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The changes from Publish 64 onward have made it impossible to get relics by IMBUING an item, as imbued items now have their intensity multiplied by 0.7 as part of the calculation, and there's another diminishing multiplier if more than 5 properties present.
That means an imbued item would have to have 5 properties totaling well over 600 points, or more properties going well over 700, for a Gargoyle to unravel them into relics at the Queen's Forge, and I don't think that's possible from Imbuing, then enhancing.
Currently, the known ways to CRAFT (without imbuing) Relic Fragments require using runic tools and Mondain's Legacy recipes in combination. Even so, only SOME, NOT ALL, of the resulting items will yield relic fragments.
As this costs a number of ingredients comparable in value to the relics, the Devs appear currently to allow this.
Tools needed:
Bronze or Gold Runic Hammers, and Ancient Smith Hammers to insure the items are 100% exceptional
Recipe: Knight's War Cleaver
Materials:
1. Ingots:
Make the items, then unravel items at the queen's forge.
Why it works:
Knight's War Cleaver has a 150% property automatically, of a type not normally on a weapon
Exceptional, if made by a GM Arms Lore smith, will have 80% intensity in Damage Increase. Note that if DI is rolled as a property, this has a negative effect on the item's chance to unravel. Set it aside, and enhance with gold before unraveling if Luck is one of its other properties, as that will raise it to 5 properties.
Bronze Runic items have a minimum 55% intensity in a set THREE properties - however, one of these can fall into DI.
Gold Runic items have a minimum intensity of 60% in THREE OR FOUR properties. Again, one of these can end up in DI, but this doesn't hurt as much if it is a 4-property weapon (plus HP Regen).
So:
KWC with Bronze Hammer:
150% from HP Regen 3
80% from 40% DI
165% to 300% intensity from three additional properties
Before factoring in metal multiplier:
= 395% to 530% if DI not one of the properties
= 342% to 370% if DI rolled as a property
a. If you used Shadow Iron, copper or any of the 3 "Principled" metals as your metal, you're pretty much assured of getting relics from every item that doesn't have DI as a property - however, it also makes every item that DOES roll DI as a property near certain to produce only Enchanted essence.
b. If you used Iron as your metal (not really a bad idea for a 120 skill Gargoyle), you'll only rarely get an item under 400% that didn't roll DI, and you reserve the ability to get those few that didn't muster up, or those that did have DI as a property, and attempt to enhance them with gold or DC to get them into Relic range. Gold will increase the intensity by 70% (to a base of 412% to 440%), but the modifier for a 6th property might lower it back down again, unless one of the other two properties was already Lower Requirements or Luck (in which case it would put the item right in the sweet spot for conversion). Of course, there's also the high chance for breakage, but if you were risk-adverse, you wouldn't be trying for relics this way in the first place.
KWC with Gold Hammer: This hammer is several times more costlier than a bronze, about 20 times rarer (Bronzes are the best runic hammer given by small BODs, and there's a lot of high-end smalls whose larges aren't worth filling that give bronze hammers), and makes 5 less items.
150% from HP Regen 3
80% from 40% DI
180 to 300% intensity from three additional properties
OR
240% to 400% intensity from FOUR additional properties
= 410% to 545% if 3 properties, and DI not one of the properties, Optimum range for a Gargoyle at the Queen's Forge.
= 352% to 380% if 3 properties, and DI rolled as a property (see b. above)
= 470% to 630% if 4 properties, and DI not one of the properties - But item now has 6 properties, and is subject to that reducing multiplier. Will probably still unravel to relic at the Queen's Forge, if not at home.
= 412% to 547% if 4 properties, and DI rolled as a property. Only 5 properties, as a result. Perfect for a gargoyle using the Queen's Forge.
Some other recipe items have less potential to be done the same way.
I. Agapite hammers can be used similarly, but are MUCH more rare and expensive - and will have 6 properties if DI isn't a rolled property.
II. Copper Hammers can be used, but the chance of 2-property (plus DI and the HP Regen) items too low to produce relics is high, and if made with gold to get an additional properties, will have the 3-property items (And some of the 2-property ones) running headlong into the 6-property penalty. You're better off using the always-3-property bronzes, but of copper's all you got, you can give it a shot.
III. Most weapon rejects from Verite and Valorite Hammers, crafting weapons that you actually INTEND TO USE (not the recipe ones) will unravel to relics (ESPECIALLY the latter), unless very minimal weapons dragged under the Relic boundary by the modifier for 6 or more properties. Note that it still theoretically possible to get weapons MUCH superior than anything Imbuing can make from Agapite, Verite and Valorite hammers (especially making recipe items, like the Twinkling Scimitar) - it's just that it takes a lot of real-like luck for only desirable properties to land on the weapon, with the low number of uses per hammer.
Frankly, I think the devs would consider it you doing them a favor if you removed the glut of duped high end runics from the game from using them to make relic fragments - if only they could stop further duping of the items.
That means an imbued item would have to have 5 properties totaling well over 600 points, or more properties going well over 700, for a Gargoyle to unravel them into relics at the Queen's Forge, and I don't think that's possible from Imbuing, then enhancing.
Currently, the known ways to CRAFT (without imbuing) Relic Fragments require using runic tools and Mondain's Legacy recipes in combination. Even so, only SOME, NOT ALL, of the resulting items will yield relic fragments.
As this costs a number of ingredients comparable in value to the relics, the Devs appear currently to allow this.
Tools needed:
Bronze or Gold Runic Hammers, and Ancient Smith Hammers to insure the items are 100% exceptional
Recipe: Knight's War Cleaver
Materials:
1. Ingots:
- Iron works well at these hammer levels,
- DC or Shadow might work, but DC can run into the 6th property penalty multiplier (better for attempts with lower power hammers)
- Gold can work, especially if the item rolls luck as a runic property, reducing the 7 properties to 6 - but gold is much more expensive than the other "common" metals.
- The high-end metals (whose names are derived from the "UO Principles") are expensive, but work well due to there being a bonus for items being of a special material type, when unraveling. Thankfully, Valorite has no additional property to add to weapons like it does armor.
Make the items, then unravel items at the queen's forge.
Why it works:
Knight's War Cleaver has a 150% property automatically, of a type not normally on a weapon
Exceptional, if made by a GM Arms Lore smith, will have 80% intensity in Damage Increase. Note that if DI is rolled as a property, this has a negative effect on the item's chance to unravel. Set it aside, and enhance with gold before unraveling if Luck is one of its other properties, as that will raise it to 5 properties.
Bronze Runic items have a minimum 55% intensity in a set THREE properties - however, one of these can fall into DI.
Gold Runic items have a minimum intensity of 60% in THREE OR FOUR properties. Again, one of these can end up in DI, but this doesn't hurt as much if it is a 4-property weapon (plus HP Regen).
So:
KWC with Bronze Hammer:
150% from HP Regen 3
80% from 40% DI
165% to 300% intensity from three additional properties
Before factoring in metal multiplier:
= 395% to 530% if DI not one of the properties
= 342% to 370% if DI rolled as a property
a. If you used Shadow Iron, copper or any of the 3 "Principled" metals as your metal, you're pretty much assured of getting relics from every item that doesn't have DI as a property - however, it also makes every item that DOES roll DI as a property near certain to produce only Enchanted essence.
b. If you used Iron as your metal (not really a bad idea for a 120 skill Gargoyle), you'll only rarely get an item under 400% that didn't roll DI, and you reserve the ability to get those few that didn't muster up, or those that did have DI as a property, and attempt to enhance them with gold or DC to get them into Relic range. Gold will increase the intensity by 70% (to a base of 412% to 440%), but the modifier for a 6th property might lower it back down again, unless one of the other two properties was already Lower Requirements or Luck (in which case it would put the item right in the sweet spot for conversion). Of course, there's also the high chance for breakage, but if you were risk-adverse, you wouldn't be trying for relics this way in the first place.
KWC with Gold Hammer: This hammer is several times more costlier than a bronze, about 20 times rarer (Bronzes are the best runic hammer given by small BODs, and there's a lot of high-end smalls whose larges aren't worth filling that give bronze hammers), and makes 5 less items.
150% from HP Regen 3
80% from 40% DI
180 to 300% intensity from three additional properties
OR
240% to 400% intensity from FOUR additional properties
= 410% to 545% if 3 properties, and DI not one of the properties, Optimum range for a Gargoyle at the Queen's Forge.
= 352% to 380% if 3 properties, and DI rolled as a property (see b. above)
= 470% to 630% if 4 properties, and DI not one of the properties - But item now has 6 properties, and is subject to that reducing multiplier. Will probably still unravel to relic at the Queen's Forge, if not at home.
= 412% to 547% if 4 properties, and DI rolled as a property. Only 5 properties, as a result. Perfect for a gargoyle using the Queen's Forge.
Some other recipe items have less potential to be done the same way.
I. Agapite hammers can be used similarly, but are MUCH more rare and expensive - and will have 6 properties if DI isn't a rolled property.
II. Copper Hammers can be used, but the chance of 2-property (plus DI and the HP Regen) items too low to produce relics is high, and if made with gold to get an additional properties, will have the 3-property items (And some of the 2-property ones) running headlong into the 6-property penalty. You're better off using the always-3-property bronzes, but of copper's all you got, you can give it a shot.
III. Most weapon rejects from Verite and Valorite Hammers, crafting weapons that you actually INTEND TO USE (not the recipe ones) will unravel to relics (ESPECIALLY the latter), unless very minimal weapons dragged under the Relic boundary by the modifier for 6 or more properties. Note that it still theoretically possible to get weapons MUCH superior than anything Imbuing can make from Agapite, Verite and Valorite hammers (especially making recipe items, like the Twinkling Scimitar) - it's just that it takes a lot of real-like luck for only desirable properties to land on the weapon, with the low number of uses per hammer.
Frankly, I think the devs would consider it you doing them a favor if you removed the glut of duped high end runics from the game from using them to make relic fragments - if only they could stop further duping of the items.