Yeah, I would be willing to give two my 2 castles if we could get rid of castles and keeps as long I could keep my storage. I would however get trouble with finding room for raised garden beds and other resource given lockdowns.
It was proposed as early as 1998, when shards were getting full of houses, that owners should have to use resources for regular maintenance. It did not go over well. After all, if a player has a castle but logs in once every six months, he's still paying the same subscription fee. In fact, he's using fewer resources (support and bandwidth) than other players. People want to play to have fun, not "work" to sustain something, which was why we got skill locks (and later stat locks).Personally, I think creatures should assult castles and that you have to pay a monthly maintenance fee to repair it.
It's a castle, it should be under siege every so often.
You are mis-remembering that part of the story. Before the locks, you would get skill gains just by standing next to someone working a skill. So you would work up your magery or warrior skills and then stand next to someone working on hiding and lose your GM skill. Skill locks were the solution.People want to play to have fun, not "work" to sustain something, which was why we got skill locks (and later stat locks).
Happy to let you show me around anytime...i have done a a fw months to be fair on/ off and here and there...and yes i have a house and a semi trained char too....if theres some unique places and stuff id be glad of any tour-dead or alive..lol...its like some shards u hit lucky and get a player helping..other shards u have to do the foot work.THP? You have done your Siege portion of the around the world quest you are on? I certainly hope not.
Actually I'd like to see 18x18 storage scale to match a castle storage. Then castles can be just vanity items and not so highly sought after because of the larger storage. I don't believe anyone in Malas really wants a castle - they want the increased storage. I have a castle and I hate it. I'd rather it be smaller footprint. I hate the double doors and crap comming into it. I want an 18x18 but I want the castle storage.Why is it that Castles and Keeps are not allowed in Malas? I would like to see this changed!
Actually I'd like to see 18x18 storage scale to match a castle storage. Then castles can be just vanity items and not so highly sought after because of the larger storage. I don't believe anyone in Malas really wants a castle - they want the increased storage. I have a castle and I hate it. I'd rather it be smaller footprint. I hate the double doors and crap comming into it. I want an 18x18 but I want the castle storage.
Make this change and castles in Malas is a moot point. If you want a castle for the look - get one in Tram/Fel. If you want max storage 18x18 anywhere.
No, you are the one "mis-remembering." While you're correct about the campfires, "learning by doing" ended sometime in 1998, and skill locks were not introduced until late 1999.You are mis-remembering that part of the story. Before the locks, you would get skill gains just by standing next to someone working a skill. So you would work up your magery or warrior skills and then stand next to someone working on hiding and lose your GM skill. Skill locks were the solution.
She also said a resounding NO about bringing My UO back too, but that has since changed.That is excactly what Mesanna said could NOT be done. They are placed by GM's as a Object - not as a house design. The servers have not the software to do it, the land mass is not designed for it. Dont ask me what they need to do to change it - but as the Chief says it is not doable, I take her word for that.
There's still one left? I haven't seen any in so long. Those were a nice double-secure storage, sometimes a last resort when the tower's key was stolen/looted.and a 7x7 placed ON THE ROOF of a large tower.
only if i can use cannons to lay waste to any 18x18 in LOS of my Castle . . .Personally, I think creatures should assult castles and that you have to pay a monthly maintenance fee to repair it.
It's a castle, it should be under siege every so often.
Goddamn that just makes a depressing and stupid sight. Obviously one not exlusive to Siege in any way. Pretty much the same almost everywhere. Ofc, it makes sense for players to go for them; most valuable house with most storage and all that. Wish devs would have had some foresight to somehow figure how to keep the castle spam from not happening. Make them customizable= problem solved. Or something else. Anything.Can we make a deal for Siege, each time a castle or keep drop in Felucca, that one keep or castle will be allowed to be place in Malas and the plot in Felucca would not again allow a keep or castle to be placed.
I would love to see some of this keep and castles gone.
Oh God.Mesanna stated in a dev talk on one of the shards lately that the system is not designed for keeps and castle's in malas - and they would not change it.
No one here is, save you. You want a house on every shard. We just want to have some storage!No one is saying they want on every shard a house...
Worst argument ever lol.I am betting they could clean up the map to allow keeps and castles to be placed in Malas. It was foolish of the dev of the time to try and phase out any of the original housing types and whatever they did to prevent the placement of those types of homes should be corrected. I am not a huge fan of them because of the layout and wasted spaces, but my guild does have a player run town in the Dry Highlands of Malas and some of my guild mates prefer castles/keeps. The fact that they cannot be placed in Malas makes it difficult for those who want to live there, but have no hope of placing the type of housing they prefer.
I see no real reason for that limitation to remain in place.
lol one of my houses made stratics i placed 2 when u could for etra accounts havnt been back since LOLCan we make a deal for Siege, each time a castle or keep drop in Felucca, that one keep or castle will be allowed to be place in Malas and the plot in Felucca would not again allow a keep or castle to be placed.
I would love to see some of this keep and castles gone.
I miss having less keep and castle in Safe Haven
This is much better and there are still room for some small houses
First of all, there is no argument. I was never arguing anything. I started the thread and made one follow-up early in this thread. I would hardly call that arguing and I have not been inclined to even debate about the reasons given for not allowing castles and keeps. So what's the problem?Worst argument ever lol.
Guild mates that prefer castles and keeps are having a difficult time participating in a player run town in Malas? That's the lamest excuse I have ever heard for anything in UO.
Which genius so obsessed with castles decided to start a player run town in lands that do not allow castles btw?
I like your argument though. Based upon it I think I will petition the devs to allow reds and pking in Trammel because some of my rping guild mates that own houses there have now decided to turn red and want to pk people on their doorstep.
Why aren't reds allowed in trammel anyway?
I see no real reason for that limitation to remain in place.
If understandably someone has moral issues with reds in trammel maybe instead we could allow castles inside of caves starting next week because a couple of my guild mates that like to mine are having a difficult time not being able to mine inside their favorite cave without the use of a castle to store all of their ore.
I see no real reason for that limitation to remain in place.
What house are yours? and if you are not going to play on Siege, would you be willing to let it go or sell it, if we get new citizens needing a home?lol one of my houses made stratics i placed 2 when u could for etra accounts havnt been back since LOL
I have to agree with Kat, reds should be allowed to go to Trammel as they can't hurt anyone there. You could do it as a part of VvV, if they join VvV, they can go to Trammel and can fight other VvV there. Let them show red but with VvV tag.
I know, yet VvV can't fight in Trammel but I hope they allow it.
What matter do it do, if they go in one of their 5-6 blue chars or their red? There soul is still red and if you go to Felucca with one of their blue chars, you may end up in a trap. If they had been on their red char in Trammel, you would had known the risk.
On Siege we love our reds, the few we have.
Back to topic, this thread was about castles in Males, not about reds in Trammel
This is a fun idea but it would be a year (just a guess) before this would get onto TC1. Imagine the packing crate for some of these castles. Another issue would be: how would you be able to place a redesigned castle that was placed under a different rulset? How would they deal with terrain obstructions? It probably creates more trouble than it is worth for the devs which could mean it is a moot idea.From Developer Meet & Greet 2nd July 2014 - Lake Superior
[18:19:26] [Mesanna]: ok this is the final answer on castles and keeps
[18:19:39] [Pandora]: *listens*
[18:19:41] [Mesanna]: we can not make the customizable
[18:19:42] [Mesanna]: but
[18:19:53] [Misk]: BUT
[18:19:54] [Mesanna]: we can come up with different prefab designs of these
[18:20:00] [Pandora]: interesting....
[18:20:03] [Mesanna]: NOW
[18:20:11] [Mesanna]: it might be interesting
[18:20:17] [Mesanna]: and I will talk it over with the team
[18:20:29] [Mesanna]: to see if its possible before I actually step to deep
[18:20:33] [Pandora]: *nods*
[18:20:35] [Pandora]: heh
[18:20:36] [Mesanna]: and let the players maybe even design them
I am sorry to hear about your friend and do think it's awesome that you keep the town going in his honor.First of all, there is no argument. I was never arguing anything. I started the thread and made one follow-up early in this thread. I would hardly call that arguing and I have not been inclined to even debate about the reasons given for not allowing castles and keeps. So what's the problem?
Furthermore, the person who started the player run town was not obsessed with castles and is no longer ALIVE irl. We keep the town going in his honor. Thanks for being so insulting, though.
Additionally, I fully support allowing reds into Trammel, towns or anywhere else. I never understood that limitation either. Its why I play Siege. Btw, next time you see Mook-Chessy, tell him I said hello! He was also one who wanted a castle or keep in or near our town.
it's was Kurgan's House Builder, and it broke when they changed the file extensions - he did hold a contest long ago and I really wish the old entry thread was still around, there were some beautiful ideas in it, all remaining in the same footprint, and I think most of them held the same heightWe have had design contests before. Knowing that there could be multiple acceptable designs for both the castle and keep might cause greater participation.
What was the old house builder program? I think it broke a long time ago, and I don't think anyone ever generated a replacement.
if they did that i would vote for them only being able to go two storyI would like to see them add bigger house plots rather than allow placement of keeps and castles. Such as 20x20 or 24x24 upto the 30x30... etc. etc. I'll be honest, the static castles and keeps are improperly designed, and many of us could do so much better designing our own.