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I wouldn't say they ruined the game. Personally I think the game has no real basis for an economy. Jobs and money making objects are too boring to justify the low payout in order to balance economy. But on the other hand, there's 1000s of players who disagree, so it's just a personal opinion.
What ruined the game for me personally is pretty obvious:
Old TSO -> Johnny Lace could design and build houses and host design contests to his heart's content. He had loads of customers and could build whenever he wanted
New TSO (EAland) -> No customers, no lot designing, no possibilities to have lot design contests (costs for participants are too high).
So for me it's simple. I have cancelled my subscription and will hoover around a free player so I can login now and then to see if things have changed.
It's really unfortunate that I miss the ultimate dream of lot designers: more floors and custom content to build with, but apparently it's the way things are.
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I have a lot of respect for your designs and your design contests, Johnny, and it is true that the build mode has not kept pace with the changes in the buy mode.
But having said that, it is still up to *us* to use our creativity to adapt to the new order.
You make magnificent estates and towns....but everyone is too poor, now, to afford them.
You held design contests and restricted the entrys to size 3 lots......perhaps if you did the same with your designs, and made magnificent cottages, instead of mansions, you would have a wider customer base of people who could afford you....just to say they own a Johnny Lace home? Or put some of your experience and talent into writing up some changes that would help builders on the Wiki?
Nothing stays static....and least of all this game at this point in time. It is not a question of whether the game has changed, it is a question of whether or not *we* (builders) can adapt and change our vision, process and focus....and rulez at lot design in the new game.