And you failed to mention why there are slayers in game that exclusive to dexers as well as slayer talismans working only for dexers...
Since you did not (or evaded) to address these issue at all it makes your entire reply a lie? High Five?
Please explain those above and since you mentioned about mods and we really like to have the game all balanced out for the better...
We need to add Regs to swing a weapon, regs for SW, regs for Chiv, reg for ninjitsu, reg for bushido also.
Since mages are required to lose 5 mods (500% intensity) on their suit and basic 2/6 casting thats 4 mods (480% intensity) just to have the basic requirement to PvP.
I am sure there wont be issue adding a new mod Swinging Focus to armor and jewlery. It ranges from 1 to 20% at 100% dexers dont have to carry any swinging fragments to swing a weapon(there are 8 types of swinging fragments and each swing will randomly comsume 3 out of the 8).
I mean I am not a mage only player sorry, you can actually go to our shard PvP forum and hear those people I killed complaining about me playing an archer. And since I play mage/dexer about 50/50 of the time I can tell you the difference between the two and the pros and cons.
If you dont mind we can go to TC and you can have any none taming mage template you want and any armor/mage weapon you want with all 720 skill points of your choice. I will be on a dexer with 120 weapon skill, 90 tactics, 90 anatomy, 80 healing, a high hit fireball weapon and a mortal weapon tbox and apples. My 380 skill dexer vs your 720 skill leet mage. Open field PvP (like real PvP), and you will never ever kill me and eventually I will kill you depending on RNG.
Fair enough right?
Same as you I dont really care, but I am willing to prove my points by showing you PHYSICALLY INGAME where the imbalance comes in.