That comment got me thinking about what it was like back in '98, before Sosaria was two places. It got me thinking about why I was close to leaving UO and why I decided to stay. Trammel did that. Trammel gave me the opportunity to do whatever I felt like doing - for the first time in two years. No longer was it complete suicide trying to spend an evening chopping trees for my bowcrafter, or getting ingots for my smith. Before Trammel, fighting to the death was not an option for anyone who ventured outside the city to build skills or harvest resources. If there was always one thing that you could count on, it was seeing those red names come riding in to relieve your crafters of their harvest - with the adolescent, brain dead comments that always followed as they would dance around your corpse. Now I've never been one to run from a fight in rl, but in rl it isn't in your face day in and day out either. That continental split that became Trammel/Felucca wasn't done on a whim.... It was done to save UO, and that's a fact. For the first time in three years we had access to all the "wonders" of Sosaria, without all the constant harassment. We could build skills and harvest our own raw materials. We could finally explore every inch of Sosaria and enjoy it in peace, and if we chose to do so - and only if we chose to do so - we could "cross over" to the red lands. We could recall to our home without wondering if the "boys" were, as was often the case, hidden out front ready to pounce upon your arrival. I was more than happy to give up all of my homes in individual chars for a single home per account in Trammel...... The bias here is for the socially constructive against the infantile anti-social, that's all.
So, having "lived" my first two years in that world, it's hard for me to sympathize with the pk perspective of things. In my opinion, Felucca was a world of death and not much else.... There's a reason the landscape of that place is barren...