@Yadd of Legends, I use the flight method. Felucca is all about risk and reward... I usually have 2-3 seconds before a red engages me, which is plenty of time to recall away. If you use magery's protection, you're almost sure to get away. Afterward, I either move to a new spot or swap to lumberjacking/fishing for a bit.

I designed my template exclusively for gathering resources and fishing. (Fencing/archery/tactics is actually there for killing sea serpents.

My talisman has deep sea serpent killer +82% for the bigger ones, and my weapon is an elven spellblade with HLL 44%, Hit Lightning 44%, Spell Channeling, SSI 20%, DI 40%.)
- 110 fencing/archery
- 110 tactics
- 105 mining (+5)
- 100 tinkering (i stone this between my mule and this char)
- 100 lumberjacking
- 100 fishing (goal: 120... but oohhhh sooo slow and no PS to boot!)
- 75.8 magery (+26)
- 50+ points free for whatever else I feel like using
- 149str (+24), 110 dex, 34 int (+14)
- 124hp, 115 stam(+5), 73 mana (+39)
I also have a quick escape macro: whisper "All follow me", Recall/Sacred Journey (target=runebook), Target Nearest Enemy, use Confusion Potion (target=current). I whisper the pet command as to not draw attention to myself. The confusion potion goes off just before I recall away and is pretty cool looking, imo (fire for effect). The macro has no delays, and my fire beetle is bonded to me.
I also try not to mine in open areas where someone can just run up on me. For example, instead of mining the Covetous exterior, try the passage between levels 1 and 2. It's harder to catch someone by surprise there; a miner has more warning a red is coming.