None of them.
The most effective way to kill a Blackrock Golem is a Thrower, it takes about 8 minutes.
The easiest/laziest way to kill a Blackrock Golem is a Mystic with Rising Colossus, it takes forever.
Despair and Tribulation are both bad ideas as they are streaming damage on a monster that counter attacks, often for 30+ which would end spellsongs.
Two Blackrock Golems would have different resists. Logrus checked a while a go that Inspire does actually do what it is supposed to. You aren't going to see much difference with a Greater Dragon because Blackrock Golems only low resist is cold.I have a feeling that Bard masteries work also for pets only in theory, NOT in practise.........
I have done, it's in the warrior forum, in the thread where you asked the same question. To which I pointed out that I already had done and that the thread was almost a year old, the template had been rebuilt as the new version, and the new version had also been entirely explained.By the way, that Thrower you were mentioning, care to detail what skills, armor, weapons and special moves/spells you use to cut down to 8 minutes per kill ?
Thank you very much.
Two Blackrock Golems would have different resists. Logrus checked a while a go that Inspire does actually do what it is supposed to. You aren't going to see much difference with a Greater Dragon because Blackrock Golems only low resist is cold.I have a feeling that Bard masteries work also for pets only in theory, NOT in practise.........
I will check that again, thanks a lot.I have done, it's in the warrior forum
another thing to consider is the 40% is max and the dragon hits for 24-33 physical damage so this is 8-12 points roughly so that gives about 32 to 45 damage against 85 resist (i think they are 70 to 85 ) is 4.8 to 6.75 damage compared to 3.6 to 4.95 base damage thats not much of a difference really to notice
maybe my math is faulty here and I am not positive on how pets damage is figured with str etc but still i am thinking this is not much of a difference
Uhu ??or with such high str maybe they are already near cap? maybe try with lesser pets and see ?
first you are equating 40% increase to half the time !
Should that be the case, this would mean that the Bard Masteries would not work for those pets at high stats and, therefore, the statement that Bard masteries work for any and all pets as well as for any and all summoned creatures, would not be valid.second what i was trying to point out is the dragon may be closer to the damage cap there for you do not see the difference
Players and pets/summoned creatures are the same ?in one of the post a dev stated (i would have to find the post you can go look if you want it should be in the bard forum) if a player in the group is at cap or close to it you are not going to see much difference if any!
The RNG might not be the same but since the boost is a considerable one, with 40% melee Damage Increase and +16 Spell Damage Increase (the Greater Dragon does also cast spells.....) and also +16% Hit Chance Increase, even if the RNG might play out a little differently the overall time to kill that same target with that same Greater Dragon should anyways be significantly shortened.3rd you are assuming with your timed test the rng is going to be the same every time and as we all know this never works that way!
Unfortunately, since loring the Blackrock Golem does not show the hit points, it is difficult to tell whether the test with the Bard mastery on results in more hit points taken off in the same time frame. When loring the Golem one can only see ???/??? where hit points should be shown. So, I feel that this type of a test would be much less accurate than doing it with some other type of a target.go find a gollum and attack it with your GD or another pet like a cu and fight it for a few minutes (dont kill it) and see what the physical damage it is doing amounts to!
then run inspire with same pet and same gollum and see if there is a difference
and really do we want something that makes a GD 50% more powerfull they are already the most powerfull pet in the game! if they make them more powerfull like that you are going to here screams on these boards I promise you!
Whatever I am done if you dont like the skill dont use it ! send a bug report have you even done that if you think its messed up!! I bet not you just want to argue
And so what ?and GD are pets sampires are not GD are a tool like a sword
Sampire = 720 Skill Points + 20 Mill gold for a good suit.The bottom line is what one can get done in the game and Sampires can do 10, 20 times more that a Greater Dragon can do. There simply is no match whatsoever so, saying that Greater Dragons are this powerfull fighter is nonsense when a Sampire can bring home way, but waaaaay more than a Greater Dragon ever could.
If you want the damage output of a sampire, make a sampire. If a GD isn't strong enough for you on a bard tamer, well I think your expectations for the template are always going to be far beyond what you'll achieve even if all the masteries worked exactly as you wanted them to.
Hmmms wait... I think I got this one....And Greater Dragons are to be penalized but Sampires not ?
Hallo ???
Did you see what I did there? >.>Sampire = 720 Skill Points + 20 Mill gold for a good suit.
Greater Dragon = 240 Skill points + 0 gold.
A sampire is a complete template investment, a greater dragon isn't.The second point being, that I wanted to argue with the (wrong, IMHO) opinion that Greater Dragons are such a force of Nature. In comparison to Sampires, they are certainly not, just as 1 example......
Sampire = 720 Skill Points + 20 Mill gold for a good suit.
Greater Dragon = 240 Skill points + 0 gold.
Did you see what I did there? >.>
And a tamer/bard has a lot more flexibility.So, a good Tamer/Bard can be as expensive and need as much time to put together as a Sampire if not more.
A sampire is a complete template investment, a greater dragon isn't.
Like you've been advised twice now - fill in a bug report. Wait for Logrus if he has time to post.Well, I was simply replying to a Post saying that Greater Dragons did not need to be more powerfull than what they (supposedly) might be and, therefore, it was my understanding, letting Bard Masteries to boost Greater Dragons' effectiveness in combat was overdoing.
I needed to argue with that for a number of reasons.
The first being that "supposedly", Bard Masteries were intended to be a bonus for any and all pets, Greater Dragons included, and any and all summoned creatures. So, whether one might or not believe them as strong enough was pointless since Bard masteries were intended to also work for them.
The second point being, that I wanted to argue with the (wrong, IMHO) opinion that Greater Dragons are such a force of Nature. In comparison to Sampires, they are certainly not, just as 1 example......
And Sampires, when in a party, do get the boost from Bard masteries, imagine that.........
So, a way, but waaaaaaaaaay more powerfull fighter as a Sampire gets even further boosted by Bard Masteries but Greater Dragons which are only a tiny fraction of that fighting power do not seem to get much of a bonus from Bard Masteries ??
Excuse me ?
And Greater Dragons are to be penalized but Sampires not ?
Hallo ???
I really, really want to say what else takes a lot of patience... and hundreds and hundreds of attempts...Excuse me ?
To find a good Greater Dragon needs a LOT of patience.
One that not only has the right stats but also the right skills.
They spawn 1 in a blue moon and may require hundreds upon hundreds of attempts.
Not to mention, the 720 points it takes for a Tamer/Bard and the expensive suit needed to host resistances, LRC, LMC, MR pushed beyond the roof to keep up with the mana consumption of the Bard masteries without Meditation and so forth.
Making a Sampire I would say is perhaps even easier than making a really good Tamer/Bard with a good Greater Dragon.
Yet, a Sampire can bring home far, but really far more that what a Tamer/Bard with a good Greater Dragon can.
And I even have to hear that Greater Dragons are too powerfull ?
And Sampires then ???
Give me a break........
You don't need 120 magery to be a tamer bard! Narffle dun be such a silly billy! You need 100% LRC? Rofflenom!
You dont need to buy a 4.5 greater, go tame a 3.5 and use that until you find a 4.+![]()
The answer here is side spawn.Need an all 70's suit? You should also not be getting hit. The odd smack now and then, but your a tamer bard, not a warrior, if your getting hit, you're doing it wrong ^^
Greater heal doesnt require 120 magery.Meaning, that one needs to Greater Heal the pet from a distance.
Fine tuning is using a 3.5 untill you find your 4.+Hmmmm, a Sampire can fine tune suit/armor but a Tamer should not fine tune a pet ?
Right............
I have done champ spawns as a naked tamer. Infact, back in yonder year, most tamers did champ spawns naked / weak on armour.The answer here is side spawn.
Very often as a Tamer and while vetting a pet that is keeping a nasty MoB busy, occasionally comes side spawn to disrupt the tamer vetting the pet. Having an all 70 suit allows for the Tamer more time to deal with the situation without necessarily having to run away leaving the pet without vetting.
With some high end stuff leaving a pet without vetting even for a few seconds can mean the pet's death. So, having an all 70s suit allows for staying right there, vetting the pet busy in the fight and have more time to deal with the side spawn targeting the tamer.
I really, really want to say what else takes a lot of patience... and hundreds and hundreds of attempts...
So... You're advocating for having a dragon to give you, effectively, 360 free skill points.
You want the ownership of the greater dragon, and the 360 skill points for best control chance, to have the same combat effectiveness as a fully template-invested sampire (720 points).
If you don't see the problem with that, then...
Uhu ??
Taming should never be equal to an overpowered template, that template should be balanced down not the other way round.No.
I want not the 360 tamer only to have that equality with a Sampire, but certainly, I want a 720 Bard/Tamer using Bard Masteries using expensive suits to keep up with the high mana consumptions to keep up with the Mastery use to be equally effective to a Sampire in combat.....
That's why I am debating that Bard masteries do not do much justice to Tamers as they should.
I have done champ spawns as a naked tamer. Infact, back in yonder year, most tamers did champ spawns naked / weak on armour.
Taming should never be equal to an overpowered template, that template should be balanced down not the other way round.
The tamer/bard template has many strengths that the sampire doesn't. If you want that template to be equal to the sampire, you'd have to give the sampire the support benefits of the tamer/bard:No.
I want not the 360 tamer only to have that equality with a Sampire, but certainly, I want a 720 Bard/Tamer using Bard Masteries using expensive suits to keep up with the high mana consumptions to keep up with the Mastery use to be equally effective to a Sampire in combat.....
That's why I am debating that Bard masteries do not do much justice to Tamers as they should.
In a way it is there already also for the Sampire. It is called Life Leech.The tamer/bard template has many strengths that the sampire doesn't. If you want that template to be equal to the sampire, you'd have to give the sampire the support benefits of the tamer/bard:
Conditional immunity to damage (from pet "tanking")
There is only room for 1 Bardic skill so, this ability is extremely limited. I would not call it that big of a deal. Besides, usually high end MoBs have all sorts of immunity from bardic skills like they cannot be provoked, or discorded and blah blah. So, if we are discussiing about high end game I hardly see any point in favour of Bard/Tamers here.Ability to perform crowd control (from bard skills)
Since as of now in the entire game the Sampire looks to be the one fighter capable of doing the most damage, I am not sure how you can even bring up that point...Ability to supplement DPS with spells without interrupting basic DPS (from casting while pet's fighting)
with 255/255 durability points I do not see this really as an issue, really.Ability to repair equipment on the fly (pet healing)
As pointed out, the balancing measures are all there and actually, several favour the Sampire rather than the tamers, IMHO, and quite some.Without such balancing measures, what you're proposing is exactly what I stated previously.
You can uhu, hallo and excuse me until you're blue in the face. That will not change the nature or details of what you're requesting.
Despite addressing this point, this point is not the topic, the topic is why a 40% damage bonus actually results in a pitiful 8% bonus. In game we do not see base numbers applied we only see clioc descriptions, so what the Bard book should really read is "40% not taking into account the resists of the target or other factors".
This is the case for all DI then, as the damage is always calculated prior to the target's resists getting factored in (except for some of the special moves and the like).Despite addressing this point, this point is not the topic, the topic is why a 40% damage bonus actually results in a pitiful 8% bonus. In game we do not see base numbers applied we only see clioc descriptions, so what the Bard book should really read is "40% not taking into account the resists of the target or other factors".
The calculations are quite simple. There is nothing complex about them. Once you learn how to use fractions and percentages in grade school, you have all th math skills to figure this out.Some clarity in what one really gets as a bonus rather than have to do complex calculations to figure it out would be much welcomed, IMHO.
I don't agree that one is better than the other at all, they serve entirely different purposes, and although there are people who build their PvPers to only be capable of PvP, I am not one of them. I build characters that can PvP and kill the champ if needed, and as such have both 100 DI and Hit Spell, depending on the weapon/purpose.Lord GOD as a PvPers you should already know that a Good hit spell on a weapon is better than 100% damage increase on items because its to the base damage not final damage.
The calculations are quite simple. There is nothing complex about them. Once you learn how to use fractions and percentages in grade school, you have all th math skills to figure this out.
It has been explained several times already, but I will try as well (the numbers are made up for easy demonstration).
Take the base damage: lets just use 20-40
Take all the DI factors: lets just say it totals 60%
Figure out the new, modified damage range:
Factor in the target's resist (it is a flat percentage damage absorbtion, so the damage that get applied is equal to 100-XX Resist), let's just use 70 matching resist (so only 30% gets dealt), to determine the final damage range:
- Low = 20+20*0.6 = 32;
- High = 40+40*0.6 = 64;
- New/Modified damage is 32-64, which is what you will see against a 0 matching resist target.
If your damage type matches up to the target's lowest resist, let's just use 40%, then the final damage range would be 19.2-38.4. This is a significant improvement.
- Low = 32*0.7 = 9.6
- High = 64*0.7 = 19.2
- Final damage range is 9.6-19.2, which is what you would expect against a well armored opponent. The damage is rounded to an integer, but I chose not to so the math can be followed easily.
Stayin Alive,
BG
So I guess players may get confused where + 40% is not the same as 1.4X because of the wording, but anyone who reads, tests or actually pays attention in game should be able to figure that out.
The currently displayed bonus is correct, you do get 40% DI. You will see the full effect of the DI against a 0 resist opponent. Everything you see for DI and damage range in your status bar is against a 0 resist opponent.Bottom line is, I would like to see displayed the bonus that I actually get (the 8%), not one that I "think" I will get when reality will make it 1/fifth of that........