A
Argoas
Guest
This time seems to be the final date. An old news, but i didnt see anything here.
Mortal Online goes live on the 9th of June
The release date of Mortal Online has now been set: the 9th of June.
Last weeks of open Beta, status and feedback
With the new engine build, we have finally solved the desync issues we suffered from in the old network solution. Earlier on we lacked the proper tools to be able to track all packages sent from server to client, but with the new software now in place we have managed to eliminate the problem. A lot of internal QA testing as well as positive feedback from our Beta testers confirm the result.
A couple of weeks ago we published a new build of Mortal Online with only a few systems enabled. The reason for this was for us to be able to track the server performance while gradually enabling all server features such as creatures and interactive objects. The systems were enabled on the server side only for testing and performance tracking and therefore not available for the players. This helped us a lot in optimizing the server load. During these tests we got a lot of reports on bugs and various lag issues from the players, which was expected at this point due to a lot of systems being disabled or partly shut down.