Thanks, could we also get a list of how many loyalty points each item gets us? Right now the loyalty system is a bit untransparant, I figured it out in the past for how many rioters/protestors were needed for each city loyalty tier, but with item donations it's much harder (and more costly) to figure out.
It would really be appreciated if systems would be designed a bit more transparent next time and just display numerical values. Right now the gap between adored and venerated status is so huge that it is unclear how far a character has progressed.
The problem with displaying the exact numerical values for the various levels of adoration (or disdain) from each City is that it is not a concrete value. For example, having 10,000 love to Britain does not translate to being Adored, nor does getting to 15,000 love necessarily mean that you will become Adored. The loyalty rating is based on a combination of a player's love, hate, and neutrality and the ratio of all those values to one another. The gap you are describing between venerated and adored is entirely based on your character's past actions in all the cities.
That all being said, keeping transparency in mind is something we certainly can do for future systems.
Here are the love values for the categories of items. Your love will increase by that amount for each item donated.
Lumberjack: 0.5
Mining: 0.5
Hunting: 0.5
Cooking: 1.0
Fishing - Ichthyological: 0.1
Fishing - Crustacean: 0.5
Taming: 10.0
Alchemy: 1.0
Fletching: 5.0