Just returned from a month away and hit the ground running with the new changes, always loved T-Hunting so got straight into it after reading up on as much as I could.
One thing I picked up on was that Traps were being removed with 0 Remove Trap skill so I played around with it a bit (I happened to train Remove Trap up to GM before I went away so I would be in good standing when I returned).
So I could better understand the benefits of RT I ran about 15-20 Horde/Trove maps (Mixed Facets) both with and without Remove Trap (Character is human so I assume 20 skill at 0 with JOAT).
I found the following:
Without RT skill (JOAT).
I was taking a bit more damage from the 'attempt' ticks, easily countered by pre-casting GH, the ticks seem to be at regular intervals. I was getting between 1-6 Ancient Guardians spawn, again easily counterd by pre-casting Invis when no mobs are up and setting pet on them when they spawn then heal as before.
With RT skill.
Take less damage from 'attempt' ticks but still have to heal regardless. Was getting between 0-4 Ancient Guardians, again pre-cast invis when no mobs up then heal as before.
I tried with and without gloves on and I noticed no particular difference was getting as many failures either way.
In terms of time spent, probably takes a minute or 2 longer without RT which is not the end of the world. Quite frankly I'm probably saving that time on the digging up process because I never used Mining before, now I get it for free and find the chest almost instantly.
So what is the incentive to have GM RT, cos I'm just not feeling it?
Surely RT should work in the same way as Lockpicking, If you don't have enough skill you simply can not do it or the damage should be proportional to your skill, too low and the trap should just outright kill you. On one occasion I removed the trap on a Trove Chest with 0 RT skill on about the second attempt! that's just not right in my opinion.
This is by no means a whine, I'm loving the changes but RT just seems underwhelming to the point of just not bothering with it. Or have I missed some fine detail?
For the curious my template is:
Taming 120
Lore 110
Vet 99 (Cracking Legendary 150 Luck ring that happens to have +9 Vet)
Mage 100
Carto 100
LockPick 100
Resist 100 (Traded this out for RT but reverted now)
I use a AI/Chiv Firesteed (my weapon of choice). All chest levels are a walk in the park with Renegade Changlings being the only pain in the ass!
One thing I picked up on was that Traps were being removed with 0 Remove Trap skill so I played around with it a bit (I happened to train Remove Trap up to GM before I went away so I would be in good standing when I returned).
So I could better understand the benefits of RT I ran about 15-20 Horde/Trove maps (Mixed Facets) both with and without Remove Trap (Character is human so I assume 20 skill at 0 with JOAT).
I found the following:
Without RT skill (JOAT).
I was taking a bit more damage from the 'attempt' ticks, easily countered by pre-casting GH, the ticks seem to be at regular intervals. I was getting between 1-6 Ancient Guardians spawn, again easily counterd by pre-casting Invis when no mobs are up and setting pet on them when they spawn then heal as before.
With RT skill.
Take less damage from 'attempt' ticks but still have to heal regardless. Was getting between 0-4 Ancient Guardians, again pre-cast invis when no mobs up then heal as before.
I tried with and without gloves on and I noticed no particular difference was getting as many failures either way.
In terms of time spent, probably takes a minute or 2 longer without RT which is not the end of the world. Quite frankly I'm probably saving that time on the digging up process because I never used Mining before, now I get it for free and find the chest almost instantly.
So what is the incentive to have GM RT, cos I'm just not feeling it?
Surely RT should work in the same way as Lockpicking, If you don't have enough skill you simply can not do it or the damage should be proportional to your skill, too low and the trap should just outright kill you. On one occasion I removed the trap on a Trove Chest with 0 RT skill on about the second attempt! that's just not right in my opinion.
This is by no means a whine, I'm loving the changes but RT just seems underwhelming to the point of just not bothering with it. Or have I missed some fine detail?
For the curious my template is:
Taming 120
Lore 110
Vet 99 (Cracking Legendary 150 Luck ring that happens to have +9 Vet)
Mage 100
Carto 100
LockPick 100
Resist 100 (Traded this out for RT but reverted now)
I use a AI/Chiv Firesteed (my weapon of choice). All chest levels are a walk in the park with Renegade Changlings being the only pain in the ass!