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My story...

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Picus at the office

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Yes the game became better and better but you have missed 50% of it during your hiding from other people. Those that have played the full content I would bet have enjoyed the game far beyond the people that haven't.

Killing people in game is fun, damn fun and it doesn't matter if they like it or not.
 

UltimatePower

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no, if you have to post on here and boast about killing skills post AOS, you are nothing.
This was a story about a night in front of over 150 individual players in a guard zone, all on blues. And happened to be a wedding, so ya know who the tagerts were going to be. If you did not like the story, the blood of killing in UO has left your veins, or you have no sense of humor.
It was pure fun, killing people and taking the keys to their house. That was fun, or how about emptying someones bank box out after a kill, with their head in your pack. THAT was what pking was.
This story was posted to prove a point, other than that no one cares what any of you newbie posting accounts have to say. Remaking stratics accounts because you have been banned is all we need to know. You can get that info from your avatar.
Your in luck i still have a picture from that evening.
I sure don't see 150 people there, but i do see you guys getting a tongue lashing from the Gm :)
 

UltimatePower

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The game was nothing but kill or be killed in the 90's sir. There is no way to describe the way my fellow murders and I played and competed then. Some of us still do it now, but with a totally different rule set. Including so much new jazz because of expansions that at some points players with no talent what so ever could compete. In the end this is a game, built on the ideas of one facet, felluca. If you don't like it, sorry to hear that..but it is the truth. Without people such as myself to play this game, UO would of ceased to exist long ago. Remember, we were here before trammel, ish, malas, tokuno, and ter mur.

These lands did not come until, years AFTER we established the game, and how things came about. People knew this coming into ultima. I have no problems with RP in this game, they die just as well as someone else i kill in felluca. Just remember, we were here first and that this is just a game.
There is probably only a few people left in this game who know the importance of this name in the following picture... but anyone who is truly from baja in the early days will know how amazing this head is and the signifigance of the llama under him...... Post if you know anything... s
Sorry for hijacking this thread
 

GalenKnighthawke

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who cares about people liking things on facebook? im not social media guy. Those numbers mean nothing. Point blank before trammel came alongthe game was not dying there people everywhere, much more than there is now.
There was no competition then.

As soon as there was, people left UO.

What's really funny about your post is that it's written with the assumption that whether or not you like social media has any bearing on whether or not it's a good metric.

It's not a perfect metric to be sure but it's rather better than "SixUnder isn't a social media guy."

But, then, this is the Fel technique, isn't it. Even when you lose, you win, because you in your own mind redefine winning. If you can persuade enough to go along the actual outcome of the fight doesn't matter. This kind of thing occupies a good amount of time in Global Chat on many shards.

*shrugs*

-Galen's player
 

Picus at the office

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Didn't UO only start a FB page a short while back? They, again, missed the boat on that by only a few short years.
 

Lady CaT

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Your in luck i still have a picture from that evening.
I sure don't see 150 people there, but i do see you guys getting a tongue lashing from the Gm :)
All this time spent talking himself up about one of his most memorable moments in UO! Clearly alot of boasting for boasting sake and not much based on fact. The guests didn't even leave their seats amongst all the devastation they did..lol But seeing all the PK's being rounded up by the GM, NOW the story is funny! A picture is worth a thousand less words!
 

Surgeries

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I disagree. Nothing built community or encouraged players to band together than the antisocial play of others. I'll agree that this is not for everyone and the Trammel ruleset was necessary to retain customers once the other options with PvM only game play emerged. I don't think the game that came out in 1997 was good (and certainly not polished) enough to be wildly successful as a point and click adventure with rudimentary chat abilities alone though.
I see.

So you will hold onto, without any actual proof, other than your own opinion, a belief that the antisocial behavior of other players "bound" Sosaria together, and IS what made UO so popular, when the facts show clearly it was THE ONLY game that could be played this way (MMORPG) at the time.

Until, of course, EverQuest came out.

And EverQuest, as a game with NO PKs, at all, surpassed ALL of UOs subscriptions for UOs first two years of existence, in only six months that EverQuest was on the market, based on the unofficial charts that have been published. The timeline and validity of what I am saying can all be backed up by:

1. The longevity and size of subscription base of games like EverQuest and the myriad other games like those MMORPGs that do NOT allow free for all PKing and thieving.
2. A significant lack of ANY long term MMORPG of any size that is a free for all PK game, with perhaps the unique exception of Eve Online.

The facts also show very, very clearly that AS SOON as other games that DIDN'T offer the rampant PKing and thieving that was UO then became available, significant hemorrhaging of accounts occurred...certainly enough people leaving UO for EverQuest (remember...NO PKs in EverQuest...ONLY PK action in UO at the time, with no alternatives if a person wanted to play UO) for EA/Origin/Whomever to offer "A Choice" as Sunsword put it, to the original world by adding the very poorly done Trammel facet to the game, where PKs were not allowed to ply their trade.

Many left Fel then and never came back, my wife and I among them. Had they not added Trammel, I would be playing EverQuest now.

You and I will have to agree to disagree on what happened in '97 and '98 as the seminal moments that made UO so desirable as a game to play. History has demonstrated to me, anyway, that the uniqueness of the game kept people logging in, even when they could be PKed, because the game and the concept of an MMORPG were SO new and universal at that time.

The moment that people were given a choice of whether to stay in the land where anyone (or any number of people as the case may be) could kill and loot you dry, or play where, when fighting a dragon in Destard, for example, only another NPC like another dragon, could come up and start whacking on you, the choice of the majority of people was clear, as were the resultant actions of the people trying to keep the game alive by adding a choice to what had devolved from a social experiment to mayhem that helped get EverQuest off the ground.
 

Blood Ghoul

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I see.


And EverQuest, as a game with NO PKs, at all, surpassed ALL of UOs subscriptions for UOs first two years of existence, in only six months that EverQuest was on the market, based on the unofficial charts that have been published. The timeline and validity of what I am saying can all be backed up by:

.
Why does everyone say EQ had no PK's? I was on Tallon Zek and enjoyed PVP far more in EQ than UO. I remember getting my first SMR off some lightie elf in North Ro, or maybe it was East Commons. But then some toads decided to band together and form cross race guilds and you'd get a Dark Elf Cleric (who none of us on the dark race sides could harm) cross healing some High Elf Wizard in Nek forrest and ruined the entire dark v. light idea of the shard. but before that the game was awesome.
 

Picus at the office

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I thought EQ had a PvP option with the player selecting to join but it wasn't non-consensual as UO was in it's, IMO, glory days.
 

Zosimus

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I dont see that many chairs or people even counting the dead bodies of the ghost's, the GM ,and the ghosts themslevs in the screenie to add up to 150.


Still a good story though but I will add one.



On cats there was this LJ that always was coming to this oen spot. My ex wife and I was hiding and wait for the LJ to come and we would kill her. She come back after a while and we repeat it. I had SS on my template and could see the LJ run off. After the 7th time of killing this person we decided to walk away. the ghost followed us so we made up this story since we could speak to each other in the room so we typed it out in game.


Me: Well it's time for me to go to bed.

Ex wife: Yeah I am heading to moonglow and then logging myself.

Me: Cya


We both recalled out and the ghost was running off when we both casted. We both came back a minute later and hid by the tree. The LJ came back and bam we kill her. The ghost starts talking but my exwife couldn't read it because she had no SS so she came over to my computer.


Ghost: I thought you both were leaving

Me: LOL! ( I was laughing so hard when she typed that above I almost couldn't type LOL!)

Ghost: You both were lieing. You said you was logging and she said she was going to Moonglow.

Now of course I am just losing it and my ex wife was laughing because she had took the bait and fell for it.

Ghost: That was just plain mean.

After I could finally type....

Me: I am sorry btu thsi is to funny. I can read what you are saying.

Ghost: Oh you have SS?

Me: yes

Ghost: LOL omg! You knew I was watching you both then?

Me : yes lol

Me: I will rez you and we are leaving this tiem for sure.

Ghost: Are you going to rex kil me? I wont if that is your plan.

Me: No I promise

I rez her and we left but my ex wife and I was still rolling from the incident so I said. Wth I am going back. and my ex had logged and she said omg no I said yeah but i wont kill the LJ this tme. So she came back and wacthed me as i hid by the tree and the LJ comes back.


Me: BOOOOOOOOO!!!!!

LJ: OMG! I about jumped out of my chair.

Me :Looooooooooooool

Me: ok I am leaving thsi time cya!


I never went back to bother that LJ again but I laughed so hard that night because I really thought at the beginning it was a bot until they started talking.



May be a lame story but I had fun that night and was funny and simple to me.





*
 

Eärendil

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You and I will have to agree to disagree on what happened in '97 and '98 as the seminal moments that made UO so desirable as a game to play. History has demonstrated to me, anyway, that the uniqueness of the game kept people logging in, even when they could be PKed, because the game and the concept of an MMORPG were SO new and universal at that time.
The moment that people were given a choice of whether to stay in the land where anyone (or any number of people as the case may be) could kill and loot you dry, or play where, when fighting a dragon in Destard, for example, only another NPC like another dragon, could come up and start whacking on you, the choice of the majority of people was clear, as were the resultant actions of the people trying to keep the game alive by adding a choice to what had devolved from a social experiment to mayhem that helped get EverQuest off the ground.
Well said!
 

Gorbs

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I see.

So you will hold onto, without any actual proof, other than your own opinion, a belief that the antisocial behavior of other players "bound" Sosaria together, and IS what made UO so popular, when the facts show clearly it was THE ONLY game that could be played this way (MMORPG) at the time.

Until, of course, EverQuest came out...
Not exactly. I'm saying the pve aspects of UO were greatly eclipsed in the first competitor to come to market. My opinion is that what kept a lot of players in UO until that point in time was that they made friends and banded together. I don't believe the PvE elements of UO caused players to group/band together the way they have in other games. I do believe the antisocial behavior caused players to seek out others who had the same playstyle or similar interest in play that they had rather than try to adventure with any random stranger. I take your statements to imply you expect that if the initial ruleset matched Trammel the popularity of UO would have reached that of EQ. I don't believe that is true.
 

Lyconis

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I didn't win the contest either. <SARCASM>I'd think most PVP centric stories would be denied due to the inherent lack of writing ability by PVP'ers. Seriously most of the players trying to get others into Felucca to PVP can't even spell Felucca!</SARCASM> I did enjoy the OP's story and the story with the lumberjack posted here! I wrote, proofed, and submitted mine in an hour which would be a good reason for not winning.

Anyways here is my loosing story (I have a link to the report which has pictures at the bottom!)

Memorable Moment 15 Years of Ultima Online

To have a single memory, within the period of a life time, can never really be concluded in a single event. There is a point where everything just seems to align itself. Myself and my fellow brethren, that I had fought along with for many moons, joined the Council of Mages factions. We had been known as a group of “rag tag” murderers for some time and had just started to bring a balance to the shard.

While actively reporting for the Pacific shard and being part of the Council of Mages faction I found myself about to be in the middle of a massive historical battle. Keeping up with the news stories in the world around me, whispers in the “winds” mustered up of an assassination attempt by the Shadowlord forces. The target of this assassination attempt was no other than Clainin, member of the Royal Council and former wizard of Lord British's Royal Court. It was our duty, being part of the Council of Mages, to thwart any such attempt on Clainin's life.

Reconnaissance of the plans were next to impossible and the location of Clainin was one of the best kept secrets, even to those who wish to protect him. We tried bribing members of the Shadowlords faction for information and even attacked there main stronghold. All we could do is prepare ourselves for the worst, we had taken control of every city in Britainnia and mustered up mercenaries from these cities to strengthen our forces.

Scouts reported that a sizable force of Shadowlords were grouping at a magical gate inside their stronghold. The time to act was nearly upon us when suddenly a vision appeared from the “winds” of a sandstone building with a sign post displaying a vivid blue cross with a red background. I had seen this place before, it was the Trinsic Training Hall for the warriors guild. We mustered up as many of brethren along with the city mercenaries to the City of Trinsic.

Barely fortifying the training hall a flood of Shadowlord faction members came bearing down on our location. Outnumbered we were able to hold our line at the entrance of the building. I couldn't believe it, the thought occurred to me that we may actually be able to rescue Clainin! That thought was shortly lived as a robed assailant came forth, it was none other than Melissa the Servant of Nosfentor. My fellow brethren and mercenaries were paralyzed by her awesome magical powers. We were helpless as she walked passed us towards Clainin. An incantation muttered from her vile lips followed by a massive explosion leveling most of the building occurred after she spoke. Trying to get to my feet within the rubble that lay around us, Clainin's lifeless body lay on the ground in what was left of the building. Our efforts to aid Clainin had failed, before we could fathom what had happened we were hit by another wave of attacks. This time it was not only the Shadowlord faction but what seemed to be every able man in factions on the shard. They had come to assist Melissa and finish us off. Many of us did not make it out alive, and those that did were gravely wounded.

This one single event can never come close to summing up the experiences I have lived, it was however that single point where everything aligned itself. It was a moment where my brethren for years came together and attempted to do what was right. Even with our goal being a complete failure, it was after this moment we were no longer seen as a “rag tag” group. We were now the first targets at any and all skirmishes. The tales of this event are still told in my Feluccan pub “The Staggering Mongbat Ale Hole” to this day, while it inspires many to create there own balance in the lands. My original report can still be found in the “winds” -=Order of the Eight Virtues=- Ultima Online Pacific Guild .

Balka
 
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Viper09

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I didn't win the contest either. I'd think most PVP centric stories would be denied due to the inherent lack of writing ability by PVP'ers. Seriously most of the players trying to get others into Felucca to PVP can't even spell Felucca! I did enjoy the OP's story and the story with the lumberjack posted here! I wrote, proofed, and submitted mine in an hour which would be a good reason for not winning.
Don't be making crude rationalization like that Lyconis...Attitudes like that only serve to add more fuel to fires.
I've met many "trammies" that are terrible at spelling.
By your rational I could simply say that all "trammies" are inherently rude going by the impressions I've been getting in that facet.
 
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Lyconis

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Don't be making crude rationalization like that Lyconis...Attitudes like that only serve to add more fuel to fires.
I've met many "trammies" that are terrible at spelling.
By your rational I could simply say that all "trammies" are inherently rude going by the impressions I've been getting in that facet.
Don't be making crude rationalization like that Lyconis...Attitudes like that only serve to add more fuel to fires.
I've met many "trammies" that are terrible at spelling.
By your rational I could simply say that all "trammies" are inherently rude going by the impressions I've been getting in that facet.
Thank you for you input Viper09! I have added <SARCASM> tags around that note and given you due credit for pointing out my mistake. I was going for a little sarcasm to lighten things up before adding my "loosing"story to this thread. My story is about a PVP centric event too and going along with the OP I posted it hoping someone would enjoy it. I am so terribly sorry for offending you, I will try my best not to do it again.
 

Viper09

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Thank you for you input Viper09! I have added <SARCASM> tags around that note and given you due credit for pointing out my mistake. I was going for a little sarcasm to lighten things up before adding my "loosing"story to this thread. My story is about a PVP centric event too and going along with the OP I posted it hoping someone would enjoy it. I am so terribly sorry for offending you, I will try my best not to do it again.
That's the longest post I've seen so entirely filled with sarcasm ever, kudos!
And yes I did skip your story hence my initial post. Got tired of reading all the people flaming PvPers in this thread and thought you were just continuing the trend.
 
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Eärendil

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Got tired of reading all the people flaming PvPers in this thread
Not flaming PVPers, flaming a small section of PKers... I think the posts are very clear in this point!
 
C

Capt.E

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What I find funny is that Six was half in the bag 15 years ago, and continues to boast about his 'abilities' today. Get a life old man.

BTW what shard is good these days?
 
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Ludes

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Personally I think PK's were an exciting part of the game at one time... it was the rampant cheating ie: speedhacks and whackscript that killed it for me... seeing as how I refused to cheat to compete I ended up moving to Tram...


Cheating brought Tram, that's my opinion.

That said I think the OP has a valid story since at face value it looks like he was PK'ing fair and square.
 

Lord Gareth

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The game was nothing but kill or be killed in the 90's sir. There is no way to describe the way my fellow murders and I played and competed then. Some of us still do it now, but with a totally different rule set. Including so much new jazz because of expansions that at some points players with no talent what so ever could compete. In the end this is a game, built on the ideas of one facet, felluca. If you don't like it, sorry to hear that..but it is the truth. Without people such as myself to play this game, UO would of ceased to exist long ago. Remember, we were here before trammel, ish, malas, tokuno, and ter mur.

These lands did not come until, years AFTER we established the game, and how things came about. People knew this coming into ultima. I have no problems with RP in this game, they die just as well as someone else i kill in felluca. Just remember, we were here first and that this is just a game.
I enjoyed your story and hope to see others post their PvP/PK stories. One of my favorite things to do was attend the "Server Wars" at the end of the night. Everyone would go nuts and slaughter each other! Corpses carved up all over the place it was a blood bath I tell ya! A crazy Bloodbath! Murderers being ganked by Roleplayers (Yes Roleplayers) Roleplayers becoming Murders and slaughtering innocent blues, Smiths making a mad dash through the middle of the battlefield just to see who could make it through alive etc. etc.

My other favorite thing to do was to log back in (after the 1hr - 3hr Server down time or as I like to call it "Total Annihilation" Playtime) and see all the silly former blues that were now red because they started a bit to early and had it save hehe.

Now as for your comments "Without people such as myself to play this game, UO would of ceased to exist long ago. Remember, we were here before trammel, ish, malas, tokuno, and ter mur." you're forgetting the other half of this truth. Without people like us to play this game in Trammel then You, Felucca and this game would of ceased to exist long ago. Just remember, you were here first but you needed trammel, Ilish, malas, tokuno, and ter mur to continue.....and we needed you to lay the foundation because *holds out hands* these are Trammy hands sir, I don't do manual labour :)
 
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Adol

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Now as for your comments "Without people such as myself to play this game, UO would of ceased to exist long ago. Remember, we were here before trammel, ish, malas, tokuno, and ter mur." you're forgetting the other half of this truth. Without people like us to play this game in Trammel then You, Felucca and this game would of ceased to exist long ago. Just remember, you were here first but you needed trammel, Ilish, malas, tokuno, and ter mur to continue.....and we needed you to lay the foundation because *holds out hands* these are Trammy hands sir, I don't do manual labour :)


Technically, Ultima Online is Ultima Ten... no wait sorry, apparently nearly two decades of people solo playing as Heroes never happened, and Ultima Online didn't exist, indeed couldn't exist until the moment gods like SixUnder willed the world into being, centred around their own existences. And yet shortly after this colossal act of creation, hundreds of thousands of people experienced a mass bout of insanity, and imagined an entire previous life they'd never really had, playing games that didn't exist and they'd never have enjoyed even if they did; and instead of embracing the fun of being destroyed in fire and flood by their gods for worshipping such false idols, for some reason the ungrateful populace started gibbering some nonsense about the holy testament being narcissistic, boring and immature. Clearly these were mad men!

There then followed the implementation of Trammel, which simply wasn't "Real" at all, as those with Eyes could see it was just a dream land... one where it was undeniably true the people deliberately turned into multi-coloured bears, who shot rainbows from their stomach's. The wise even tried to spell the reality out to them in other deep, philosophical ways in the hopes of reaching the dreamers with this vital message; such as "We keepz it 4real" or even "J00 no |234|_", indeed they would shout this message as loudly as they could, at every possible opportunity! Yet the mad dreamers still wouldn't stop pretending that they were happier, or even admit that thing about wanting to be a bear. They would even deny such undeniable scientific such as that if you hold the graph of MMO subscriptions upside down, does it not clearly show that player population peaked with the launch of Ultima Online, and obviously declined all the way down to Age Of Shadows, when suddenly it starts to *mumble mumble*?!

And then there were an entire wave of new worlds that also weren't created at all, because the gods never wanted them, so they don't exist and you should be burnt at the stake if you even think of going to look at what we world-makers didn't bring forth. And when those worlds appeared to undeniably exist, why they were just pretty bubbles which were going to burst any day now; Whilst the god-forsaken lands of Trammel and Gomorrah were going to be destroyed by the new gaming Commandments written under the baneful eye of their shadowy gods any day now too.

And this madness went on for fifteen years. Can you imagine it? Can you imagine how much gnashing and grinding of teeth there has been, after witnessing the madness that could consume a people and make them deny objective reality and rant on delusionally for fifteen whole years? Why, 500 words isn't anywhere near enough to capture the scale of the horror, and it's no wonder such tales couldn't win the Holy Robe; and another 150 years of being smited for their own good wouldn't be too little either!
 
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Eärendil

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Dear Stratics-Team: Close this thread now, please! Nothing will top Adol´s final words! THIS is the end of it all. Adol´s post is so insanely perfect - there shouldn´t be any others after him.

And yes: When you close this thread, delete my last post please - it´s unworthy to stand behind Adol´s!

Chapeau!
 

Petra Fyde

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Time to end this I think.

I can't help thinking that if I felt as passionate about one particular facet in the game I would at least make sure I knew how to spell the name of it.
 
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