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mysticism spells wow

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
was mid fight just now never noticed how fast hailstorm was or powerful

i have 150 hp

61 cold

not cursed nothing guy came up with me at about 105 hp

dropped a exp then evil omen hailstorm before i could even cast animal form cause i was on foot.

dont even get numbers was just dead.

wow.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Tell me about it, mysticism is nasty business.

spell plague and small spells spam, etc.
 
S

Splup

Guest
Makes same dmg as flame strike and is as fast/slow or even slower to cast. It's better only cause it makes area dmg.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Unless evil omen does some weird stuff to hail storm, they could have probably done that with flame strike. It's possible Evil omen buffs the spell beyond the SDI cap, which would be a glitch and not a problem really with Mysticism.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I think I can state pretty categorically that hail storm is nastier than flame strike. So there must be something else going on there. It isn't just the aoe either.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I think I can state pretty categorically that hail storm is nastier than flame strike. So there must be something else going on there. It isn't just the aoe either.
Because it's instant? I see no damage difference comparing 120/120 Myst/Focus hailstorm to 120/120 Mage/Eval FS.

I know for a fact that a LOT of people neglect their cold resist (e.g the OP) 60 resist will get hit by Flame strike and Hailstorm for around 42 to 44 damage if the mage also has inscribe.

I kinda saw it coming. Dexers already complaining? And why did you let him stand there and cast Spell Plague (7th circle casting) + (Hailstorm 7th circle) + (Explosion 6th Circle) + whatever else you are complaining about.

And it did 105 hp to you (looks like you were afk) and you didnt die? Did you pull off "Dexer Godmode" and survived? You know offscreen instantly... is like godmode against all mages in UO... and can I complain on those? Should they make it so when you get hit by harm spell you are forced to walk and gets -60ssi? I mean we want to make the game fair right. :thumbup1:
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I think I can state pretty categorically that hail storm is nastier than flame strike. So there must be something else going on there. It isn't just the aoe either.
Because it's instant?
Maybe that's why it seems so much nastier. And you're right, because there haven't been any really strong cold damage spells before this, many pvp'rs haven't cared as much about their cold resist as their fire resist.
 
R

Rumpelstiltskin

Guest
all mystic does is provide burst damage,

and allows dexxers to be balanced with mages.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Makes same dmg as flame strike and is as fast/slow or even slower to cast. It's better only cause it makes area dmg.
ya but arent they able to spell trigger with those stones? i would bet its alot more dmg than FS. dont even need to curse
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
1. Spell trigger only works on spells 6th circles and lower. Spell plague is 7th circle thus it cannot be spell triggered. (edit: hailstorm is 7th circle as well)

2. Spell plague explosion is chaos and you have holes in your suit too many people are like you that running around as long as you have 70 in phy fire and energy you are invinciblebecause you can instant apple b4 a dump. Fix your suit so you have all 70s.

3. Hailstorm is cold and you have low cold and unlike fs which has a 1.5s delayed dmg its instant

4. You can disrrupt you can offscreen you are bandaging while casting confidence while running away assuming you dont also have 4/6 close wound.

5. Other than omen everything you are complaining has long casting time. So you cant precast spell plague AND hailstorm but you can swing your weapon and reset your swing timer running full speed while banding yourself for 60+ every 4 second and confidence for 40 every 4 second and in the case of 4/6 casting its 33 dmg healed every 0.75s.

Its not hard to get around especially for a dexer in uo since there is no counter to offscreen godmode unless you can be slept.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Maybe that's why it seems so much nastier. And you're right, because there haven't been any really strong cold damage spells before this, many pvp'rs haven't cared as much about their cold resist as their fire resist.
No offense to Six, but I don't understand how anyone doesn't have full 70s by now. I mean, imbuing! Come on, guys. Get that 70 cold. Easy stuff.

You must need 108 Mysticism to cast Hailstorm 100%? Maybe it really should be an 8th ... what are the two 8th right now for Mystic, Colossus and Cyclone or?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
8th are RC and nether cyclone which works exactly the same as hailstorm cept for it drains a bit og mana and stam from its targets and does chaos damage.

I tested cyclone it does same dmg as hailstorm regardless of being 1 circle higher.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Re:

From what I've seen from Mysticism in PVP I agree it has a lot of burst damage capability but things improve if you survive the first dump. But to be honest I haven't faced Necro/Mysticism yet and come to think of it these two must combine pretty well.

What I've faced must have been somewhat typical.. Mystic/Magery/Focus/Med/Resist/Eval or some such. Anyway, packs quite a punch but the majority of spells used were Magery.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
8th are RC and nether cyclone which works exactly the same as hailstorm cept for it drains a bit og mana and stam from its targets and does chaos damage.

I tested cyclone it does same dmg as hailstorm regardless of being 1 circle higher.
Hm okay nm on switch then lol :) hm ... seemed like more people were using hailstorm :x.

Well, I don't know, during Beta I requested a change to Nether Bolt because it had no delay, unlike magic arrow. So the devs made it operate more like magic arrow. Maybe if the delay is a problem they should add a sort of FS like delay to Hailstorm, but that would be pretty artificial since the graphics wouldn't match.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Well, after a few weeks of this, and seeing how many people are flocking to mysticism, I'm thinking that hail storm at the very least requires some balancing. For one thing I seem to be getting hit with it when I am well off screen from the people casting. If it truly is instantaneous effect, something is up.

Unless of course it is just the laggy enhanced client screwing me over, which is always a possibility...
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
was mid fight just now never noticed how fast hailstorm was or powerful

i have 150 hp

61 cold

not cursed nothing guy came up with me at about 105 hp

dropped a exp then evil omen hailstorm before i could even cast animal form cause i was on foot.

dont even get numbers was just dead.

wow.
*Jots down Combo*
:)
 

Gilmour

Certifiable
Stratics Veteran
Stratics Legend
evil omen is all about increasing spelldamage/effect it does not mess with the sdi cap but works in addition to the regular spelldamage, not sure if its applied before or after sdi, but it works in pvp as well beyond the regular pvp sdi cap.

20% i think it is it increases.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Its like beating on the dead horse... hailstorm only does 33 to me suggesting to fix ur suit again.

God forbid mages getting burst dmg like dexers even tho dexers can apple out curse + spell plague + sleep + mind rot + strangle + blood oath all in one shot.

120 resist on your template suggesting that you do run, finally something that can actually slowing you down and you couldn't handle it? My archer is not nearly as defensive as you but to me its only fair. Offscreen remains a godmode and the most effective "skill" that all dexers have, you really still complaining?

There is a difference between mages players capable of playing a dexers effectively and those who can only play a dexer and don't know how exactly mage works.

So all other casting skills should be penalized for having magery? Then I guess ninjitsu bushido necromancy should cost triple mana to use if you have tactics.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Well, I'm waffling on this. What I do know is that getting ganked by mages with mysticism is much more deadly than it used to be. There is no doubt that the two templates I personally have the hardest time against are ninjas and mystics. The question is, is it unbalanced?

One on one I'm still competetive with even well played mystics and ninjas, so I don't know if it would be fair to say it is unbalanced, but there is no question that I find it hard to survive being ganked by even two players if there is a mystic involved. But maybe that's the way it should be.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Well, I'm waffling on this. What I do know is that getting ganked by mages with mysticism is much more deadly than it used to be. There is no doubt that the two templates I personally have the hardest time against are ninjas and mystics. The question is, is it unbalanced?

One on one I'm still competetive with even well played mystics and ninjas, so I don't know if it would be fair to say it is unbalanced, but there is no question that I find it hard to survive being ganked by even two players if there is a mystic involved. But maybe that's the way it should be.
Kinda like 1 mage getting ganked by group of archers and some of them can also disarm you. Sucks right... at least when mages gank you can offscreen straight line and you will never die and for the mages he runs straight line he gets moving shot ganked if he tries to heal he will get armor ignore ganked. See the difference? Anyone that can run in straight line can survive a mage gank but archers gank is inescapable... you either die instantly or die after you run a few screens away.

I won't even mention archers can instantly dismount and dismount you while they are chasing you which is impossible for the mages to do. If its the true balance that you want... be careful what you wish for.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Kinda like 1 mage getting ganked by group of archers and some of them can also disarm you. Sucks right... at least when mages gank you can offscreen straight line and you will never die and for the mages he runs straight line he gets moving shot ganked if he tries to heal he will get armor ignore ganked. See the difference? Anyone that can run in straight line can survive a mage gank but archers gank is inescapable... you either die instantly or die after you run a few screens away.

I won't even mention archers can instantly dismount and dismount you while they are chasing you which is impossible for the mages to do. If its the true balance that you want... be careful what you wish for.
Well, it isn't as simple as that. I play a tamer mage and I die more easily to mystics than I do to just about any other template. I have had problems with ninjas but when I remember not to try and run away from a death strike they aren't so bad. Mystics are currently doing the highest dps on average against me.

And as I already mentioned, I'm getting hit by the effects of mysticism spells when I am well off screen from any enemies. I know one of the culprits is hail storm, and I think the other is spell plague. And the sleep spells are also very powerful.

The thing about archers is if you have a combat skill they aren't going to hit 100% of the time, unless you have a run of bad luck. The same goes for dexxers unless they can disarm you, and even then they aren't as deadly because you can generally run around until you can rearm.

With mysticism there is no defence other than to start running as soon as you see one.

But it's hard for me to say categorically that mystics are op, because it is generally a pretty even fight with me when it is a one on one fight, and for me to start whining about being beaten up in a gank by skilled pvp'rs is a bit ridiculous. The only thing I can categorically state right now is that I die to mystics more than I do to any other template.

The other indication that maybe mysticism needs some balancing is how many are using it now. Basically it is to the place where almost all of the really effective mages are using mysticism, and they are the current kings of pvp in UO. But then again, maybe it isn't that anything needs balancing, maybe I just need to adapt.

I'm not a big fan of the nerf bat at the best of times, so if there is something I can change in the way I play the game, without jumping on the bandwagon for the latest fotm, then that is the way I would rather approach it, and not start screaming and yelling for the devs to play my game for me.

So as I said, I'm waffling... :)
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
I am going to side with WarUltima on this one. Archers have had the upper hand since Publish 22.

The Only reason I can think of that archer are not as a huge threat is do to the fact they are not getting the lower mana cost for special moves from Joat, do not have the 300 skill requirement for it and or running in mediocre suits.

None the less SA has risen the bar and other templates are not roving targets like they used to be.

Now most dexers have to contemplate if they have a decent suit and maybe second guess on adding Magic Resist to their templates.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
delete for easiness
It's not that I am disagreeing with you but you probably havent fought alone against multiple disarm archers that have no trouble keeping you inside their range even if you are bolting the other way.

You said mysticism is king of PvP because more people are playing? On my shard there are wayyyyyyy more archers than mysticism mages or should I say there are more archers than ALL TYPE OF MAGES COMBINED Then that means archers are currently the "Pwners of the King of PvP"?

I mean if mysticism is so powerful and a combo with hailstorm combo can instant kill the greatest PvPers in the world why are there still so bloody many archers running around? Why wouldnt all the archers just switch to mysticism since mystics are the King of PvP currently.

You havent fought "speedy" archer gank squad. You are disarmed and bled and they are hitting you 100% of the time while you are running away for 20-30 damage per moving shot once every 1.5secs from EACH of them. This is assuming you havent gotten dismounted while you are STANDING STILL casting something.

There are more things to complain about than the FIRST real mage related skill since 8 years ago when they introduced Necromancy. God forbids its effective... and you admit that it's pretty even 1v1 showing its not OPed... and archer squad is by far the most effective ganking squad you can find in UO and the one skill that you cannot run away from (assuming they all run at the same speed as you) and they also possess the power of the ONLY TRUE INSTANT RANGED DISMOUNT in the entire UO that's also capable of dishing out 50+ of damage to you while knocking you off your mount. (Throwing currently doesnt count because they always whiff on first throw due to a bug which makes archers the only template that can instantly dismount someone from 7 tiles away.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Mages are powerful now?

DELETE DELETE DELETE DELETE!
Apperently some people do think so... probably they arent used to their "automatic free gold free faction points dispensing machines" now have a chance to fight back. :lol:
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
*snipped for convenience*
All I know is, I don't like dying, it's annoying, embarrassing, and it's ruining my in game narrative... :popcorn:

Having said that, I've made some minor adjustments. We'll see if any of those help. I think the next big event in the life of UO pvp will be the implementation of 3rd party cheat detection. Assuming of course the devs actually implement it, and it actually works.

If it does work I think that just might kick some of the godly archers and dexxers out there solidly in the arse. And at that point the devs might find that some of the templates that relied less on cheats for their effectiveness do need some balancing.

Anyway, long live UO. Long live the game with the most fun pvp experience I've ever had in any game, even if my in game narrative is spoilt...
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
It has been sometime since they announced needing that last 5% on their current solution.

My guess would be they already have something in place and eventually will slam the hammer. They said they would not announce it when it was implemented.
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Its like beating on the dead horse... hailstorm only does 33 to me suggesting to fix ur suit again.

God forbid mages getting burst dmg like dexers even tho dexers can apple out curse + spell plague + sleep + mind rot + strangle + blood oath all in one shot.

120 resist on your template suggesting that you do run, finally something that can actually slowing you down and you couldn't handle it? My archer is not nearly as defensive as you but to me its only fair. Offscreen remains a godmode and the most effective "skill" that all dexers have, you really still complaining?

There is a difference between mages players capable of playing a dexers effectively and those who can only play a dexer and don't know how exactly mage works.

So all other casting skills should be penalized for having magery? Then I guess ninjitsu bushido necromancy should cost triple mana to use if you have tactics.
mages can eat apples to do the same thing brother. whatever that green **** is that mystics shoot none the less if they are necros and omen as well.. is insane.
i should note my first 3000 counts were before pub 16 and all the aos **** and i played a mage. didnt even own a dexer. im not dissing mystics but when you cant resist ****, there is a problem.
 
V

Vaelix

Guest
Nether Cyclone is an 8th level spell, meaning 8th Level casting time..

You should *Never Ever* be hit by an 8th Level casting time *Combo*
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Nether Cyclone is an 8th level spell, meaning 8th Level casting time..

You should *Never Ever* be hit by an 8th Level casting time *Combo*
It's pretty hard to keep track of everything going on when you are stuck in a huge furball...
 
L

Locryn Finck

Guest
Archery will make a comeback. Just create a high dex pure archer with healing - get a composite with max SSI, velocity and fireball. Max your HCI and enjoy being a deadly and almost unkillable pvpr. Also enjoy ranged dismounts for uber ganks! Don't even bother with fencing. Throw in 120 resist instead. The RNG will eventually swing your way against anybody.

By far the easiest template in the game to play (I really want to emphasis this. It is the easiest template in UO to play. Smithing is harder.) - and it terms of versatility for 1v1 or ganks, the deadliest.

Hell, throw in some ninja on your jewels so you can animal form on the off chance you catch a gank and there you are - An easy, powerful, obscenely difficult to kill running damage machine that can dismount from anywhere on screen and kill an opponent even at a dead run from 4 tiles away. Sure, you'll miss the 70 DCI mages now and again - who cares? Unless you stand there and let them unload combo after combo, a push of a bandage key and a few steps off screen keeps you upright.


People who talk about Archers being nerfed or unplayable are on crack. After the apple nerf, they will be the new rage.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Archery will make a comeback. Just create a high dex pure archer with healing - get a composite with max SSI, velocity and fireball. Max your HCI and enjoy being a deadly and almost unkillable pvpr. Also enjoy ranged dismounts for uber ganks! Don't even bother with fencing. Throw in 120 resist instead. The RNG will eventually swing your way against anybody.

By far the easiest template in the game to play (I really want to emphasis this. It is the easiest template in UO to play. Smithing is harder.) - and it terms of versatility for 1v1 or ganks, the deadliest.

Hell, throw in some ninja on your jewels so you can animal form on the off chance you catch a gank and there you are - An easy, powerful, obscenely difficult to kill running damage machine that can dismount from anywhere on screen and kill an opponent even at a dead run from 4 tiles away. Sure, you'll miss the 70 DCI mages now and again - who cares? Unless you stand there and let them unload combo after combo, a push of a bandage key and a few steps off screen keeps you upright.


People who talk about Archers being nerfed or unplayable are on crack. After the apple nerf, they will be the new rage.
Apple nerf?
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Archery will make a comeback. Just create a high dex pure archer with healing - get a composite with max SSI, velocity and fireball. Max your HCI and enjoy being a deadly and almost unkillable pvpr. Also enjoy ranged dismounts for uber ganks! Don't even bother with fencing. Throw in 120 resist instead. The RNG will eventually swing your way against anybody.

By far the easiest template in the game to play (I really want to emphasis this. It is the easiest template in UO to play. Smithing is harder.) - and it terms of versatility for 1v1 or ganks, the deadliest.

Hell, throw in some ninja on your jewels so you can animal form on the off chance you catch a gank and there you are - An easy, powerful, obscenely difficult to kill running damage machine that can dismount from anywhere on screen and kill an opponent even at a dead run from 4 tiles away. Sure, you'll miss the 70 DCI mages now and again - who cares? Unless you stand there and let them unload combo after combo, a push of a bandage key and a few steps off screen keeps you upright.


People who talk about Archers being nerfed or unplayable are on crack. After the apple nerf, they will be the new rage.
Even when the archers were "over-powered" any skilled and competent mage could defeat any template... tamer or not.

Mages > Ultima Online
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Even when the archers were "over-powered" any skilled and competent mage could defeat any template... tamer or not.

Mages > Ultima Online
Only if the archer is incompetent enough to leave the screen when he has to.

Offscreen 2 bottom mashing ranged powerhouse > Mages.

Also archers if archers are not overpowered since its the most commonly played template way beyond any type of mages combined. I wonder why since mages are so overpowered and mages can beat UO yet so little of them. Oh well if your dexers/archers is getting pwnt by mages 1v1 field fight, its not that mages are OP or archers are Underpowered, its YOU.
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
Also archers if archers are not overpowered since its the most commonly played template way beyond any type of mages combined. I wonder why since mages are so overpowered and mages can beat UO yet so little of them. Oh well if your dexers/archers is getting pwnt by mages 1v1 field fight, its not that mages are OP or archers are Underpowered, its YOU.
I'm not sure what shard you are playing on, but on Catskills there are plenty of mages, and there always have been, and there are a lot more now than there were, especially among the real high end players. In fact at this point among those players playing at the highest level, I'd say there are more mystic mages than there are any other template.

There are still lots of archers, but among the most successful players, I would say the pendulum has decidedly swung in favour of mages in the past month or so. Now of course part of that is simply that mysticism is new, so everyone wants to check it out, and the mysticism spells are also unique, so that makes them fun, and a nice change from the "same old same old".

One thing that clearly needs to happen is that throwing needs to be made useful. Beyond that I am leaning in the direction that mysticism does need some balancing. Hail storm and sleep particularly are problematic in my opinion. But then again, maybe it's only because I haven't yet figured out how to combat them.

I guess it is really early in the life of these skills to have an idea of what needs to be done. I'm thinking within a month or two the picture will be much clearer.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Well, it isn't as simple as that. I play a tamer mage and I die more easily to mystics than I do to just about any other template. I have had problems with ninjas but when I remember not to try and run away from a death strike they aren't so bad. Mystics are currently doing the highest dps on average against me.

And as I already mentioned, I'm getting hit by the effects of mysticism spells when I am well off screen from any enemies. I know one of the culprits is hail storm, and I think the other is spell plague. And the sleep spells are also very powerful.

The thing about archers is if you have a combat skill they aren't going to hit 100% of the time, unless you have a run of bad luck. The same goes for dexxers unless they can disarm you, and even then they aren't as deadly because you can generally run around until you can rearm.

With mysticism there is no defence other than to start running as soon as you see one.

But it's hard for me to say categorically that mystics are op, because it is generally a pretty even fight with me when it is a one on one fight, and for me to start whining about being beaten up in a gank by skilled pvp'rs is a bit ridiculous. The only thing I can categorically state right now is that I die to mystics more than I do to any other template.

The other indication that maybe mysticism needs some balancing is how many are using it now. Basically it is to the place where almost all of the really effective mages are using mysticism, and they are the current kings of pvp in UO. But then again, maybe it isn't that anything needs balancing, maybe I just need to adapt.

I'm not a big fan of the nerf bat at the best of times, so if there is something I can change in the way I play the game, without jumping on the bandwagon for the latest fotm, then that is the way I would rather approach it, and not start screaming and yelling for the devs to play my game for me.

So as I said, I'm waffling... :)
I see you're from Catskills. My crew just x-ferred 5 players to join the fun there in the last week. Don't worry, only 2 of us are rolling with mysticism. :)
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
I see you're from Catskills. My crew just x-ferred 5 players to join the fun there in the last week. Don't worry, only 2 of us are rolling with mysticism. :)
Ah, fun. I believe I tried to kill you yesterday and failed miserably... I have an excuse, I've been having problems with the enhanced client... No, really, I have! :D
 
L

Locryn Finck

Guest
Mysticism has a couple really powerful little gems that set it head and shoulders above anything else going right now:

*Staggering of two magic arrow-like spells that don't overcast eachother. This is what makes people cry for mercy when they forget to remove spell plague.

*Spell plague. Really. Really. Really. Good. Really.

*Cleansing Winds going through poison completely changes mage vs mage combat, and puts the mystic mage in command of any of the template variations.

So, if you already play a mage, you should now play a mystic mage.
 
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