S
Sergul'zan_SP
Guest
Hi everybody!
I've been toying with the idea of making a necro I could use for both light PvM and PvP.
This is the latest edition of the template:
120 Fencing
105 Necromancy
105 Resisting Spells
100 Spirit Speak
90 Healing
90 Anatomy
70 Tactics
40 Focus
Stats: 90 Strength, 100 Dexterity, 65 Intelligence
As you can see, I've limited myself to using a weapon with a primary special move to free up some points. My idea is to use a fast weapon such as a cleaver with a DoT special move like bleed. I was considering mortal as well...but it seems it isn't a primary on anything
.
Defensively speaking, I want to have healing/anatomy because I consider it far more important to stay alive in a group battle than to maximize your damage output. Between Spirit Speak, Healing/Anatomy, and Potions, I'll be able to live a long time.
I consider resist a must for PvP...I'm not a trapped boxes kinda guy.
My Problem: Mana Regeneration. Assuming I put at minimum 4 or 5 mana regen on my suit, will that be enough? I seem to remember that mana regen is now scaled to focus or meditation...but how severe is the scale? Will I need more focus? How much would you recommend?
I'd like this question answered without consideration for other factors on the suit such as LMC etc... Those will certainly be added, but I want the template to be as viable as possible without giving much attention to them.
I'm open to the prospect of med although that would require me to use spell channeling weapons...but how much is enough?
Thanks in advance to anyone who provides advice!
I've been toying with the idea of making a necro I could use for both light PvM and PvP.
This is the latest edition of the template:
120 Fencing
105 Necromancy
105 Resisting Spells
100 Spirit Speak
90 Healing
90 Anatomy
70 Tactics
40 Focus
Stats: 90 Strength, 100 Dexterity, 65 Intelligence
As you can see, I've limited myself to using a weapon with a primary special move to free up some points. My idea is to use a fast weapon such as a cleaver with a DoT special move like bleed. I was considering mortal as well...but it seems it isn't a primary on anything
Defensively speaking, I want to have healing/anatomy because I consider it far more important to stay alive in a group battle than to maximize your damage output. Between Spirit Speak, Healing/Anatomy, and Potions, I'll be able to live a long time.
I consider resist a must for PvP...I'm not a trapped boxes kinda guy.
My Problem: Mana Regeneration. Assuming I put at minimum 4 or 5 mana regen on my suit, will that be enough? I seem to remember that mana regen is now scaled to focus or meditation...but how severe is the scale? Will I need more focus? How much would you recommend?
I'd like this question answered without consideration for other factors on the suit such as LMC etc... Those will certainly be added, but I want the template to be as viable as possible without giving much attention to them.
I'm open to the prospect of med although that would require me to use spell channeling weapons...but how much is enough?
Thanks in advance to anyone who provides advice!