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[General] Maximum Imbuable Resists, per armor category

Basara

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I had to go looking back into posts from February to grab this, and pull it into a new post.

Imbuing will only raise a resist to the following values. This is REGARDLESS of the value before imbuing, as it replaces exceptional (including Arms Lore) and material bonuses, as well as any runic bonuses.

Italic items are cloth, and start with 24 resists. They cannot be enhanced, but can be imbued.
Most armor has base 15 resists, without bonuses. Most studded & bone have 16 (there's 1 or 2 Samurai Empire Studded pieces that have only 15).
See the special note for Dragonscale after the table.

Note that weighting won't allow someone to actually add +15 to all 5 resists - these numbers are for a case by case examination, not a real maximum. One can end up with higher numbers than these on runic-crafted armor (in resists not altered with imbuing), and imbued armor that was enhanced successfully after the imbuing process (crafted by normal tools or by runics).

Human & Elf (and Orc NPC) types

Code:
[B][FONT=Courier New]ARMOUR TYPE        Physical Fire Cold Poison Energy[/FONT][/B]
[FONT=Courier New]Leather               17     19   18    18     18[/FONT]
[FONT=Courier New]Studded Leather       17     19   18    18     19[/FONT]
[FONT=Courier New]Bone                  18     18   19    17     19[/FONT]
[FONT=Courier New]Leaf                  17     18   17    19     19[/FONT]
[FONT=Courier New]Hide                  18     18   19    18     17[/FONT]
 
[FONT=Courier New]Woodland              20     18   17    18     17[/FONT]
 
[FONT=Courier New]Ringmail              18     18   16    20     18[/FONT]
[FONT=Courier New]Chainmail             19     19   19    16     17[/FONT]
[FONT=Courier New]Platemail             20     18   17    18     17[/FONT]
[FONT=Courier New]Dragon Scale*         18     18   18    18     18[/FONT]
 
 
[B][FONT=Courier New]HELMS & HATS       Physical Fire Cold Poison Energy[/FONT][/B]
[FONT=Courier New]Bascinet              22     17   17    17     17[/FONT]
[FONT=Courier New]Closed Helm           18     18   18    18     18[/FONT]
[FONT=Courier New]Helmet                16     19   19    18     17[/FONT]
[FONT=Courier New]Norse Helm            19     16   19    19     17[/FONT]
[FONT=Courier New]Orc Helm              18     17   18    18     20[/FONT]
 
[FONT=Courier New][I]Bandana/Skullcap[/I]      15     18   23    23     23[/FONT]
[FONT=Courier New]Bear Mask             20     18   23    19     19[/FONT]
[FONT=Courier New]Deer Mask             17     21   23    16     23[/FONT]
[FONT=Courier New][I]Normal Hats[/I]           15     20   24    20     20[/FONT]
[FONT=Courier New]Orc Mask              16     16   22    22     23[/FONT]
[FONT=Courier New]Horned Tribal Mask    21     24   15    19     20[/FONT]
[FONT=Courier New]Red Tribal Mask       18     15   21    25     20[/FONT]
 
[FONT=Courier New][FONT=Courier New]Chain Hatsuburi       20     17   17    17     19[/FONT]
[FONT=Courier New]Plate Hatsuburi       20     18   17    17     18[/FONT]
[FONT=Courier New]Kabuto (all types)    21     17   17    17     18[/FONT]
[FONT=Courier New]Plate Jingasa (all)   22     17   17    17     17[/FONT]
[FONT=Courier New]Leather Jingasa       19     18   18    17     18[/FONT]
[FONT=Courier New][I]Cloth Ninja Hood      15[/I]     20   24    20     20[/FONT]
[FONT=Courier New]Leather Ninja Hood    17     18   18    18     19[/FONT]
[/FONT]
[FONT=Courier New]Circlets (all)        16     20   17    17     20[/FONT]
[FONT=Courier New]Raven/Vulture Helms   20     16   17    17     20[/FONT]
 
 
[FONT=Courier New][B]Stygian Abyss Gargoyle Armor[/B][/FONT]
[FONT=Courier New]Gargoyle Cloth:       20     22   21    21     21[/FONT]
[FONT=Courier New]Gargoyle Leather:     20     21   22    21     21[/FONT]
[FONT=Courier New]Gargoyle Platemail:   23     21   20    21     20[/FONT]
[FONT=Courier New]Gargoyle Stone:       21     21   19    23     21[/FONT]
Thanks to Risso for the Gargoyle information...

*Dragon scale is Special. It treats the base as 3/3/3/3/3 with a +10 bonus to one resist, and a -3 to another. These alterations are also considered properties, so you will lose that +10 to fire if you try to imbue fire resist onto a red dragonscale piece. On the other hand, that resist reduced to 0 can be brought back up to 18 (15+3) with imbuing.
 

Zolaf

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Is there any information for cloth and leather gargish armor?
 

Heimi

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Gargoyle Cloth: Physical 20 Fire 22 Cold 21 Poison 21 Energy 21

Gargoyle Leather: Physical 20 Fire 21 Cold 22 Poison 21 Energy 21
 

Basara

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OK, then all we need is someone to chime in with stone armor.
 

Heimi

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Gargoyle Platemail: Physical 23 Fire 21 Cold 20 Poison 21 Energy 20

Gargoyle Stone: Physical 21 Fire 21 Cold 19 Poison 23 Energy 21
 

Basara

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I am a bit free today, need any more info on this?
Care to craft and check the Samurai Empire Studded Leather pieces and see which ones give Studded leather resists (16 total resists) and which are bugged to give only 15 resists (like leather)?
 

NuSair

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Care to craft and check the Samurai Empire Studded Leather pieces and see which ones give Studded leather resists (16 total resists) and which are bugged to give only 15 resists (like leather)?
Studded Suneate 16 resist
Studded Haidate 16 resist
Studded Hiro Sode 16 resist
Studded Mempo 15 resist (3 energy resist instead of 4)
Studded Do 16 resist

Looks like the mempo is bugged.

Anything else, just let me know.
 

Zolaf

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Hi,

I am working on an excel-based imbue calculator. Does anyone know how the success rate works for imbuing? How would I go about asking UO if they could give it to us?

Its kind of the last thing I would like to add...

Thanks.
 

Basara

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In one of the updates, they said the skill focus for Imbuing was 60 (As opposed to 50 for most skills, and 40 for a few others).

This means that that for every 0.6 points the skill increases, the chance of success would go up 1.0%. this is effectively a 0.166666% (repeating) increase every 0.1 skill, or 0.5% every 0.3 skill.

This is one of the variables you will need for an imbuing success formula.

You'll still need the baseline data for how intensity factors in, to make use of this, but it's a start.
 

Gorbs

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I didn't notice it in here, but max imbue resists on a gargish necklace are:
16 phys - 17 fire - 17 cold - 17 pois - 18 energy
 

Zolaf

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Thanks. I will make a note of it :).

In one of the updates, they said the skill focus for Imbuing was 60 (As opposed to 50 for most skills, and 40 for a few others).

This means that that for every 0.6 points the skill increases, the chance of success would go up 1.0%. this is effectively a 0.166666% (repeating) increase every 0.1 skill, or 0.5% every 0.3 skill.

This is one of the variables you will need for an imbuing success formula.

You'll still need the baseline data for how intensity factors in, to make use of this, but it's a start.
 
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