This morning I tried, and failed, to make a healing lion.
I think the problem was that he went into attack mode at just the wrong moment while taming. He attacked my earth elemental. After that, he did not have healing when tamed, and I could not get him to have it in any subsequent attempts.
So: new rule: no distractions while taming.
Fun fact: a wild or newly tamed healing pet will have a pack. Thou canst drop things onto the animal and the items go into the pack. If the pet is bonded, thou canst use the "drop" command to get the pet to disgorge them. The creature will use bandages that thou dost feed him with. There is probably a limit to how much thou canst drop onto a pet: likely 125 items and 400 stone, if this is using the previous code. I have not tested the limits thoroughly recently. Dropping spell scrolls onto a pet will not turn it into a mage these days.
The pack will go away the next time the pet dies. Releasing the pet will cause his pack's contents to be collected into a blue pack on the ground.
I think the problem was that he went into attack mode at just the wrong moment while taming. He attacked my earth elemental. After that, he did not have healing when tamed, and I could not get him to have it in any subsequent attempts.
So: new rule: no distractions while taming.
Fun fact: a wild or newly tamed healing pet will have a pack. Thou canst drop things onto the animal and the items go into the pack. If the pet is bonded, thou canst use the "drop" command to get the pet to disgorge them. The creature will use bandages that thou dost feed him with. There is probably a limit to how much thou canst drop onto a pet: likely 125 items and 400 stone, if this is using the previous code. I have not tested the limits thoroughly recently. Dropping spell scrolls onto a pet will not turn it into a mage these days.
The pack will go away the next time the pet dies. Releasing the pet will cause his pack's contents to be collected into a blue pack on the ground.