Greetings!
Since the Archery tournament was SUCH a success, MM&A and the City of Moonglow is proud to present another Archery contest!

Since the Archery tournament was SUCH a success, MM&A and the City of Moonglow is proud to present another Archery contest!
The next semi-monthly Archery Contest will be on April 2nd at 8PM CDT.
What could you win?
1st Place - Trophy and 20 million gold.
2nd Place - Trophy and 15 million gold.
3rd Place - Trophy and 10 million gold.
Honorable mention - 5 million gold.
What are the rules?
Essentially, each person takes 5 shots. Those points are tallied.
There are going to be 5 rounds. The first 4 are rounds of 5. Then a final round of 3 shots.
Once all archers have shot, their points will be tallied up and if there is a tie, those will go until the tie is broken and a place is officially taken.
PLEASE, NO SPELLCASTING!
What should you bring?
Bring YOU! Bows and arrows WILL be supplied at the archery range. Please keep in mind, archers are welcome to show up until the last archer has shot. Once round one is complete, NO MORE entries are allowed! You also do NOT need to sign up for this event! Just come and either watch or shoot to win!
What can't you bring?
Please, no +5/+10/+15 jewelry/items/talismans. Anything else is fine as we all know, it's a matter more of luck than skill. With that note, archers DO shoot NAKED, so please, be prepared.
A side note: Keep in mind, the buttes are random and you never know if you'll win or lose, despite how skilled you may be!
MM&A is only hoping to make this event as special as the last. We aim to give back to the Great Lakes community in hopes of making both Moonglow and Great Lakes the once flourishing place it used to be. Remember, though we supply the gold and set the date and time, YOU the players make this event what it is. Without you, there is NO event. So please, this is YOUR event Great Lakes!
If you should have any questions, please don't hesitate to post here, or speak to anyone in MM&A in game.
Hope to see you there!!
[Image Courtesy of TopVectors]