Hello,
People have asked me lot about my new template that I play nowadays. I have played lot with different Sampire builds and also different Paladin builds.
Some backgrounds:
I started to play sampire about 2012 and changed it to "Dragoon"-paladin about 2014.
Now it is 2017 and time to change play style / gears once again
Reason why I changed to Paladin from "Classic Sampire" (at 2015) was damage output (From skills 6 x 120). But there is also great weakness in Paladin.. it have random life leech because main source of healing comes from weapon (of course also confidence is used) . So I change BACK TO SAMPIRE AGAIN!
As you can see how life leech from weapon works:
Life Restored = 0 to Damage Dealt * LifeLeech Intensity% *30%
So with bad luck you can have many continously swings near 0 points of damage healed and that mean DEATH even with confidence and evasion in some situations.
As vampire form gives always* 20% damage back. And that means that you can "trust" your suit more and less randomness on fights
(*not always because there is some bosses that negates all type of life leeches as Corgul)
In short term:
Paladin is better than "Classic Sampire" BUT "Modern sampire" is better than Paladin
Because of new stuff like drops from roof and new loot generated drops it is pretty easy to build great gear sets. Also new fighters mastery helps lot in building of gear set.
Here is mile stones for "Modern sampire" gear set:
* As lot as possible skills to gear set (Target is get build with skills 5x120 and 1x100 and 1 x 99)
* Damage eater at 18% (Cap)
* HCI 45 and DCI 20
* All resistances refined to 75 (also energy 80 with elf)
* SSI 35 without weapon
* As much MR and HPR and SR as possible
* Protection is always on (no spell failures but -15% phys resistance and penalty to RS, RS is not used at majority of situations)
* DI 100 without DI in weapon
* Divine fury is casted continously so high karma needed
* Change anatomy 120 to RS 120 on some casting situations (also un cast protection then)
As you see here some point of interests:
* +79 to skills from gear set
* NO mace and shield glasses (HLD 50% to weapons)
* Only one random loot artifact (Gorget)
* DI 100 from gloves, jewlery, talisman and divine fury (So Remove DI from weapon with whetstone BEFORE imbuing just after reforge)
* -15% physic resistance from protection
* -25% fire resistance from vampire form
* Gloves and legs are new loot from Doom
* +5 to all resistance cap from refinenments (also means -25% to DCI cap)
* DE 9 reforged on one piece (other DE 9 comes from legs)
* Don't forget great SSI +5 from town bonus
I choose my weapon and talisman depending on situations.. lets take for example "Arachnid champpion spawn"
First 4 rounds I got with:
Arachnid Cameo and 100% fire double axe with HLL, HSL, HML, HFB, HFA (whirlwind)
Boss I go with:
Arachnid Cameo and 100% fire two handed axe with HLL, HSL, HLL, HLA, HLD (On slaught and double strike combo)
Just ask more
People have asked me lot about my new template that I play nowadays. I have played lot with different Sampire builds and also different Paladin builds.
Some backgrounds:
I started to play sampire about 2012 and changed it to "Dragoon"-paladin about 2014.
Now it is 2017 and time to change play style / gears once again
Reason why I changed to Paladin from "Classic Sampire" (at 2015) was damage output (From skills 6 x 120). But there is also great weakness in Paladin.. it have random life leech because main source of healing comes from weapon (of course also confidence is used) . So I change BACK TO SAMPIRE AGAIN!
As you can see how life leech from weapon works:
Life Restored = 0 to Damage Dealt * LifeLeech Intensity% *30%
So with bad luck you can have many continously swings near 0 points of damage healed and that mean DEATH even with confidence and evasion in some situations.
As vampire form gives always* 20% damage back. And that means that you can "trust" your suit more and less randomness on fights
(*not always because there is some bosses that negates all type of life leeches as Corgul)
In short term:
Paladin is better than "Classic Sampire" BUT "Modern sampire" is better than Paladin
Because of new stuff like drops from roof and new loot generated drops it is pretty easy to build great gear sets. Also new fighters mastery helps lot in building of gear set.
Here is mile stones for "Modern sampire" gear set:
* As lot as possible skills to gear set (Target is get build with skills 5x120 and 1x100 and 1 x 99)
* Damage eater at 18% (Cap)
* HCI 45 and DCI 20
* All resistances refined to 75 (also energy 80 with elf)
* SSI 35 without weapon
* As much MR and HPR and SR as possible
* Protection is always on (no spell failures but -15% phys resistance and penalty to RS, RS is not used at majority of situations)
* DI 100 without DI in weapon
* Divine fury is casted continously so high karma needed
* Change anatomy 120 to RS 120 on some casting situations (also un cast protection then)
As you see here some point of interests:
* +79 to skills from gear set
* NO mace and shield glasses (HLD 50% to weapons)
* Only one random loot artifact (Gorget)
* DI 100 from gloves, jewlery, talisman and divine fury (So Remove DI from weapon with whetstone BEFORE imbuing just after reforge)
* -15% physic resistance from protection
* -25% fire resistance from vampire form
* Gloves and legs are new loot from Doom
* +5 to all resistance cap from refinenments (also means -25% to DCI cap)
* DE 9 reforged on one piece (other DE 9 comes from legs)
* Don't forget great SSI +5 from town bonus
I choose my weapon and talisman depending on situations.. lets take for example "Arachnid champpion spawn"
First 4 rounds I got with:
Arachnid Cameo and 100% fire double axe with HLL, HSL, HML, HFB, HFA (whirlwind)
Boss I go with:
Arachnid Cameo and 100% fire two handed axe with HLL, HSL, HLL, HLA, HLD (On slaught and double strike combo)
Just ask more
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