B
Beleth of Atlantic
Guest
Mesanna,
Please consider giving EM's the tools/powers to both squelch and jail players for the duration of events. As I am sure you have seen yourself during your times on Atlantic, players on this server have a tendency to act immature during events, beg for items, and complain CONSTANTLY if they do not get exactly what they want. To make matters worse, if players do not THINK they will get something they now resort to ruining the events hosted for others present.
I think EM's should be given the ability to:
First, squelch disruptive players preventing them from speaking and casting spells for a duration of one hour. This would act as a debuff and after 60 minutes it would wear off so players who are being disruptive are put at a disadvantage.
Second, if players who have been squelched continue to disrupt events through actions, I think EM's should be able to jail them. At the end of an event those jailed are released with no penalties to their account (the punitive action if missing out on the event itself/losing access to that character for the time period).
These two abilities alone would force those who attend events to at least act in a civil manner or face some consequences for being disruptive.
Please consider giving EM's the tools/powers to both squelch and jail players for the duration of events. As I am sure you have seen yourself during your times on Atlantic, players on this server have a tendency to act immature during events, beg for items, and complain CONSTANTLY if they do not get exactly what they want. To make matters worse, if players do not THINK they will get something they now resort to ruining the events hosted for others present.
I think EM's should be given the ability to:
First, squelch disruptive players preventing them from speaking and casting spells for a duration of one hour. This would act as a debuff and after 60 minutes it would wear off so players who are being disruptive are put at a disadvantage.
Second, if players who have been squelched continue to disrupt events through actions, I think EM's should be able to jail them. At the end of an event those jailed are released with no penalties to their account (the punitive action if missing out on the event itself/losing access to that character for the time period).
These two abilities alone would force those who attend events to at least act in a civil manner or face some consequences for being disruptive.