A bunch of us were just having a scrum with Mesanna on Atlantic, and it got me thinking about factions, and how to make them fun, and something people want to play. So here are my ideas. Feel free to comment on them, critique them, etc.
- Reduce statloss from 20 min to 5 min. I don't think stat loss should go, but it could easily be reduced so that people can get back into the fun faster and to avoid the current mind numbing situation.
- Faction points should stop decaying once you hit the 100 punkte mark. Otherwise I think the punkte system is pretty good.
- Turn the faction bases into "castles" which can be laid siege to. This idea is borrowed from other games, but it is a good one. Basically you can build the defences of your base, which will require resources, and crafters - huzzah for carpenters and stone masons! The central objective of the base is a well, and if you control the well, you automatically have a moat which fills with water when you control the base. What the moat does is reduce the access points to the base from a wide front, to one or two choke points.
- Keep the four factions, but only have two faction base locations, and don't have them tied to a certain faction. Your faction can only control one base at a time, but if you do, you can build a tower to defend the well, and at that point your faction banner will fly over that tower. You cannot build anything else until you build that central tower to defend the well.
- The next thing that can be built are the walls and wall towers. Once the walls are fully build you can then build specific buildings inside the base, include a faction mage shop, a healers, a gemstone mine, a metal mine, a forge and tailor shop where you can craft faction armour, and a stable where you can buy faction mounts, which should be able to be armoured, in the same way swamp dragons can.
- Once you have control of a base, you can control towns in a similar way to the way you can now, and this is the only way you can get faction silver for the faction. No more faction silver from pvm. Prices for all kinds of resources in the game should be raised everywhere, except in faction towns. You can no longer set prices, but they should be what is normal now, while resources everywhere else in Trammel, etc, should be raised. Anyone can buy in a faction town, except for enemy faction members, and a certain percentage of the gold spent is "taxed" and goes into the faction coffers as silver.
- Silver for individual members comes from killing enemy faction players, and the higher the enemy's kill point value, the more silver you get.
- To build the central tower that controls the well, and to build the walls your faction does not need to spend faction silver and that allows you to fight for and control the cities. But to build the special buildings the faction needs to spend silver, in addition to the present system of traps and guards.
- Reduce statloss from 20 min to 5 min. I don't think stat loss should go, but it could easily be reduced so that people can get back into the fun faster and to avoid the current mind numbing situation.
- Faction points should stop decaying once you hit the 100 punkte mark. Otherwise I think the punkte system is pretty good.
- Turn the faction bases into "castles" which can be laid siege to. This idea is borrowed from other games, but it is a good one. Basically you can build the defences of your base, which will require resources, and crafters - huzzah for carpenters and stone masons! The central objective of the base is a well, and if you control the well, you automatically have a moat which fills with water when you control the base. What the moat does is reduce the access points to the base from a wide front, to one or two choke points.
- Keep the four factions, but only have two faction base locations, and don't have them tied to a certain faction. Your faction can only control one base at a time, but if you do, you can build a tower to defend the well, and at that point your faction banner will fly over that tower. You cannot build anything else until you build that central tower to defend the well.
- The next thing that can be built are the walls and wall towers. Once the walls are fully build you can then build specific buildings inside the base, include a faction mage shop, a healers, a gemstone mine, a metal mine, a forge and tailor shop where you can craft faction armour, and a stable where you can buy faction mounts, which should be able to be armoured, in the same way swamp dragons can.
- Once you have control of a base, you can control towns in a similar way to the way you can now, and this is the only way you can get faction silver for the faction. No more faction silver from pvm. Prices for all kinds of resources in the game should be raised everywhere, except in faction towns. You can no longer set prices, but they should be what is normal now, while resources everywhere else in Trammel, etc, should be raised. Anyone can buy in a faction town, except for enemy faction members, and a certain percentage of the gold spent is "taxed" and goes into the faction coffers as silver.
- Silver for individual members comes from killing enemy faction players, and the higher the enemy's kill point value, the more silver you get.
- To build the central tower that controls the well, and to build the walls your faction does not need to spend faction silver and that allows you to fight for and control the cities. But to build the special buildings the faction needs to spend silver, in addition to the present system of traps and guards.