There were basically 2 seriously wrong things going on with Factions:
1. Point exploitation
2. Deserters (folks getting and using faction gear outside of Fel)
Outside of these issues, factions were and are pretty balanced. We see a great diversity of templates and playstyles within Factions.
Can't we just hit the Easy button on this?
Points: Wipe them clean, allow 1-2 weeks for people to gain up points before their faction gear starts to drop. Go to a 1 point for 1 kill system, allow points to be awarded for various non fighting duties, remove the transfer of points, adjust the point requirements for gear and go forward.
Deserters: All faction gear reverts to normal armor when you leave the Fel rule set.
Why are we spending so much developer money and time on something that just doesn't need the depth and level of repair that is currently being looked at?
1. Point exploitation
2. Deserters (folks getting and using faction gear outside of Fel)
Outside of these issues, factions were and are pretty balanced. We see a great diversity of templates and playstyles within Factions.
Can't we just hit the Easy button on this?
Points: Wipe them clean, allow 1-2 weeks for people to gain up points before their faction gear starts to drop. Go to a 1 point for 1 kill system, allow points to be awarded for various non fighting duties, remove the transfer of points, adjust the point requirements for gear and go forward.
Deserters: All faction gear reverts to normal armor when you leave the Fel rule set.
Why are we spending so much developer money and time on something that just doesn't need the depth and level of repair that is currently being looked at?