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Maple Story Publisher Bidding For EA Takeover

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Woodsman

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I saw this on a couple of blogs, and maybe somebody can explain it to me.

They are predicting that Nexon will bring in $1.4 billion in revenue in 2012, with $500 million in profits. They raised $1.2 billion last year in their IPO.

EA brought in $3.6 billion last year, and has around $5 billion in assets. It may have lost a few hundred million last year, but it still brought in $3.6 billion.

How does a company that is expected to bring in $1.4 billion this year (before profits) expect to buy a company that brings in two and a half to three times that amount? And keep in mind that EA is going to have a huge year this year since several expensive games just shipped or will be shipping soon.

I'm not a financial analyst, but normally the companies that make more money and are worth a lot more buy the smaller companies who make less money and are worth less.
 

Barok

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It's all about leverage. The company that can get more backing from banks and investors can sell more debt instruments and will come out on top. And then it implodes under all the debt and leaves everything a huge mess.
 

Lady Storm

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hmm that is not quite how it works....

Maple might have a lower amount in revenue then EA but the difference is in working capitol. EA might have 5 billion in assets but that may not be liquid... where as Maple's might just be in fluid capitol to use. With the right finacial backing and liquid assets they could offer the board a juicy price and do the take over or even do a hostle one on shares.
 

Widow Maker

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hmm that is not quite how it works....

Maple might have a lower amount in revenue then EA but the difference is in working capitol. EA might have 5 billion in assets but that may not be liquid... where as Maple's might just be in fluid capitol to use. With the right finacial backing and liquid assets they could offer the board a juicy price and do the take over or even do a hostle one on shares.
This is correct.
 

Cirno

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I'm pretty sure this is just a case of misreporting in the original source; a South Korean newspaper no one even seems to know the name of.
Then, juicy as the prospect is, it spread like wildfire.
The internet contains a lot of gamers, and whether you love them or hate them, EA are one of the biggest names in gaming.
All very tabloid, really ;)
 

Ludes

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Very often these stories are artificially inflated just to raise stock prices.
 

Taylor

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I doubt it will happen. Still, Nexon's support for players and community managers is considerably better than EA's. I run the Combat Arms portal at Stratics, which is a free to play first person shooter published by Nexon. Combat Arms has its own community manager, as do all of Nexon's titles (Maple Story, Vindictus, etc.). No forced sharing. Nexon community managers have a team of designers/developers at their disposal, who collectively work to plan and host weekly in-game events. Nexon community managers also frequently host games with GMs and developers. In Combat Arms, I've played matches against Nexon developers and game masters. Oh, and Nexon community managers get free, unlimited Starbucks, which keeps them alert during all of the event planning.

Doubt it will happen, but if it did, I think it'd benefit both players and staff.
 

Basara

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Of course, what was really funny is that circa 2004 or so, several anti-virus programs started misidentifying the 2D client as a Nexon program.....
 

Redxpanda

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Of course, what was really funny is that circa 2004 or so, several anti-virus programs started misidentifying the 2D client as a Nexon program.....
I remember they use to advertise Maple Story all over the place and use some very deceptive practices to lure players in. IIRC, their games were F2P and relied on Microtransactions. I guess that was (is) a system that works for them. I never really saw them as someone who can take another company but i guess they have grown beyond my expectations.
 

Taylor

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Yes, they frequently herald themselves as the first company to discover the success of F2P, though I'm not convinced that's true. They do believe, though, that the F2P model is the future of the industry. It does seem to work, though. With three UO accounts, I've spent about $720 in the past 2 years. In Combat Arms (F2P) with a single account, I've spent over $1,000 in the same timeframe via micro-transactions. They add up.
 
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Woodsman

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According to the news, Nexon wants to either distribute EA's FIFA games in Asia, or build Asian-version of EA's FIFA games.
 

Raptor85

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Yes, they frequently herald themselves as the first company to discover the success of F2P
They'd fit right in with EA then, who claims UO is not only the first MMO but actually applied and received a Guinness world record for "Longest Running MMORPG" ....you know...nevermind those MMOS that came out years before and are still not only alive but many with a fairly healthy playerbase. (yeah....great research Guinness.....a google search could have debunked EA's claim...)
 
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Sevin0oo0

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I think they excluded MUDs and BBS type games, and used in continuous operation
 

Raptor85

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I think they excluded MUDs and BBS type games, and used in continuous operation
"Nexus" has been continually running since 1996 (post beta, it was beta before this) and is neither a MUD or BBS type game. (interestingly too, "Nexus" was DEVELOPED by a subsidiary of Nexon, the company being talked about in the article

Tibia also predates UO by a few months, it's changes servers a few times but then UO has also, but it has been running. They probably even have a higher player base than us, last report was around 50k players, but the world is a bit smaller too and there's more shards (about 70 total around the world)

"The Realm" which was out in 95 you may have a point, it had a few months gap when it wasn't in operation after UO came out, sierra dropped it and it was boguht and put back online right after (so it's been online longer total, and came out before, but i guess it wasn't "technically" continuous). Meridian 59 was the same, it was shut down in 2000 and brought back in 2002 so it did have a gap. Nexus and Tibia however have been continually running since even before UO beta.
 

Taylor

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Well, the Syndicate made it into Guinness . . .

Who said that? :p
 
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Sevin0oo0

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by the wiki...
Development of Baram began in Korea in 1994 and the game was released in 1996. One year later, it also entered Beta in the United States, going commercial in 1998. In 2005, the US subsidiary of NEXON changed its name to Kru Interactive and took over running Nexus as an independent company.
unknown what criteria was used for selection.
 
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