to escape ganks which is all well and good until you get people using it to play like virtual vaginas but remove dismount and there is no need for this.
 

Tiberius

Babbling Loonie
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That's not true, everyone dismounts.
You playignt he same game I am? If someone dismounts me in 1 v 1 its not an issue and really gives them no advantage; the only time I ever find my self dismounted is when said dismounter hasa few buddies waiting to light me up. FYI I counter it w/o smokes on my parry/ninja mage.

Did you ever play this game prior to dismount? PVP was a hell of alot better.
Dismount's only purpose is for ganks. period. It encourages ganks. Period.
 
H

Hugibear

Guest
I love all of Tib's and Kage's opinions.
I would like to resist spells do more. One thought would be to put 1 point of resist ontop of all the armor you are currently wearing per 10 point of skill. So if you have 120 resist, your suit could be an all 58 resist suit. Than with the bump from having resist it would be an all 70s suit. You would get 12 points on top, instead of the current setup of having like 44 resists across the board is way outdated, it should stack on top.
Evil omen para would have to be fixed.
I would also like to see stealth go back to the way it was where you had to count steps.
 

JoO

Seasoned Veteran
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Okay I have been playing around with this skill as I train it up. I admit it's pretty cool so far but just like a lot of other skills out there and special moves trapped boxes make it useless.

EA!!!! Will you please do something about this I mean this fix is way overdue...

Sleep spell awesome spell if a player didn't have a trapped box!!!

EA make it so that Magic Resist is actually useful again... Trapped boxes kill so much in this game and it really saddens me...

/End Rant
I actually asked about this when SA was in open beta in a UOHOC chat.

[19:00] <@Zephenia> <JoO> Im a big fan of mysticism. However I feel like bombards stun chance is lackluster against targets with little or no magic resist. I also am concerned that players with no magic resist can break the effects of sleep with a simple tinker trapped box. Paralyze being broken by damage is understandable but with sleep you can move and mount or use items. For it to be so easily broken seems unbalanced.
[19:00] <@Draconi> *blinks slowly*
[19:00] <@Draconi> That is a very... detailed explanation of your concern
[19:00] <@Draconi> I wish my answer were so eloquent, but I fear it can be summed up thus:
[19:00] <@Draconi> It's broken :(
[19:01] <@Kestrel> :(
[19:01] <@Draconi> We're going to look at it
 

WarUltima

Babbling Loonie
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I actually asked about this when SA was in open beta in a UOHOC chat.

[19:00] <@Zephenia> <JoO> Im a big fan of mysticism. However I feel like bombards stun chance is lackluster against targets with little or no magic resist. I also am concerned that players with no magic resist can break the effects of sleep with a simple tinker trapped box. Paralyze being broken by damage is understandable but with sleep you can move and mount or use items. For it to be so easily broken seems unbalanced.
[19:00] <@Draconi> *blinks slowly*
[19:00] <@Draconi> That is a very... detailed explanation of your concern
[19:00] <@Draconi> I wish my answer were so eloquent, but I fear it can be summed up thus:
[19:00] <@Draconi> It's broken :(
[19:01] <@Kestrel> :(
[19:01] <@Draconi> We're going to look at it
I've been trying to dig up the old posts by DEVs stating that unlimited trap box is an exploit since a lot of new players still wouldnt believe that they've been pvping basing their character on a pure exploit. Also the post that stated it's intended for people to escape paralyze to have 20-30dmg consequence.

Looks like even Draconi agrees that tbox is "broken", that should shut many trammie new players up.

Also it's possible to achieve 3dmg tbox (assuming you have 70physical). Create a character and raise your tinkering skill up until the menu shows you now have 0.1% chance to make a small crate, put a talisman and bump the chance to 30.1% and craft away. If done properly you should get boxes that does 3-5dmg.

Oops maybe I shouldnt give out the instruction on how to get a funky exploited item.:lick:
 

N49ATV

Slightly Crazed
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Stratics Legend
I ran 120 resist back in the day, and ran about 20 trapped pouches. To avoid para ganks, because Para, Explod, Para explode poisin Fireball sucked.

Make trapped boxes do small damage, but not be reusable. Simple fix for one box, and also remove the direct damage of pouches. Let them be of the fire variety, one use, and low damage again. Nothing wrong with this. So para ganks dont work, or para kills. Thats fine with me. Its lame PvP.

Lose mage weps, lose UBWS, and lose the evil omen para BS. Again its lame PvP.

I agree with removing dismount, unless ur running a lance!. Rest of the time, it is only for gankers. And who likes ganks? Put a distance requirement for smoke bombs, say 4 tiles (half of a hide), since no matter how foggy it is out, I can still see the damn road in front of me, so why would I not see someone 1 tile from me, in some smoke?

A player with stealth, and SBs will never die if they play defensive, never, no other template is that invincible.
 

Konge

Lore Master
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What is unbalanced about it? If you don't have the skill to counter something...why should you be able to counter it? No resist...no counter. Balance...plain and simple.

BTW...trapped pouches that do dmg were added to the game to prevent people without resist from being immune to para. Trapped boxes are just a loophole to this that has never been fixed.
You're not getting what I'm saying. I'm not defending trap boxes, I don't care. I'm saying why should ONE spell completely dominate a template just because they don't have ONE skill. Are you saying that every template should have it? That kinda gimps any customization between templates doesn't it? 1 more skill everyone needs, 1 less skill people can put on their templates without being crippled by a single spell. You don't see anything wrong with that? Forget that you use it. That's irrelivant. I use bushido, Should I go on about how Evasion has no problems and should be unnerfed? See outside the box.
 
C

Capt.E

Guest
Mana vamp FTW??? Who the heck para ganks...noobs. Btw mysticism has some really cool spells. I can tell that dexxers are more dominant at the moment because when I log in I go immediatly to it dexxer toon. It used to be my Mage. If I weren't being hit with double yumi shots in less than 1 second intervals I'd still be playing a Mage. I'm still waiting for that post from Cal saying the speeder issue is resolved. Until then, haxxors can say hello to my dread mare.
 

Multani

Journeyman
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Stratics Legend
You playignt he same game I am? If someone dismounts me in 1 v 1 its not an issue and really gives them no advantage; the only time I ever find my self dismounted is when said dismounter hasa few buddies waiting to light me up. FYI I counter it w/o smokes on my parry/ninja mage.

Did you ever play this game prior to dismount? PVP was a hell of alot better.
Dismount's only purpose is for ganks. period. It encourages ganks. Period.

Clearly you are the one that does not play the game, and when you do its on a template 100% designed for gate fighting. way to be champ.
 
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